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Use native packer to transfer globals into async env(s)
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@ -22,8 +22,7 @@ dofile(gamepath .. "voxelarea.lua")
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-- Transfer of globals
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-- Transfer of globals
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do
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do
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assert(core.transferred_globals)
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local all = assert(core.transferred_globals)
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local all = core.deserialize(core.transferred_globals, true)
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core.transferred_globals = nil
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core.transferred_globals = nil
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-- reassemble other tables
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-- reassemble other tables
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@ -262,5 +262,5 @@ function core.get_globals_to_transfer()
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registered_items = copy_filtering(core.registered_items),
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registered_items = copy_filtering(core.registered_items),
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registered_aliases = core.registered_aliases,
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registered_aliases = core.registered_aliases,
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}
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}
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return core.serialize(all)
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return all
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end
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end
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@ -119,7 +119,7 @@ void script_register_packer(lua_State *L, const char *regname,
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// Pack a Lua value
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// Pack a Lua value
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PackedValue *script_pack(lua_State *L, int idx);
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PackedValue *script_pack(lua_State *L, int idx);
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// Unpack a Lua value (left on top of stack)
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// Unpack a Lua value (left on top of stack)
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// Note that this may modify the PackedValue, you can't reuse it!
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// Note that this may modify the PackedValue, reusability is not guaranteed!
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void script_unpack(lua_State *L, PackedValue *val);
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void script_unpack(lua_State *L, PackedValue *val);
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// Dump contents of PackedValue to stdout for debugging
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// Dump contents of PackedValue to stdout for debugging
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@ -98,8 +98,9 @@ void ServerScripting::initAsync()
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luaL_checktype(L, -1, LUA_TTABLE);
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "get_globals_to_transfer");
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lua_getfield(L, -1, "get_globals_to_transfer");
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lua_call(L, 0, 1);
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lua_call(L, 0, 1);
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luaL_checktype(L, -1, LUA_TSTRING);
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auto *data = script_pack(L, -1);
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getServer()->m_async_globals_data.set(readParam<std::string>(L, -1));
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assert(!data->contains_userdata);
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getServer()->m_async_globals_data.reset(data);
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lua_pushnil(L);
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lua_pushnil(L);
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lua_setfield(L, -3, "get_globals_to_transfer"); // unset function too
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lua_setfield(L, -3, "get_globals_to_transfer"); // unset function too
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lua_pop(L, 2); // pop 'core', return value
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lua_pop(L, 2); // pop 'core', return value
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@ -183,8 +184,8 @@ void ServerScripting::InitializeAsync(lua_State *L, int top)
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// globals data
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// globals data
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lua_getglobal(L, "core");
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lua_getglobal(L, "core");
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luaL_checktype(L, -1, LUA_TTABLE);
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luaL_checktype(L, -1, LUA_TTABLE);
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std::string s = ModApiBase::getServer(L)->m_async_globals_data.get();
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auto *data = ModApiBase::getServer(L)->m_async_globals_data.get();
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lua_pushlstring(L, s.c_str(), s.size());
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script_unpack(L, data);
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lua_setfield(L, -2, "transferred_globals");
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lua_setfield(L, -2, "transferred_globals");
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lua_pop(L, 1); // pop 'core'
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lua_pop(L, 1); // pop 'core'
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}
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}
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@ -243,7 +243,6 @@ Server::Server(
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m_clients(m_con),
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m_clients(m_con),
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m_admin_chat(iface),
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m_admin_chat(iface),
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m_on_shutdown_errmsg(on_shutdown_errmsg),
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m_on_shutdown_errmsg(on_shutdown_errmsg),
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m_async_globals_data(""),
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m_modchannel_mgr(new ModChannelMgr())
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m_modchannel_mgr(new ModChannelMgr())
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{
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{
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if (m_path_world.empty())
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if (m_path_world.empty())
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@ -73,6 +73,7 @@ struct Lighting;
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class ServerThread;
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class ServerThread;
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class ServerModManager;
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class ServerModManager;
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class ServerInventoryManager;
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class ServerInventoryManager;
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struct PackedValue;
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enum ClientDeletionReason {
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enum ClientDeletionReason {
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CDR_LEAVE,
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CDR_LEAVE,
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@ -388,8 +389,8 @@ public:
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// Lua files registered for init of async env, pair of modname + path
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// Lua files registered for init of async env, pair of modname + path
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std::vector<std::pair<std::string, std::string>> m_async_init_files;
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std::vector<std::pair<std::string, std::string>> m_async_init_files;
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// Serialized data transferred into async envs at init time
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// Data transferred into async envs at init time
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MutexedVariable<std::string> m_async_globals_data;
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std::unique_ptr<PackedValue> m_async_globals_data;
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// Bind address
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// Bind address
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Address m_bind_addr;
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Address m_bind_addr;
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