Prevent enabling Shaders if Direct3D is used

This commit is contained in:
Sfan5 2013-11-23 08:55:48 +01:00
parent 6f851c9692
commit ee0b8da844

@ -645,8 +645,13 @@ function tabbuilder.handle_settings_buttons(fields)
end end
if fields["cb_shaders"] then if fields["cb_shaders"] then
if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
engine.setting_set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
else
engine.setting_set("enable_shaders", fields["cb_shaders"]) engine.setting_set("enable_shaders", fields["cb_shaders"])
end end
end
if fields["cb_pre_ivis"] then if fields["cb_pre_ivis"] then
engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"]) engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
end end