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https://github.com/minetest/minetest.git
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Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
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@ -36,7 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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FontEngine* g_fontengine = NULL;
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FontEngine* g_fontengine = NULL;
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/** callback to be used on change of font size setting */
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/** callback to be used on change of font size setting */
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static void font_setting_changed(const std::string) {
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static void font_setting_changed(const std::string, void *userdata) {
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g_fontengine->readSettings();
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g_fontengine->readSettings();
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}
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}
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@ -91,22 +91,22 @@ FontEngine::FontEngine(Settings* main_settings, gui::IGUIEnvironment* env) :
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updateSkin();
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updateSkin();
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if (m_currentMode == FM_Standard) {
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if (m_currentMode == FM_Standard) {
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m_settings->registerChangedCallback("font_size", font_setting_changed);
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m_settings->registerChangedCallback("font_size", font_setting_changed, NULL);
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m_settings->registerChangedCallback("font_path", font_setting_changed);
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m_settings->registerChangedCallback("font_path", font_setting_changed, NULL);
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m_settings->registerChangedCallback("font_shadow", font_setting_changed);
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m_settings->registerChangedCallback("font_shadow", font_setting_changed, NULL);
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m_settings->registerChangedCallback("font_shadow_alpha", font_setting_changed);
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m_settings->registerChangedCallback("font_shadow_alpha", font_setting_changed, NULL);
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}
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}
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else if (m_currentMode == FM_Fallback) {
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else if (m_currentMode == FM_Fallback) {
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m_settings->registerChangedCallback("fallback_font_size", font_setting_changed);
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m_settings->registerChangedCallback("fallback_font_size", font_setting_changed, NULL);
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m_settings->registerChangedCallback("fallback_font_path", font_setting_changed);
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m_settings->registerChangedCallback("fallback_font_path", font_setting_changed, NULL);
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m_settings->registerChangedCallback("fallback_font_shadow", font_setting_changed);
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m_settings->registerChangedCallback("fallback_font_shadow", font_setting_changed, NULL);
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m_settings->registerChangedCallback("fallback_font_shadow_alpha", font_setting_changed);
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m_settings->registerChangedCallback("fallback_font_shadow_alpha", font_setting_changed, NULL);
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}
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}
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m_settings->registerChangedCallback("mono_font_path", font_setting_changed);
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m_settings->registerChangedCallback("mono_font_path", font_setting_changed, NULL);
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m_settings->registerChangedCallback("mono_font_size", font_setting_changed);
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m_settings->registerChangedCallback("mono_font_size", font_setting_changed, NULL);
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m_settings->registerChangedCallback("screen_dpi", font_setting_changed);
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m_settings->registerChangedCallback("screen_dpi", font_setting_changed, NULL);
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m_settings->registerChangedCallback("gui_scaling", font_setting_changed);
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m_settings->registerChangedCallback("gui_scaling", font_setting_changed, NULL);
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}
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}
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/******************************************************************************/
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/******************************************************************************/
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23
src/game.cpp
23
src/game.cpp
@ -809,16 +809,35 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
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bool *m_force_fog_off;
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bool *m_force_fog_off;
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f32 *m_fog_range;
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f32 *m_fog_range;
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Client *m_client;
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Client *m_client;
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bool m_fogEnabled;
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public:
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public:
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void onSettingsChange(const std::string &name)
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{
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if (name == "enable_fog")
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m_fogEnabled = g_settings->getBool("enable_fog");
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}
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static void SettingsCallback(const std::string name, void *userdata)
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{
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reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
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}
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GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
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GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
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f32 *fog_range, Client *client) :
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f32 *fog_range, Client *client) :
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m_sky(sky),
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m_sky(sky),
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m_force_fog_off(force_fog_off),
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m_force_fog_off(force_fog_off),
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m_fog_range(fog_range),
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m_fog_range(fog_range),
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m_client(client)
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m_client(client)
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{}
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{
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~GameGlobalShaderConstantSetter() {}
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g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
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m_fogEnabled = g_settings->getBool("enable_fog");
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}
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~GameGlobalShaderConstantSetter()
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{
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g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
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}
