GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager

Add core.clear_registered_schematics() and refactor schematics somewhat
This commit is contained in:
kwolekr 2015-03-30 23:40:35 -04:00
parent 6a48844eba
commit ed10005d38
16 changed files with 363 additions and 203 deletions

@ -419,6 +419,11 @@ the global `minetest.registered_*` tables.
* `minetest.register_craftitem(name, item definition)`
* added to `minetest.registered_items[name]`
* `minetest.register_biome(biome definition)`
* returns an integer uniquely identifying the registered biome
* added to `minetest.registered_biome` with the key of `biome.name`
* if `biome.name` is nil, the key is the returned ID
* `minetest.register_ore(ore definition)`
* returns an integer uniquely identifying the registered ore
* added to `minetest.registered_ores` with the key of `ore.name`
@ -429,12 +434,24 @@ the global `minetest.registered_*` tables.
* added to `minetest.registered_decorations` with the key of `decoration.name`
* if `decoration.name` is nil, the key is the returned ID
* `minetest.register_schematic(schematic definition)`
* returns an integer uniquely identifying the registered schematic
* added to `minetest.registered_schematic` with the key of `schematic.name`
* if `schematic.name` is nil, the key is the returned ID
* if the schematic is loaded from a file, schematic.name is set to the filename
* `minetest.clear_registered_biomes()`
* clears all biomes currently registered
* `minetest.clear_registered_ores()`
* clears all ores currently registered
* `minetest.clear_registered_decorations()`
* clears all decorations currently registered
* `minetest.clear_registered_schematics()`
* clears all schematics currently registered
Note that in some cases you will stumble upon things that are not contained
in these tables (e.g. when a mod has been removed). Always check for
existence before trying to access the fields.

