Customizeable max breath for players (#6411)

* Customizeable maximal breath for players
This commit is contained in:
SmallJoker 2017-09-15 12:18:47 +02:00 committed by Loïc Blot
parent 7640749d68
commit edbc533414
11 changed files with 57 additions and 47 deletions

@ -23,8 +23,8 @@ core.EMERGE_GENERATED = 4
core.MAP_BLOCKSIZE = 16 core.MAP_BLOCKSIZE = 16
-- Default maximal HP of a player -- Default maximal HP of a player
core.PLAYER_MAX_HP_DEFAULT = 20 core.PLAYER_MAX_HP_DEFAULT = 20
-- Maximal breath of a player -- Default maximal breath of a player
core.PLAYER_MAX_BREATH = 11 core.PLAYER_MAX_BREATH_DEFAULT = 11
-- light.h -- light.h
-- Maximum value for node 'light_source' parameter -- Maximum value for node 'light_source' parameter

@ -17,7 +17,7 @@ local breath_bar_definition =
hud_elem_type = "statbar", hud_elem_type = "statbar",
position = { x=0.5, y=1 }, position = { x=0.5, y=1 },
text = "bubble.png", text = "bubble.png",
number = 20, number = core.PLAYER_MAX_BREATH_DEFAULT,
direction = 0, direction = 0,
size = { x=24, y=24 }, size = { x=24, y=24 },
offset = {x=25,y=-(48+24+16)}, offset = {x=25,y=-(48+24+16)},
@ -25,6 +25,15 @@ local breath_bar_definition =
local hud_ids = {} local hud_ids = {}
local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to the default dimensions
local current = player["get_" .. field](player)
local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
local max_display = math.max(nominal,
math.max(player:get_properties()[field .. "_max"], current))
return current / max_display * nominal
end
local function initialize_builtin_statbars(player) local function initialize_builtin_statbars(player)
if not player:is_player() then if not player:is_player() then
@ -47,31 +56,22 @@ local function initialize_builtin_statbars(player)
if player:hud_get_flags().healthbar and enable_damage then if player:hud_get_flags().healthbar and enable_damage then
if hud.id_healthbar == nil then if hud.id_healthbar == nil then
local hp = player:get_hp() local hud_def = table.copy(health_bar_definition)
local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT, hud_def.number = scaleToDefault(player, "hp")
math.max(player:get_properties().hp_max, hp)) hud.id_healthbar = player:hud_add(hud_def)
-- Limit width of health bar: Scale to the default maximal HP
health_bar_definition.number =
hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
hud.id_healthbar = player:hud_add(health_bar_definition)
end
else
if hud.id_healthbar ~= nil then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
end end
elseif hud.id_healthbar ~= nil then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
end end
if player:get_breath() < core.PLAYER_MAX_BREATH then local breath_max = player:get_properties().breath_max
if player:hud_get_flags().breathbar and enable_damage then if player:hud_get_flags().breathbar and enable_damage and
if hud.id_breathbar == nil then player:get_breath() < breath_max then
hud.id_breathbar = player:hud_add(breath_bar_definition) if hud.id_breathbar == nil then
end local hud_def = table.copy(breath_bar_definition)
else hud_def.number = 2 * scaleToDefault(player, "breath")
if hud.id_breathbar ~= nil then hud.id_breathbar = player:hud_add(hud_def)
player:hud_remove(hud.id_breathbar)
hud.id_breathbar = nil
end
end end
elseif hud.id_breathbar ~= nil then elseif hud.id_breathbar ~= nil then
player:hud_remove(hud.id_breathbar) player:hud_remove(hud.id_breathbar)
@ -107,12 +107,8 @@ local function player_event_handler(player,eventname)
initialize_builtin_statbars(player) initialize_builtin_statbars(player)
if hud_ids[name].id_healthbar ~= nil then if hud_ids[name].id_healthbar ~= nil then
local hp = player:get_hp() player:hud_change(hud_ids[name].id_healthbar,
local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT, "number", scaleToDefault(player, "hp"))
math.max(player:get_properties().hp_max, hp))
-- Limit width of health bar: Scale to the default maximal HP
local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
return true return true
end end
end end
@ -121,7 +117,8 @@ local function player_event_handler(player,eventname)
initialize_builtin_statbars(player) initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then if hud_ids[name].id_breathbar ~= nil then
player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2) player:hud_change(hud_ids[name].id_breathbar,
"number", 2 * scaleToDefault(player, "breath"))
return true return true
end end
end end

