Fix typo in lighting code since bcdb3d5

This commit is contained in:
SmallJoker 2018-03-10 09:37:43 +01:00
parent 5a1884c21d
commit ee20433425

@ -1008,7 +1008,7 @@ void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
for (relpos.X = 0; relpos.X < MAP_BLOCKSIZE; relpos.X++) for (relpos.X = 0; relpos.X < MAP_BLOCKSIZE; relpos.X++)
for (relpos.Z = 0; relpos.Z < MAP_BLOCKSIZE; relpos.Z++) for (relpos.Z = 0; relpos.Z < MAP_BLOCKSIZE; relpos.Z++)
for (relpos.Y = 0; relpos.Y < MAP_BLOCKSIZE; relpos.Y++) { for (relpos.Y = 0; relpos.Y < MAP_BLOCKSIZE; relpos.Y++) {
MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Y, &is_valid); MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid);
const ContentFeatures &f = ndef->get(node); const ContentFeatures &f = ndef->get(node);
// For each light bank // For each light bank