@ -36,11 +36,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "treegen.h"
#include "serialization.h"
#include "util/serialize.h"
#include "util/numeric.h"
#include "filesys.h"
#include "log.h"
const char *GenElementManager::ELEMENT_TITLE = "element";
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
{"caves", MG_CAVES},
@ -64,6 +63,7 @@ FlagDesc flagdesc_gennotify[] = {
///////////////////////////////////////////////////////////////////////////////
Mapgen::Mapgen()
{
generating = false;
@ -431,85 +431,162 @@ void GenerateNotifier::getEvents(
///////////////////////////////////////////////////////////////////////////////
GenElementManager::GenElementManager(IGameDef *gamedef)
ObjDefManager::ObjDefManager(IGameDef *gamedef, ObjDefType type)
{
m_objtype = type;
m_ndef = gamedef->getNodeDefManager();
}
GenElementManager::~GenElementManager()
ObjDefManager::~ObjDefManager()
{
for (size_t i = 0; i != m_elements.size(); i++)
delete m_elements[i];
for (size_t i = 0; i != m_objects.size(); i++)
delete m_objects[i];
}
u32 GenElementManager::add(GenElement *elem)
ObjDefHandle ObjDefManager::add(ObjDef *obj)
{
size_t nelem = m_elements.size();
assert(obj);
for (size_t i = 0; i != nelem; i++) {
if (m_elements[i] == NULL) {
elem->id = i;
m_elements[i] = elem;
return i;
}
}
if (obj->name.length() && getByName(obj->name))
return OBJDEF_INVALID_HANDLE;
if (nelem >= this->ELEMENT_LIMIT)
u32 index = addRaw(obj);
if (index == OBJDEF_INVALID_INDEX)
return OBJDEF_INVALID_HANDLE;
obj->handle = createHandle(index, m_objtype, obj->uid);
return obj->handle;
}
ObjDef *ObjDefManager::get(ObjDefHandle handle) const
{
u32 index = validateHandle(handle);
return (index != OBJDEF_INVALID_INDEX) ? getRaw(index) : NULL;
}
ObjDef *ObjDefManager::set(ObjDefHandle handle, ObjDef *obj)
{
u32 index = validateHandle(handle);
return (index != OBJDEF_INVALID_INDEX) ? setRaw(index, obj) : NULL;
}
u32 ObjDefManager::addRaw(ObjDef *obj)
{
size_t nobjects = m_objects.size();
if (nobjects >= OBJDEF_MAX_ITEMS)
return -1;
elem->id = nelem;
m_elements.push_back(elem);
obj->index = nobjects;
verbosestream << "GenElementManager: added " << this->ELEMENT_TITLE
<< " element '" << elem->name << "'" << std::endl;
// Ensure UID is nonzero so that a valid handle == OBJDEF_INVALID_HANDLE
// is not possible. The slight randomness bias isn't very significant.
obj->uid = myrand() & OBJDEF_UID_MASK;
if (obj->uid == 0)
obj->uid = 1;
return nelem;
m_objects.push_back(obj);
infostream << "ObjDefManager: added " << getObjectTitle()
<< ": name=\"" << obj->name
<< "\" index=" << obj->index
<< " uid=" << obj->uid
<< std::endl;
return nobjects;
}
GenElement *GenElementManager::get(u32 id)
ObjDef *ObjDefManager::getRaw(u32 index) const
{
return (id < m_elements.size()) ? m_elements[id] : NULL;
return m_objects[index];
}
GenElement *GenElementManager::getByName(const std::string &name)
ObjDef *ObjDefManager::setRaw(u32 index, ObjDef *obj)
{
for (size_t i = 0; i != m_elements.size(); i++) {
GenElement *elem = m_elements[i];
if (elem && name == elem->name)
return elem;
ObjDef *old_obj = m_objects[index];
m_objects[index] = obj;
return old_obj;
}
ObjDef *ObjDefManager::getByName(const std::string &name) const
{
for (size_t i = 0; i != m_objects.size(); i++) {
ObjDef *obj = m_objects[i];
if (obj && !strcasecmp(name.c_str(), obj->name.c_str()))
return obj;
}
return NULL;
}
GenElement *GenElementManager::update(u32 id, GenElement *elem)
void ObjDefManager::clear()
{
if (id >= m_elements.size())
return NULL;
for (size_t i = 0; i != m_objects.size(); i++)
delete m_objects[i];
GenElement *old_elem = m_elements[id];
m_elements[id] = elem;
return old_elem;
m_objects.clear();
}
GenElement *GenElementManager::remove(u32 id)
u32 ObjDefManager::validateHandle(ObjDefHandle handle) const
{
return update(id, NULL);
ObjDefType type;
u32 index;
u32 uid;
bool is_valid =
(handle != OBJDEF_INVALID_HANDLE) &&
decodeHandle(handle, &index, &type, &uid) &&
(type == m_objtype) &&
(index < m_objects.size()) &&
(m_objects[index]->uid == uid);
return is_valid ? index : -1;
}
void GenElementManager::clear()
ObjDefHandle ObjDefManager::createHandle(u32 index, ObjDefType type, u32 uid)
{
m_elements.clear();
ObjDefHandle handle = 0;
set_bits(&handle, 0, 18, index);
set_bits(&handle, 18, 6, type);
set_bits(&handle, 24, 7, uid);
u32 parity = calc_parity(handle);
set_bits(&handle, 31, 1, parity);
return handle ^ OBJDEF_HANDLE_SALT;
}
bool ObjDefManager::decodeHandle(ObjDefHandle handle, u32 *index,
ObjDefType *type, u32 *uid)
{
handle ^= OBJDEF_HANDLE_SALT;
u32 parity = get_bits(handle, 31, 1);
set_bits(&handle, 31, 1, 0);
if (parity != calc_parity(handle))
return false;
*index = get_bits(handle, 0, 18);
*type = (ObjDefType)get_bits(handle, 18, 6);
*uid = get_bits(handle, 24, 7);
return true;
}
///////////////////////////////////////////////////////////////////////////////
void MapgenParams::load(const Settings &settings)
{
std::string seed_str;

