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Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory
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b29834ab02
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@ -290,7 +290,15 @@ function minetest.handle_node_drops(pos, drops, digger)
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if digger:get_inventory() then
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if digger:get_inventory() then
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local _, dropped_item
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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for _, dropped_item in ipairs(drops) do
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digger:get_inventory():add_item("main", dropped_item)
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local left = digger:get_inventory():add_item("main", dropped_item)
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if not left:is_empty() then
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local p = {
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x = pos.x + math.random()/2-0.25,
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y = pos.y + math.random()/2-0.25,
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z = pos.z + math.random()/2-0.25,
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}
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minetest.env:add_item(p, left)
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end
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end
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end
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end
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end
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end
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end
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@ -109,7 +109,10 @@ minetest.register_entity("__builtin:item", {
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on_punch = function(self, hitter)
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on_punch = function(self, hitter)
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if self.itemstring ~= '' then
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if self.itemstring ~= '' then
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hitter:get_inventory():add_item("main", self.itemstring)
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local left = hitter:get_inventory():add_item("main", self.itemstring)
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if not left:is_empty() then
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return
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end
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end
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end
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self.object:remove()
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self.object:remove()
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end,
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end,
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