@ -3397,10 +3397,9 @@ This is basically a reference to a C++ `ServerActiveObject`
* `get_breath()`: returns players breath * `get_breath()`: returns players breath
* `set_breath(value)`: sets players breath * `set_breath(value)`: sets players breath
* values: * values:
* `0`: player is drowning, * `0`: player is drowning
* `1`-`10`: remaining number of bubbles * max: bubbles bar is not shown
* `11`: bubbles bar is not shown * See Object Properties for more information
* See constant: `minetest.PLAYER_MAX_BREATH`
* `set_attribute(attribute, value)`: * `set_attribute(attribute, value)`:
* Sets an extra attribute with value on player. * Sets an extra attribute with value on player.
* `value` must be a string. * `value` must be a string.
@ -4105,7 +4104,9 @@ Definition tables
{ {
hp_max = 1, hp_max = 1,
-- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT` -- ^ For players: Defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
breath_max = 0,
-- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
physical = true, physical = true,
collide_with_objects = true, -- collide with other objects if physical = true collide_with_objects = true, -- collide with other objects if physical = true
weight = 5, weight = 5,

@ -89,11 +89,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Size of player's main inventory // Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8 * 4) #define PLAYER_INVENTORY_SIZE (8 * 4)
// Maximum hit points of a player // Default maximum hit points of a player
#define PLAYER_MAX_HP_DEFAULT 20 #define PLAYER_MAX_HP_DEFAULT 20
// Maximal breath of a player // Default maximal breath of a player
#define PLAYER_MAX_BREATH 11 #define PLAYER_MAX_BREATH_DEFAULT 11
// Number of different files to try to save a player to if the first fails // Number of different files to try to save a player to if the first fails
// (because of a case-insensitive filesystem) // (because of a case-insensitive filesystem)

@ -797,6 +797,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
assert(m_peer_id != 0); // pre-condition assert(m_peer_id != 0); // pre-condition
m_prop.hp_max = PLAYER_MAX_HP_DEFAULT; m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
m_prop.physical = false; m_prop.physical = false;
m_prop.weight = 75; m_prop.weight = 75;
m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
@ -817,6 +818,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS; m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
m_prop.can_zoom = true; m_prop.can_zoom = true;
m_hp = m_prop.hp_max; m_hp = m_prop.hp_max;
m_breath = m_prop.breath_max;
} }
PlayerSAO::~PlayerSAO() PlayerSAO::~PlayerSAO()
@ -943,7 +945,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
MapNode n = m_env->getMap().getNodeNoEx(p); MapNode n = m_env->getMap().getNodeNoEx(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
// If player is alive & no drowning, breath // If player is alive & no drowning, breath
if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0) if (m_hp > 0 && m_breath < m_prop.breath_max && c.drowning == 0)
setBreath(m_breath + 1); setBreath(m_breath + 1);
} }
@ -1274,7 +1276,7 @@ void PlayerSAO::setBreath(const u16 breath, bool send)
if (m_player && breath != m_breath) if (m_player && breath != m_breath)
m_player->setDirty(true); m_player->setDirty(true);
m_breath = MYMIN(breath, PLAYER_MAX_BREATH); m_breath = MYMIN(breath, m_prop.breath_max);
if (send) if (send)
m_env->getGameDef()->SendPlayerBreath(this); m_env->getGameDef()->SendPlayerBreath(this);

@ -397,7 +397,7 @@ private:
std::set<std::string> m_privs; std::set<std::string> m_privs;
bool m_is_singleplayer; bool m_is_singleplayer;
u16 m_breath = PLAYER_MAX_BREATH; u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
f32 m_pitch = 0.0f; f32 m_pitch = 0.0f;
f32 m_fov = 0.0f; f32 m_fov = 0.0f;
s16 m_wanted_range = 0.0f; s16 m_wanted_range = 0.0f;