@ -179,36 +179,68 @@ struct MapgenFactory {
virtual ~MapgenFactory() {}
};
class GenElement {
typedef std::map<std::string, std::string> StringMap;
typedef u32 ObjDefHandle;
#define OBJDEF_INVALID_INDEX ((u32)(-1))
#define OBJDEF_INVALID_HANDLE 0
#define OBJDEF_HANDLE_SALT 0x00585e6fu
#define OBJDEF_MAX_ITEMS (1 << 18)
#define OBJDEF_UID_MASK ((1 << 7) - 1)
enum ObjDefType {
OBJDEF_GENERIC,
OBJDEF_BIOME,
OBJDEF_ORE,
OBJDEF_DECORATION,
OBJDEF_SCHEMATIC,
};
class ObjDef {
public:
virtual ~GenElement() {}
u32 id;
virtual ~ObjDef() {}
u32 index;
u32 uid;
ObjDefHandle handle;
std::string name;
};
class GenElementManager {
class ObjDefManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = -1;
ObjDefManager(IGameDef *gamedef, ObjDefType type);
virtual ~ObjDefManager();
GenElementManager(IGameDef *gamedef);
virtual ~GenElementManager();
virtual const char *getObjectTitle() const = 0;
virtual GenElement *create(int type) = 0;
virtual u32 add(GenElement *elem);
virtual GenElement *get(u32 id);
virtual GenElement *update(u32 id, GenElement *elem);
virtual GenElement *remove(u32 id);
virtual ObjDef *create(int type) = 0;
virtual void clear();
virtual ObjDef *getByName(const std::string &name) const;
virtual GenElement *getByName(const std::string &name);
//// Add new/get/set object definitions by handle
virtual ObjDefHandle add(ObjDef *obj);
virtual ObjDef *get(ObjDefHandle handle) const;
virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
INodeDefManager *getNodeDef() { return m_ndef; }
//// Raw variants that work on indexes
virtual u32 addRaw(ObjDef *obj);
// It is generally assumed that getRaw() will always return a valid object
// This won't be true if people do odd things such as call setRaw() with NULL
virtual ObjDef *getRaw(u32 index) const;
virtual ObjDef *setRaw(u32 index, ObjDef *obj);
INodeDefManager *getNodeDef() const { return m_ndef; }
u32 validateHandle(ObjDefHandle handle) const;
static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
static bool decodeHandle(ObjDefHandle handle, u32 *index,
ObjDefType *type, u32 *uid);
protected:
INodeDefManager *m_ndef;
std::vector<GenElement *> m_elements;
std::vector<ObjDef *> m_objects;
ObjDefType m_objtype;
};
#endif

@ -479,7 +479,7 @@ void MapgenV5::generateCaves(int max_stone_y)
for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
u32 i = vm->m_area.index(node_min.X, y, z);
for (s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
Biome *biome = (Biome *)bmgr->getRaw(biomemap[index2d]);
content_t c = vm->m_data[i].getContent();
if (c == CONTENT_AIR
|| (y <= water_level
@ -519,7 +519,7 @@ void MapgenV5::dustTopNodes()
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
Biome *biome = (Biome *)bmgr->get(biomemap[index]);
Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
if (biome->c_dust == CONTENT_IGNORE)
continue;

@ -674,7 +674,7 @@ void MapgenV7::dustTopNodes()
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
Biome *biome = (Biome *)bmgr->get(biomemap[index]);
Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]);
if (biome->c_dust == CONTENT_IGNORE)
continue;
@ -821,7 +821,7 @@ void MapgenV7::generateCaves(int max_stone_y)
u32 i = vm->m_area.index(node_min.X, y, z);
for (s16 x = node_min.X; x <= node_max.X;
x++, i++, index++, index2d++) {
Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
Biome *biome = (Biome *)bmgr->getRaw(biomemap[index2d]);
content_t c = vm->m_data[i].getContent();
if (c == CONTENT_AIR || (y <= water_level &&
c != biome->c_stone && c != c_stone))

