Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe

This commit is contained in:
gregorycu 2015-01-24 20:40:27 +11:00 committed by Craig Robbins
parent 2c4a5e1861
commit ed7c9c4cb8
4 changed files with 67 additions and 33 deletions

@ -36,7 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
FontEngine* g_fontengine = NULL;
/** callback to be used on change of font size setting */
static void font_setting_changed(const std::string) {
static void font_setting_changed(const std::string, void *userdata) {
g_fontengine->readSettings();
}
@ -91,22 +91,22 @@ FontEngine::FontEngine(Settings* main_settings, gui::IGUIEnvironment* env) :
updateSkin();
if (m_currentMode == FM_Standard) {
m_settings->registerChangedCallback("font_size", font_setting_changed);
m_settings->registerChangedCallback("font_path", font_setting_changed);
m_settings->registerChangedCallback("font_shadow", font_setting_changed);
m_settings->registerChangedCallback("font_shadow_alpha", font_setting_changed);
m_settings->registerChangedCallback("font_size", font_setting_changed, NULL);
m_settings->registerChangedCallback("font_path", font_setting_changed, NULL);
m_settings->registerChangedCallback("font_shadow", font_setting_changed, NULL);
m_settings->registerChangedCallback("font_shadow_alpha", font_setting_changed, NULL);
}
else if (m_currentMode == FM_Fallback) {
m_settings->registerChangedCallback("fallback_font_size", font_setting_changed);
m_settings->registerChangedCallback("fallback_font_path", font_setting_changed);
m_settings->registerChangedCallback("fallback_font_shadow", font_setting_changed);
m_settings->registerChangedCallback("fallback_font_shadow_alpha", font_setting_changed);
m_settings->registerChangedCallback("fallback_font_size", font_setting_changed, NULL);
m_settings->registerChangedCallback("fallback_font_path", font_setting_changed, NULL);
m_settings->registerChangedCallback("fallback_font_shadow", font_setting_changed, NULL);
m_settings->registerChangedCallback("fallback_font_shadow_alpha", font_setting_changed, NULL);
}
m_settings->registerChangedCallback("mono_font_path", font_setting_changed);
m_settings->registerChangedCallback("mono_font_size", font_setting_changed);
m_settings->registerChangedCallback("screen_dpi", font_setting_changed);
m_settings->registerChangedCallback("gui_scaling", font_setting_changed);
m_settings->registerChangedCallback("mono_font_path", font_setting_changed, NULL);
m_settings->registerChangedCallback("mono_font_size", font_setting_changed, NULL);
m_settings->registerChangedCallback("screen_dpi", font_setting_changed, NULL);
m_settings->registerChangedCallback("gui_scaling", font_setting_changed, NULL);
}
/******************************************************************************/

@ -809,16 +809,35 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
bool *m_force_fog_off;
f32 *m_fog_range;
Client *m_client;
bool m_fogEnabled;
public:
void onSettingsChange(const std::string &name)
{
if (name == "enable_fog")
m_fogEnabled = g_settings->getBool("enable_fog");
}
static void SettingsCallback(const std::string name, void *userdata)
{
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
}
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
f32 *fog_range, Client *client) :
m_sky(sky),
m_force_fog_off(force_fog_off),
m_fog_range(fog_range),
m_client(client)
{}
~GameGlobalShaderConstantSetter() {}
{
g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
m_fogEnabled = g_settings->getBool("enable_fog");
}
~GameGlobalShaderConstantSetter()
{
g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
}
virtual void onSetConstants(video::IMaterialRendererServices *services,
bool is_highlevel)

@ -963,28 +963,39 @@ void Settings::clearNoLock()
m_defaults.clear();
}
void Settings::registerChangedCallback(std::string name,
setting_changed_callback cbf)
setting_changed_callback cbf, void *userdata)
{
m_callbacks[name].push_back(cbf);
JMutexAutoLock lock(m_callbackMutex);
m_callbacks[name].push_back(std::make_pair(cbf, userdata));
}
void Settings::deregisterChangedCallback(std::string name, setting_changed_callback cbf, void *userdata)
{
JMutexAutoLock lock(m_callbackMutex);
std::map<std::string, std::vector<std::pair<setting_changed_callback, void*> > >::iterator iterToVector = m_callbacks.find(name);
if (iterToVector != m_callbacks.end())
{
std::vector<std::pair<setting_changed_callback, void*> > &vector = iterToVector->second;
std::vector<std::pair<setting_changed_callback, void*> >::iterator position =
std::find(vector.begin(), vector.end(), std::make_pair(cbf, userdata));
if (position != vector.end())
vector.erase(position);
}
}
void Settings::doCallbacks(const std::string name)
{
std::vector<setting_changed_callback> tempvector;
JMutexAutoLock lock(m_callbackMutex);
std::map<std::string, std::vector<std::pair<setting_changed_callback, void*> > >::iterator iterToVector = m_callbacks.find(name);
if (iterToVector != m_callbacks.end())
{
JMutexAutoLock lock(m_mutex);
if (m_callbacks.find(name) != m_callbacks.end())
std::vector<std::pair<setting_changed_callback, void*> >::iterator iter;
for (iter = iterToVector->second.begin(); iter != iterToVector->second.end(); iter++)
{
tempvector = m_callbacks[name];
(iter->first)(name, iter->second);
}
}
std::vector<setting_changed_callback>::iterator iter;
for (iter = tempvector.begin(); iter != tempvector.end(); iter++)
{
(*iter)(name);
}
}

@ -32,7 +32,7 @@ class Settings;
struct NoiseParams;
/** function type to register a changed callback */
typedef void (*setting_changed_callback)(const std::string);
typedef void (*setting_changed_callback)(const std::string, void*);
enum ValueType {
VALUETYPE_STRING,
@ -204,7 +204,8 @@ public:
void clear();
void updateValue(const Settings &other, const std::string &name);
void update(const Settings &other);
void registerChangedCallback(std::string name, setting_changed_callback cbf);
void registerChangedCallback(std::string name, setting_changed_callback cbf, void *userdata = NULL);
void deregisterChangedCallback(std::string name, setting_changed_callback cbf, void *userdata = NULL);
private:
@ -215,9 +216,12 @@ private:
std::map<std::string, SettingsEntry> m_settings;
std::map<std::string, SettingsEntry> m_defaults;
std::map<std::string, std::vector<setting_changed_callback> > m_callbacks;
// All methods that access m_settings/m_defaults directly should lock this.
mutable JMutex m_mutex;
std::map<std::string, std::vector<std::pair<setting_changed_callback,void*> > > m_callbacks;
mutable JMutex m_callbackMutex;
mutable JMutex m_mutex; // All methods that access m_settings/m_defaults directly should lock this.
};
#endif