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Re-add halo highlight (#5130)
Due to a rebase mistake halo highlighting was disabled. This commit re-adds that feature.
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@ -3697,6 +3697,7 @@ PointedThing Game::updatePointedThing(
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{
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std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
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selectionboxes->clear();
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hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
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static const bool show_entity_selectionbox = g_settings->getBool(
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"show_entity_selectionbox");
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@ -3741,6 +3742,10 @@ PointedThing Game::updatePointedThing(
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}
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hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
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camera_offset);
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hud->setSelectedFaceNormal(v3f(
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result.intersection_normal.X,
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result.intersection_normal.Y,
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result.intersection_normal.Z));
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}
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// Update selection mesh light level and vertex colors
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