@ -27,18 +27,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/mathconstants.h"
#include "porting.h"
const char *BiomeManager::ELEMENT_TITLE = "biome";
///////////////////////////////////////////////////////////////////////////////
BiomeManager::BiomeManager(IGameDef *gamedef) :
GenElementManager(gamedef)
ObjDefManager(gamedef, OBJDEF_BIOME)
{
// Create default biome to be used in case none exist
Biome *b = new Biome;
b->id = 0;
b->name = "Default";
b->flags = 0;
b->depth_top = 0;
@ -75,8 +73,10 @@ BiomeManager::~BiomeManager()
void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map,
float *humidity_map, s16 *height_map, u8 *biomeid_map)
{
for (s32 i = 0; i != sx * sy; i++)
biomeid_map[i] = getBiome(heat_map[i], humidity_map[i], height_map[i])->id;
for (s32 i = 0; i != sx * sy; i++) {
Biome *biome = getBiome(heat_map[i], humidity_map[i], height_map[i]);
biomeid_map[i] = biome->index;
}
}
@ -85,8 +85,8 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
Biome *b, *biome_closest = NULL;
float dist_min = FLT_MAX;
for (size_t i = 1; i < m_elements.size(); i++) {
b = (Biome *)m_elements[i];
for (size_t i = 1; i < m_objects.size(); i++) {
b = (Biome *)m_objects[i];
if (!b || y > b->y_max || y < b->y_min)
continue;
@ -100,18 +100,18 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
}
}
return biome_closest ? biome_closest : (Biome *)m_elements[0];
return biome_closest ? biome_closest : (Biome *)m_objects[0];
}
void BiomeManager::clear()
{
for (size_t i = 1; i < m_elements.size(); i++) {
Biome *b = (Biome *)m_elements[i];
for (size_t i = 1; i < m_objects.size(); i++) {
Biome *b = (Biome *)m_objects[i];
delete b;
}
m_elements.resize(1);
m_objects.resize(1);
}

@ -33,7 +33,7 @@ enum BiomeType
BIOME_TYPE_FLAT
};
class Biome : public GenElement, public NodeResolver {
class Biome : public ObjDef, public NodeResolver {
public:
u32 flags;
@ -56,14 +56,18 @@ public:
virtual void resolveNodeNames(NodeResolveInfo *nri);
};
class BiomeManager : public GenElementManager {
class BiomeManager : public ObjDefManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x100;
static const char *OBJECT_TITLE;
BiomeManager(IGameDef *gamedef);
~BiomeManager();
const char *getObjectTitle() const
{
return "biome";
}
Biome *create(int btt)
{
return new Biome;

@ -25,8 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "util/numeric.h"
const char *DecorationManager::ELEMENT_TITLE = "decoration";
FlagDesc flagdesc_deco[] = {
{"place_center_x", DECO_PLACE_CENTER_X},
{"place_center_y", DECO_PLACE_CENTER_Y},
@ -40,7 +38,7 @@ FlagDesc flagdesc_deco[] = {
DecorationManager::DecorationManager(IGameDef *gamedef) :
GenElementManager(gamedef)
ObjDefManager(gamedef, OBJDEF_DECORATION)
{
}
@ -50,8 +48,8 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
{
size_t nplaced = 0;
for (size_t i = 0; i != m_elements.size(); i++) {
Decoration *deco = (Decoration *)m_elements[i];
for (size_t i = 0; i != m_objects.size(); i++) {
Decoration *deco = (Decoration *)m_objects[i];
if (!deco)
continue;
@ -65,11 +63,11 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
void DecorationManager::clear()
{
for (size_t i = 0; i < m_elements.size(); i++) {
Decoration *deco = (Decoration *)m_elements[i];
for (size_t i = 0; i < m_objects.size(); i++) {
Decoration *deco = (Decoration *)m_objects[i];
delete deco;
}
m_elements.clear();
m_objects.clear();
}
@ -169,7 +167,7 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
v3s16 pos(x, y, z);
if (generate(mg->vm, &ps, pos))
mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, id);
mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, index);
}
}

@ -59,7 +59,7 @@ struct CutoffData {
};
#endif
class Decoration : public GenElement, public NodeResolver {
class Decoration : public ObjDef, public NodeResolver {
public:
INodeDefManager *ndef;
@ -121,14 +121,16 @@ public:
};
*/
class DecorationManager : public GenElementManager {
class DecorationManager : public ObjDefManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x10000;
DecorationManager(IGameDef *gamedef);
~DecorationManager() {}
const char *getObjectTitle() const
{
return "decoration";
}
Decoration *create(int type)
{
switch (type) {

