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https://github.com/minetest/minetest.git
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4d24537590
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ef0009aea7
@ -1328,8 +1328,8 @@ ServerMap::~ServerMap()
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}
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catch(std::exception &e)
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{
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infostream<<"ServerMap: Failed to save map to "<<m_savedir
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<<", exception: "<<e.what()<<std::endl;
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errorstream << "ServerMap: Failed to save map to " << m_savedir
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<< ", exception: " << e.what() << std::endl;
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}
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/*
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@ -321,7 +321,6 @@ Server::Server(
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Server::~Server()
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{
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// Send shutdown message
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SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
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L"*** Server shutting down"));
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@ -349,18 +348,31 @@ Server::~Server()
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actionstream << "Server: Shutting down" << std::endl;
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// Do this before stopping the server in case mapgen callbacks need to access
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// server-controlled resources (like ModStorages). Also do them before
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// shutdown callbacks since they may modify state that is finalized in a
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// Stop server step from happening
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if (m_thread) {
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stop();
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delete m_thread;
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}
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// Stop all emerge activity and finish off mapgen callbacks. Do this before
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// shutdown callbacks since there may be state that is finalized in a
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// callback.
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// Note: The emerge manager is not deleted yet because further code can
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// still interact with map loading.
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if (m_emerge)
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m_emerge->stopThreads();
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if (m_env) {
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MutexAutoLock envlock(m_env_mutex);
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// Execute script shutdown hooks
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infostream << "Executing shutdown hooks" << std::endl;
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try {
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// Empty out the environment, this can also invoke callbacks.
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m_env->deactivateBlocksAndObjects();
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} catch (ModError &e) {
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addShutdownError(e);
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}
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infostream << "Server: Executing shutdown hooks" << std::endl;
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try {
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m_script->on_shutdown();
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} catch (ModError &e) {
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@ -369,12 +381,10 @@ Server::~Server()
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infostream << "Server: Saving environment metadata" << std::endl;
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m_env->saveMeta();
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}
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// Stop threads
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if (m_thread) {
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stop();
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delete m_thread;
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// Note that this also deletes and saves the map.
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delete m_env;
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m_env = nullptr;
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}
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// Write any changes before deletion.
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@ -388,22 +398,18 @@ Server::~Server()
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}
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}
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// Delete things in the reverse order of creation
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// Delete the rest in the reverse order of creation
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delete m_game_settings;
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delete m_emerge;
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delete m_env;
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delete m_rollback;
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delete m_mod_storage_database;
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delete m_banmanager;
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delete m_mod_storage_database;
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delete m_startup_server_map; // if available
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delete m_script;
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delete m_rollback;
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delete m_itemdef;
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delete m_nodedef;
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delete m_craftdef;
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// Deinitialize scripting
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infostream << "Server: Deinitializing scripting" << std::endl;
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delete m_script;
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delete m_startup_server_map; // if available
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delete m_game_settings;
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while (!m_unsent_map_edit_queue.empty()) {
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delete m_unsent_map_edit_queue.front();
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m_unsent_map_edit_queue.pop();
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@ -582,7 +588,7 @@ void Server::start()
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void Server::stop()
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{
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infostream<<"Server: Stopping and waiting threads"<<std::endl;
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infostream<<"Server: Stopping and waiting for threads"<<std::endl;
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// Stop threads (set run=false first so both start stopping)
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m_thread->stop();
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@ -534,18 +534,18 @@ void ServerEnvironment::init()
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}
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}
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ServerEnvironment::~ServerEnvironment()
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void ServerEnvironment::deactivateBlocksAndObjects()
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{
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// Clear active block list.
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// This makes the next one delete all active objects.
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m_active_blocks.clear();
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try {
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// Convert all objects to static and delete the active objects
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deactivateFarObjects(true);
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} catch (ModError &e) {
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m_server->addShutdownError(e);
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}
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deactivateFarObjects(true);
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}
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ServerEnvironment::~ServerEnvironment()
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{
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assert(m_active_blocks.size() == 0); // deactivateBlocksAndObjects does this
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// Drop/delete map
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if (m_map)
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@ -363,6 +363,9 @@ public:
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// Clear objects, loading and going through every MapBlock
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void clearObjects(ClearObjectsMode mode);
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// to be called before destructor
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void deactivateBlocksAndObjects();
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// This makes stuff happen
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void step(f32 dtime);
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