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virtual void onSetConstants(video::IMaterialRendererServices *services,
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virtual void onSetConstants(video::IMaterialRendererServices *services,
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bool is_highlevel)
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bool is_highlevel)
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@ -963,28 +963,39 @@ void Settings::clearNoLock()
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m_defaults.clear();
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m_defaults.clear();
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}
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}
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void Settings::registerChangedCallback(std::string name,
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void Settings::registerChangedCallback(std::string name,
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setting_changed_callback cbf)
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setting_changed_callback cbf, void *userdata)
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{
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{
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m_callbacks[name].push_back(cbf);
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JMutexAutoLock lock(m_callbackMutex);
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m_callbacks[name].push_back(std::make_pair(cbf, userdata));
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}
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}
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void Settings::deregisterChangedCallback(std::string name, setting_changed_callback cbf, void *userdata)
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{
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JMutexAutoLock lock(m_callbackMutex);
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std::map<std::string, std::vector<std::pair<setting_changed_callback, void*> > >::iterator iterToVector = m_callbacks.find(name);
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if (iterToVector != m_callbacks.end())
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{
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std::vector<std::pair<setting_changed_callback, void*> > &vector = iterToVector->second;
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std::vector<std::pair<setting_changed_callback, void*> >::iterator position =
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std::find(vector.begin(), vector.end(), std::make_pair(cbf, userdata));
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if (position != vector.end())
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vector.erase(position);
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}
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}
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void Settings::doCallbacks(const std::string name)
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void Settings::doCallbacks(const std::string name)
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{
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{
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std::vector<setting_changed_callback> tempvector;
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JMutexAutoLock lock(m_callbackMutex);
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std::map<std::string, std::vector<std::pair<setting_changed_callback, void*> > >::iterator iterToVector = m_callbacks.find(name);
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if (iterToVector != m_callbacks.end())
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{
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{
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JMutexAutoLock lock(m_mutex);
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std::vector<std::pair<setting_changed_callback, void*> >::iterator iter;
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if (m_callbacks.find(name) != m_callbacks.end())
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for (iter = iterToVector->second.begin(); iter != iterToVector->second.end(); iter++)
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{
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{
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tempvector = m_callbacks[name];
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(iter->first)(name, iter->second);
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}
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}
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}
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}
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std::vector<setting_changed_callback>::iterator iter;
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for (iter = tempvector.begin(); iter != tempvector.end(); iter++)
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{
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(*iter)(name);
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}
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}
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}
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@ -32,7 +32,7 @@ class Settings;
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struct NoiseParams;
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struct NoiseParams;
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/** function type to register a changed callback */
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/** function type to register a changed callback */
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typedef void (*setting_changed_callback)(const std::string);
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typedef void (*setting_changed_callback)(const std::string, void*);
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enum ValueType {
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enum ValueType {
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VALUETYPE_STRING,
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VALUETYPE_STRING,
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@ -204,7 +204,8 @@ public:
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void clear();
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void clear();
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void updateValue(const Settings &other, const std::string &name);
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void updateValue(const Settings &other, const std::string &name);
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void update(const Settings &other);
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void update(const Settings &other);
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void registerChangedCallback(std::string name, setting_changed_callback cbf);
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void registerChangedCallback(std::string name, setting_changed_callback cbf, void *userdata = NULL);
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void deregisterChangedCallback(std::string name, setting_changed_callback cbf, void *userdata = NULL);
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private:
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private:
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@ -215,9 +216,12 @@ private:
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std::map<std::string, SettingsEntry> m_settings;
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std::map<std::string, SettingsEntry> m_settings;
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std::map<std::string, SettingsEntry> m_defaults;
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std::map<std::string, SettingsEntry> m_defaults;
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std::map<std::string, std::vector<setting_changed_callback> > m_callbacks;
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// All methods that access m_settings/m_defaults directly should lock this.
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std::map<std::string, std::vector<std::pair<setting_changed_callback,void*> > > m_callbacks;
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mutable JMutex m_mutex;
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mutable JMutex m_callbackMutex;
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mutable JMutex m_mutex; // All methods that access m_settings/m_defaults directly should lock this.
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};
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};
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#endif
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#endif
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