@ -24,8 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "log.h"
const char *OreManager::ELEMENT_TITLE = "ore";
FlagDesc flagdesc_ore[] = {
{"absheight", OREFLAG_ABSHEIGHT},
{NULL, 0}
@ -36,7 +34,7 @@ FlagDesc flagdesc_ore[] = {
OreManager::OreManager(IGameDef *gamedef) :
GenElementManager(gamedef)
ObjDefManager(gamedef, OBJDEF_ORE)
{
}
@ -45,8 +43,8 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nma
{
size_t nplaced = 0;
for (size_t i = 0; i != m_elements.size(); i++) {
Ore *ore = (Ore *)m_elements[i];
for (size_t i = 0; i != m_objects.size(); i++) {
Ore *ore = (Ore *)m_objects[i];
if (!ore)
continue;
@ -60,11 +58,11 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nma
void OreManager::clear()
{
for (size_t i = 0; i < m_elements.size(); i++) {
Ore *ore = (Ore *)m_elements[i];
for (size_t i = 0; i < m_objects.size(); i++) {
Ore *ore = (Ore *)m_objects[i];
delete ore;
}
m_elements.clear();
m_objects.clear();
}

@ -47,7 +47,7 @@ enum OreType {
extern FlagDesc flagdesc_ore[];
class Ore : public GenElement, public NodeResolver {
class Ore : public ObjDef, public NodeResolver {
public:
static const bool NEEDS_NOISE = false;
@ -112,14 +112,16 @@ public:
v3s16 nmin, v3s16 nmax);
};
class OreManager : public GenElementManager {
class OreManager : public ObjDefManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x10000;
OreManager(IGameDef *gamedef);
~OreManager() {}
const char *getObjectTitle() const
{
return "ore";
}
Ore *create(int type)
{
switch (type) {

@ -28,13 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include "filesys.h"
const char *SchematicManager::ELEMENT_TITLE = "schematic";
///////////////////////////////////////////////////////////////////////////////
SchematicManager::SchematicManager(IGameDef *gamedef) :
GenElementManager(gamedef)
ObjDefManager(gamedef, OBJDEF_SCHEMATIC)
{
}
@ -201,7 +199,7 @@ void Schematic::placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot,
bool Schematic::loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
std::map<std::string, std::string> &replace_names)
StringMap *replace_names)
{
content_t cignore = CONTENT_IGNORE;
bool have_cignore = false;
@ -246,8 +244,8 @@ bool Schematic::loadSchematicFromFile(const char *filename, INodeDefManager *nde
}
std::map<std::string, std::string>::iterator it;
it = replace_names.find(name);
if (it != replace_names.end())
it = replace_names->find(name);
if (it != replace_names->end())
name = it->second;
nri->nodenames.push_back(name);

@ -42,7 +42,7 @@ class NodeResolver;
#define MTSCHEM_PROB_ALWAYS 0xFF
class Schematic : public GenElement, public NodeResolver {
class Schematic : public ObjDef, public NodeResolver {
public:
std::vector<content_t> c_nodes;
@ -62,7 +62,7 @@ public:
Rotation rot, bool force_placement, INodeDefManager *ndef);
bool loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
std::map<std::string, std::string> &replace_names);
StringMap *replace_names);
void saveSchematicToFile(const char *filename, INodeDefManager *ndef);
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
@ -73,14 +73,16 @@ public:
std::vector<std::pair<s16, u8> > *splist);
};
class SchematicManager : public GenElementManager {
class SchematicManager : public ObjDefManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x10000;
SchematicManager(IGameDef *gamedef);
~SchematicManager() {}
const char *getObjectTitle() const
{
return "schematic";
}
Schematic *create(int type)
{
return new Schematic;

