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Fix falling image of torchlike if paramtype2="none" (#10612)
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@ -84,6 +84,9 @@ core.register_entity(":__builtin:falling_node", {
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local textures
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if def.tiles and def.tiles[1] then
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local tile = def.tiles[1]
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if def.drawtype == "torchlike" and def.paramtype2 ~= "wallmounted" then
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tile = def.tiles[2] or def.tiles[1]
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end
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if type(tile) == "table" then
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tile = tile.name
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end
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@ -144,7 +147,11 @@ core.register_entity(":__builtin:falling_node", {
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-- Rotate entity
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if def.drawtype == "torchlike" then
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self.object:set_yaw(math.pi*0.25)
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if def.paramtype2 == "wallmounted" then
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self.object:set_yaw(math.pi*0.25)
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else
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self.object:set_yaw(-math.pi*0.25)
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end
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elseif (node.param2 ~= 0 and (def.wield_image == ""
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or def.wield_image == nil))
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or def.drawtype == "signlike"
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@ -145,6 +145,23 @@ minetest.register_node("testnodes:fencelike", {
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})
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minetest.register_node("testnodes:torchlike", {
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description = S("Torchlike Drawtype Test Node"),
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drawtype = "torchlike",
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paramtype = "light",
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tiles = {
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"testnodes_torchlike_floor.png",
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"testnodes_torchlike_ceiling.png",
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"testnodes_torchlike_wall.png",
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},
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walkable = false,
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sunlight_propagates = true,
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groups = { dig_immediate = 3 },
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inventory_image = fallback_image("testnodes_torchlike_floor.png"),
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})
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minetest.register_node("testnodes:torchlike_wallmounted", {
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description = S("Wallmounted Torchlike Drawtype Test Node"),
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drawtype = "torchlike",
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paramtype = "light",
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@ -162,6 +179,8 @@ minetest.register_node("testnodes:torchlike", {
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inventory_image = fallback_image("testnodes_torchlike_floor.png"),
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})
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minetest.register_node("testnodes:signlike", {
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description = S("Wallmounted Signlike Drawtype Test Node"),
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drawtype = "signlike",
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@ -526,7 +545,7 @@ scale("allfaces_optional_waving",
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scale("plantlike",
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S("Double-sized Plantlike Drawtype Test Node"),
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S("Half-sized Plantlike Drawtype Test Node"))
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scale("torchlike",
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scale("torchlike_wallmounted",
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S("Double-sized Wallmounted Torchlike Drawtype Test Node"),
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S("Half-sized Wallmounted Torchlike Drawtype Test Node"))
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scale("signlike",
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