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README: Remove references to Minecraft and InfiniMiner (#8260)
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README.md
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README.md
@ -5,7 +5,7 @@ Minetest
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[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
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[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
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An InfiniMiner/Minecraft inspired game.
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Minetest is a free open-source voxel game engine with easy modding and game creation.
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Copyright (C) 2010-2018 Perttu Ahola <celeron55@gmail.com>
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and contributors (see source file comments and the version control log)
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@ -151,7 +151,7 @@ For Fedora users:
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#### Download
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You can install Git for easily keeping your copy up to date.
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If you don’t want Git, read below on how to get the source without Git.
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If you don’t want Git, read below on how to get the source without Git.
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This is an example for installing Git on Debian/Ubuntu:
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sudo apt install git
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@ -235,7 +235,7 @@ General options and their default values:
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VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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Library specific options:
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BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
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BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
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CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
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@ -293,7 +293,7 @@ Library specific options:
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* This section is outdated. In addition to what is described here:
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* In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
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* If you wish to have sound support, you need libogg, libvorbis and libopenal
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* You need:
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* CMake:
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http://www.cmake.org/cmake/resources/software.html
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@ -372,7 +372,7 @@ Library specific options:
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* It will warn about missing stuff, ignore that at this point. (later don't)
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* Make sure the configuration is as follows
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(note that the versions may differ for you):
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BUILD_CLIENT [X]
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BUILD_SERVER [ ]
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CMAKE_BUILD_TYPE Release
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@ -387,7 +387,7 @@ Library specific options:
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GETTEXT_INCLUDE_DIR DIR/gettext/include
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GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
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GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
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* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
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right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
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SQLITE3_LIBRARY manually.
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@ -423,7 +423,7 @@ This is how we build Windows releases.
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set sourcedir=%CD%
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set installpath="C:\tmp\minetest_install"
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set irrlichtpath="C:\tmp\irrlicht-1.7.2"
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set builddir=%sourcedir%\bvc10
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mkdir %builddir%
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pushd %builddir%
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@ -438,7 +438,7 @@ This is how we build Windows releases.
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popd
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echo Finished.
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exit /b 0
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:fail
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popd
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echo Failed.
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@ -495,6 +495,6 @@ patch is set to 0.
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- Patch is incremented when the release only contains bugfixes and very
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minor/trivial features considered necessary.
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Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
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i.e.: 5.0.0-dev is the development version leading to 5.0.0.
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Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
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i.e.: 5.0.0-dev is the development version leading to 5.0.0.
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Prior to that we used `previous_version-dev`.
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