@ -86,11 +86,56 @@ struct EnumString ModApiMapgen::es_Rotation[] =
};
bool read_schematic_def(lua_State *L, int index, Schematic *schem,
INodeDefManager *ndef, StringMap *replace_names);
///////////////////////////////////////////////////////////////////////////////
Schematic *get_schematic(lua_State *L, int index,
SchematicManager *schemmgr, StringMap *replace_names)
{
if (index < 0)
index = lua_gettop(L) + 1 + index;
Schematic *schem;
if (lua_isnumber(L, index)) {
return (Schematic *)schemmgr->get(lua_tointeger(L, index));
} else if (lua_istable(L, index)) {
schem = new Schematic;
if (!read_schematic_def(L, index, schem,
schemmgr->getNodeDef(), replace_names)) {
delete schem;
return NULL;
}
} else if (lua_isstring(L, index)) {
const char *filename = lua_tostring(L, index);
schem = (Schematic *)schemmgr->getByName(filename);
if (schem)
return schem;
schem = new Schematic;
if (!schem->loadSchematicFromFile(filename,
schemmgr->getNodeDef(), replace_names)) {
delete schem;
return NULL;
}
} else {
return NULL;
}
if (schemmgr->add(schem) == OBJDEF_INVALID_HANDLE) {
delete schem;
return NULL;
}
return schem;
}
bool read_schematic_def(lua_State *L, int index, Schematic *schem,
INodeDefManager *ndef, std::map<std::string, std::string> &replace_names)
INodeDefManager *ndef, StringMap *replace_names)
{
//// Get schematic size
lua_getfield(L, index, "size");
@ -128,9 +173,8 @@ bool read_schematic_def(lua_State *L, int index, Schematic *schem,
param2 = !lua_isnil(L, -1) ? lua_tonumber(L, -1) : 0;
lua_pop(L, 1);
std::map<std::string, std::string>::iterator it;
it = replace_names.find(name);
if (it != replace_names.end())
StringMap::iterator it = replace_names->find(name);
if (it != replace_names->end())
name = it->second;
schemdata[i] = MapNode(ndef, name, param1, param2);
@ -175,51 +219,12 @@ bool read_schematic_def(lua_State *L, int index, Schematic *schem,
}
Schematic *get_schematic(lua_State *L, int index, SchematicManager *schemmgr,
std::map<std::string, std::string> &replace_names)
void read_schematic_replacements(lua_State *L, int index, StringMap *replace_names)
{
if (index < 0)
index = lua_gettop(L) + 1 + index;
Schematic *schem;
if (lua_isnumber(L, index)) {
return (Schematic *)schemmgr->get(lua_tointeger(L, index));
} else if (lua_istable(L, index)) {
schem = new Schematic;
if (!read_schematic_def(L, index, schem,
schemmgr->getNodeDef(), replace_names)) {
delete schem;
return NULL;
}
} else if (lua_isstring(L, index)) {
const char *filename = lua_tostring(L, index);
schem = (Schematic *)schemmgr->getByName(filename);
if (schem)
return schem;
schem = new Schematic;
if (!schem->loadSchematicFromFile(filename,
schemmgr->getNodeDef(), replace_names)) {
delete schem;
return NULL;
}
} else {
return NULL;
}
if (schemmgr->add(schem) == (u32)-1) {
delete schem;
return 0;
}
return schem;
}
void read_schematic_replacements(lua_State *L,
std::map<std::string, std::string> &replace_names, int index)
{
lua_pushnil(L);
while (lua_next(L, index)) {
std::string replace_from;
@ -238,7 +243,7 @@ void read_schematic_replacements(lua_State *L,
replace_to = lua_tostring(L, -1);
}
replace_names[replace_from] = replace_to;
replace_names->insert(std::make_pair(replace_from, replace_to));
lua_pop(L, 1);
}
}
@ -477,8 +482,8 @@ int ModApiMapgen::l_register_biome(lua_State *L)
b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.f);
b->flags = 0; //reserved
u32 id = bmgr->add(b);
if (id == (u32)-1) {
ObjDefHandle handle = bmgr->add(b);
if (handle == OBJDEF_INVALID_HANDLE) {
delete b;
return 0;
}
@ -493,8 +498,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
nnames.push_back(getstringfield_default(L, index, "node_dust", ""));
ndef->pendNodeResolve(nri);
verbosestream << "register_biome: " << b->name << std::endl;
lua_pushinteger(L, id);
lua_pushinteger(L, handle);
return 1;
}
@ -556,7 +560,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
if (!b)
continue;
deco->biomes.insert(b->id);
deco->biomes.insert(b->index);
}
//// Handle decoration type-specific parameters
@ -579,14 +583,13 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
return 0;
}
u32 id = decomgr->add(deco);