@ -173,7 +173,7 @@ private:
// ***** End of variables for temporary option ***** // ***** End of variables for temporary option *****
bool m_can_jump = false; bool m_can_jump = false;
u16 m_breath = PLAYER_MAX_BREATH; u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
f32 m_yaw = 0.0f; f32 m_yaw = 0.0f;
f32 m_pitch = 0.0f; f32 m_pitch = 0.0f;
bool camera_barely_in_ceiling = false; bool camera_barely_in_ceiling = false;

@ -34,6 +34,7 @@ std::string ObjectProperties::dump()
{ {
std::ostringstream os(std::ios::binary); std::ostringstream os(std::ios::binary);
os << "hp_max=" << hp_max; os << "hp_max=" << hp_max;
os << ", breath_max=" << breath_max;
os << ", physical=" << physical; os << ", physical=" << physical;
os << ", collideWithObjects=" << collideWithObjects; os << ", collideWithObjects=" << collideWithObjects;
os << ", weight=" << weight; os << ", weight=" << weight;
@ -108,6 +109,7 @@ void ObjectProperties::serialize(std::ostream &os) const
os << serializeString(wield_item); os << serializeString(wield_item);
writeU8(os, can_zoom); writeU8(os, can_zoom);
writeS8(os, glow); writeS8(os, glow);
writeU16(os, breath_max);
// Add stuff only at the bottom. // Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this // Never remove anything, because we don't want new versions of this
@ -155,5 +157,9 @@ void ObjectProperties::deSerialize(std::istream &is)
infotext = deSerializeString(is); infotext = deSerializeString(is);
wield_item = deSerializeString(is); wield_item = deSerializeString(is);
can_zoom = readU8(is); can_zoom = readU8(is);
glow = readS8(is);
try {
glow = readS8(is);
breath_max = readU16(is);
} catch (SerializationError &e) {}
} }

@ -27,11 +27,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct ObjectProperties struct ObjectProperties
{ {
// Values are BS=1
s16 hp_max = 1; s16 hp_max = 1;
u16 breath_max = 0;
bool physical = false; bool physical = false;
bool collideWithObjects = true; bool collideWithObjects = true;
float weight = 5.0f; float weight = 5.0f;
// Values are BS=1
aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
bool pointable = true; bool pointable = true;

@ -193,6 +193,7 @@ void read_object_properties(lua_State *L, int index,
if (getintfield(L, -1, "hp_max", hp_max)) if (getintfield(L, -1, "hp_max", hp_max))
prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX); prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
getintfield(L, -1, "breath_max", prop->breath_max);
getboolfield(L, -1, "physical", prop->physical); getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects); getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
@ -306,6 +307,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
lua_newtable(L); lua_newtable(L);
lua_pushnumber(L, prop->hp_max); lua_pushnumber(L, prop->hp_max);
lua_setfield(L, -2, "hp_max"); lua_setfield(L, -2, "hp_max");
lua_pushnumber(L, prop->breath_max);
lua_setfield(L, -2, "breath_max");
lua_pushboolean(L, prop->physical); lua_pushboolean(L, prop->physical);
lua_setfield(L, -2, "physical"); lua_setfield(L, -2, "physical");
lua_pushboolean(L, prop->collideWithObjects); lua_pushboolean(L, prop->collideWithObjects);

@ -2542,7 +2542,7 @@ void Server::RespawnPlayer(u16 peer_id)
<< " respawns" << std::endl; << " respawns" << std::endl;
playersao->setHP(playersao->accessObjectProperties()->hp_max); playersao->setHP(playersao->accessObjectProperties()->hp_max);
playersao->setBreath(PLAYER_MAX_BREATH); playersao->setBreath(playersao->accessObjectProperties()->breath_max);
bool repositioned = m_script->on_respawnplayer(playersao); bool repositioned = m_script->on_respawnplayer(playersao);
if (!repositioned) { if (!repositioned) {