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lua_api: Clarify some environment API functions
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@ -6003,8 +6003,9 @@ handler.
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Chat
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----
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* `minetest.chat_send_all(text)`
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* `minetest.chat_send_player(name, text)`
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* `minetest.chat_send_all(text)`: send chat message to all players
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* `minetest.chat_send_player(name, text)`: send chat message to specific player
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* `name`: Name of the player
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* `minetest.format_chat_message(name, message)`
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* Used by the server to format a chat message, based on the setting `chat_message_format`.
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Refer to the documentation of the setting for a list of valid placeholders.
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@ -6016,13 +6017,14 @@ Environment access
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------------------
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* `minetest.set_node(pos, node)`
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* `minetest.add_node(pos, node)`: alias to `minetest.set_node`
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* Set node at position `pos`
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* Set node at position `pos`.
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* Any existing metadata is deleted.
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* `node`: table `{name=string, param1=number, param2=number}`
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* If param1 or param2 is omitted, it's set to `0`.
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If param1 or param2 is omitted, it's set to `0`.
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* e.g. `minetest.set_node({x=0, y=10, z=0}, {name="default:wood"})`
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* `minetest.add_node(pos, node)`: alias to `minetest.set_node`
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* `minetest.bulk_set_node({pos1, pos2, pos3, ...}, node)`
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* Set node on all positions set in the first argument.
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* Set the same node at all positions in the first argument.
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* e.g. `minetest.bulk_set_node({{x=0, y=1, z=1}, {x=1, y=2, z=2}}, {name="default:stone"})`
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* For node specification or position syntax see `minetest.set_node` call
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* Faster than set_node due to single call, but still considerably slower
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@ -6032,16 +6034,17 @@ Environment access
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For setting a cube, this is 1.3x faster than set_node whereas LVM is 20
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times faster.
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* `minetest.swap_node(pos, node)`
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* Set node at position, but don't remove metadata
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* `minetest.remove_node(pos)`
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* By default it does the same as `minetest.set_node(pos, {name="air"})`
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* Swap node at position with another.
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* This keeps the metadata intact and will not run con-/destructor callbacks.
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* `minetest.remove_node(pos)`: Remove a node
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* Equivalent to `minetest.set_node(pos, {name="air"})`, but a bit faster.
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* `minetest.get_node(pos)`
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* Returns the node at the given position as table in the format
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`{name="node_name", param1=0, param2=0}`,
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returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
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* Returns the node at the given position as table in the same format as `set_node`.
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* This function never returns `nil` and instead returns
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`{name="ignore", param1=0, param2=0}` for unloaded areas.
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* `minetest.get_node_or_nil(pos)`
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* Same as `get_node` but returns `nil` for unloaded areas.
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* Note that areas may still contain "ignore" despite being loaded.
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* Note that even loaded areas can contain "ignore" nodes.
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* `minetest.get_node_light(pos[, timeofday])`
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* Gets the light value at the given position. Note that the light value
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"inside" the node at the given position is returned, so you usually want
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@ -6096,20 +6099,21 @@ Environment access
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* Returns `ObjectRef`, or `nil` if failed
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* Items can be added also to unloaded and non-generated blocks.
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* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
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* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of
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ObjectRefs.
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* Returns nothing in case of error (player offline, doesn't exist, ...).
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* `minetest.get_objects_inside_radius(pos, radius)`
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* returns a list of ObjectRefs.
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* `radius`: using a Euclidean metric
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* `minetest.get_objects_in_area(pos1, pos2)`: returns a list of
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ObjectRefs.
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* `pos1` and `pos2` are the min and max positions of the area to search.
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* `minetest.set_timeofday(val)`
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* `minetest.get_objects_in_area(pos1, pos2)`
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* returns a list of ObjectRefs.
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* `pos1` and `pos2` are the min and max positions of the area to search.
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* `minetest.set_timeofday(val)`: set time of day
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* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
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* `minetest.get_timeofday()`
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* `minetest.get_timeofday()`: get time of day
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* `minetest.get_gametime()`: returns the time, in seconds, since the world was
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created. The time is not available (`nil`) before the first server step.
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* `minetest.get_day_count()`: returns number days elapsed since world was
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created.
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* accounts for time changes.
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* Time changes are accounted for.
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* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns
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pos or `nil`.
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* `radius`: using a maximum metric
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