if (id == (u32)-1) {
ObjDefHandle handle = decomgr->add(deco);
if (handle == OBJDEF_INVALID_HANDLE) {
delete deco;
return 0;
}
verbosestream << "register_decoration: " << deco->name << std::endl;
lua_pushinteger(L, id);
lua_pushinteger(L, handle);
return 1;
}
@ -638,14 +641,14 @@ bool ModApiMapgen::regDecoSchematic(lua_State *L,
deco->rotation = (Rotation)getenumfield(L, index, "rotation",
es_Rotation, ROTATE_0);
std::map<std::string, std::string> replace_names;
StringMap replace_names;
lua_getfield(L, index, "replacements");
if (lua_istable(L, -1))
read_schematic_replacements(L, replace_names, lua_gettop(L));
read_schematic_replacements(L, -1, &replace_names);
lua_pop(L, 1);
lua_getfield(L, index, "schematic");
Schematic *schem = get_schematic(L, -1, schemmgr, replace_names);
Schematic *schem = get_schematic(L, -1, schemmgr, &replace_names);
lua_pop(L, 1);
deco->schematic = schem;
@ -719,8 +722,8 @@ int ModApiMapgen::l_register_ore(lua_State *L)
"random_factor", 1.f);
}
u32 id = oremgr->add(ore);
if (id == (u32)-1) {
ObjDefHandle handle = oremgr->add(ore);
if (handle == OBJDEF_INVALID_HANDLE) {
delete ore;
return 0;
}
@ -736,8 +739,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
ndef->pendNodeResolve(nri);
verbosestream << "register_ore: " << ore->name << std::endl;
lua_pushinteger(L, id);
lua_pushinteger(L, handle);
return 1;
}
@ -746,16 +748,21 @@ int ModApiMapgen::l_register_schematic(lua_State *L)
{
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
std::map<std::string, std::string> replace_names;
StringMap replace_names;
if (lua_istable(L, 2))
read_schematic_replacements(L, replace_names, 2);
read_schematic_replacements(L, 2, &replace_names);
Schematic *schem = get_schematic(L, 1, schemmgr, replace_names);
Schematic *schem = get_schematic(L, 1, schemmgr, &replace_names);
if (!schem)
return 0;
printf("register_schematic!\n");
verbosestream << "register_schematic: " << schem->name << std::endl;
lua_pushinteger(L, schem->id);
ObjDefHandle handle = schemmgr->add(schem);
if (handle == OBJDEF_INVALID_HANDLE) {
delete schem;
return 0;
}
lua_pushinteger(L, handle);
return 1;
}
@ -837,7 +844,7 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
return 0;
}
// create_schematic(p1, p2, probability_list, filename)
// create_schematic(p1, p2, probability_list, filename, y_slice_prob_list)
int ModApiMapgen::l_create_schematic(lua_State *L)
{
Schematic schem;
@ -894,6 +901,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
actionstream << "create_schematic: saved schematic file '"
<< filename << "'." << std::endl;
lua_pushboolean(L, true);
return 1;
}
@ -917,12 +925,12 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
force_placement = lua_toboolean(L, 5);
//// Read node replacements
std::map<std::string, std::string> replace_names;
StringMap replace_names;
if (lua_istable(L, 4))
read_schematic_replacements(L, replace_names, 4);
read_schematic_replacements(L, 4, &replace_names);
//// Read schematic
Schematic *schem = get_schematic(L, 2, schemmgr, replace_names);
Schematic *schem = get_schematic(L, 2, schemmgr, &replace_names);
if (!schem) {
errorstream << "place_schematic: failed to get schematic" << std::endl;
return 0;
@ -931,6 +939,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
schem->placeStructure(map, p, 0, (Rotation)rot, force_placement,
schemmgr->getNodeDef());
lua_pushboolean(L, true);
return 1;
}

@ -183,7 +183,6 @@ u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed)
return h;
}
/*
blockpos: position of block in block coordinates
camera_pos: position of camera in nodes

@ -249,6 +249,28 @@ int myrand_range(int min, int max);
Miscellaneous functions
*/
inline u32 get_bits(u32 x, u32 pos, u32 len)
{
u32 mask = (1 << len) - 1;
return (x >> pos) & mask;
}
inline void set_bits(u32 *x, u32 pos, u32 len, u32 val)
{
u32 mask = (1 << len) - 1;
*x &= ~(mask << len);
*x |= (val & mask) << pos;
}
inline u32 calc_parity(u32 v)
{
v ^= v >> 16;
v ^= v >> 8;
v ^= v >> 4;
v &= 0xf;
return (0x6996 >> v) & 1;
}
u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed);
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,