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https://github.com/minetest/minetest.git
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Lighting: Update lighting at block loading
This commit updates mapblocks' light if necessary when they are loaded. This removes ghost lighting.
This commit is contained in:
parent
2bd10022cb
commit
f17c9c45dc
@ -283,12 +283,6 @@ void RemoteClient::GetNextBlocks (
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surely_not_found_on_disk = true;
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}
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// Block is valid if lighting is up-to-date and data exists
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if(block->isValid() == false)
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{
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block_is_invalid = true;
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}
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if(block->isGenerated() == false)
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block_is_invalid = true;
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133
src/map.cpp
133
src/map.cpp
@ -824,7 +824,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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// Update lighting
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std::vector<std::pair<v3s16, MapNode> > oldnodes;
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oldnodes.push_back(std::pair<v3s16, MapNode>(p, oldnode));
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voxalgo::update_lighting_nodes(this, m_nodedef, oldnodes, modified_blocks);
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voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
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for(std::map<v3s16, MapBlock*>::iterator
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i = modified_blocks.begin();
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@ -1523,7 +1523,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
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for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
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m_transforming_liquid.push_back(*iter);
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voxalgo::update_lighting_nodes(this, m_nodedef, changed_nodes, modified_blocks);
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voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
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/* ----------------------------------------------------------------------
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@ -1955,27 +1955,10 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
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v3s16 bpmax = data->blockpos_max;
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v3s16 extra_borders(1, 1, 1);
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v3s16 full_bpmin = bpmin - extra_borders;
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v3s16 full_bpmax = bpmax + extra_borders;
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bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
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EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
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/*
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Set lighting to non-expired state in all of them.
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This is cheating, but it is not fast enough if all of them
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would actually be updated.
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*/
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for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
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for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++)
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for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
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MapBlock *block = emergeBlock(v3s16(x, y, z), false);
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if (!block)
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continue;
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block->setLightingExpired(false);
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}
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/*
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Blit generated stuff to map
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NOTE: blitBackAll adds nearly everything to changed_blocks
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@ -2991,7 +2974,6 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
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// We just loaded it from, so it's up-to-date.
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block->resetModified();
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}
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catch(SerializationError &e)
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{
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@ -3015,71 +2997,80 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
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{
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DSTACK(FUNCTION_NAME);
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bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
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v2s16 p2d(blockpos.X, blockpos.Z);
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std::string ret;
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dbase->loadBlock(blockpos, &ret);
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if (ret != "") {
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loadBlock(&ret, blockpos, createSector(p2d), false);
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return getBlockNoCreateNoEx(blockpos);
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}
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// Not found in database, try the files
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} else {
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// Not found in database, try the files
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// The directory layout we're going to load from.
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// 1 - original sectors/xxxxzzzz/
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// 2 - new sectors2/xxx/zzz/
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// If we load from anything but the latest structure, we will
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// immediately save to the new one, and remove the old.
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int loadlayout = 1;
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std::string sectordir1 = getSectorDir(p2d, 1);
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std::string sectordir;
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if(fs::PathExists(sectordir1))
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{
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sectordir = sectordir1;
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}
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else
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{
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loadlayout = 2;
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sectordir = getSectorDir(p2d, 2);
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}
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// The directory layout we're going to load from.
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// 1 - original sectors/xxxxzzzz/
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// 2 - new sectors2/xxx/zzz/
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// If we load from anything but the latest structure, we will
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// immediately save to the new one, and remove the old.
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int loadlayout = 1;
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std::string sectordir1 = getSectorDir(p2d, 1);
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std::string sectordir;
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if (fs::PathExists(sectordir1)) {
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sectordir = sectordir1;
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} else {
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loadlayout = 2;
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sectordir = getSectorDir(p2d, 2);
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}
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/*
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/*
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Make sure sector is loaded
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*/
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*/
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MapSector *sector = getSectorNoGenerateNoEx(p2d);
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if(sector == NULL)
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{
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try{
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sector = loadSectorMeta(sectordir, loadlayout != 2);
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MapSector *sector = getSectorNoGenerateNoEx(p2d);
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if (sector == NULL) {
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try {
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sector = loadSectorMeta(sectordir, loadlayout != 2);
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} catch(InvalidFilenameException &e) {
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return NULL;
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} catch(FileNotGoodException &e) {
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return NULL;
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} catch(std::exception &e) {
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return NULL;
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}
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}
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catch(InvalidFilenameException &e)
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{
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return NULL;
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}
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catch(FileNotGoodException &e)
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{
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return NULL;
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}
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catch(std::exception &e)
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{
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/*
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Make sure file exists
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*/
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std::string blockfilename = getBlockFilename(blockpos);
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if (fs::PathExists(sectordir + DIR_DELIM + blockfilename) == false)
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return NULL;
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/*
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Load block and save it to the database
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*/
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loadBlock(sectordir, blockfilename, sector, true);
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}
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if (created_new && (block != NULL)) {
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std::map<v3s16, MapBlock*> modified_blocks;
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// Fix lighting if necessary
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voxalgo::update_block_border_lighting(this, block, modified_blocks);
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if (!modified_blocks.empty()) {
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//Modified lighting, send event
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MapEditEvent event;
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event.type = MEET_OTHER;
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std::map<v3s16, MapBlock *>::iterator it;
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for (it = modified_blocks.begin();
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it != modified_blocks.end(); ++it)
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event.modified_blocks.insert(it->first);
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dispatchEvent(&event);
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}
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}
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/*
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Make sure file exists
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*/
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std::string blockfilename = getBlockFilename(blockpos);
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if(fs::PathExists(sectordir + DIR_DELIM + blockfilename) == false)
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return NULL;
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/*
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Load block and save it to the database
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*/
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loadBlock(sectordir, blockfilename, sector, true);
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return getBlockNoCreateNoEx(blockpos);
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return block;
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}
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bool ServerMap::deleteBlock(v3s16 blockpos)
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@ -73,7 +73,7 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
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m_modified(MOD_STATE_WRITE_NEEDED),
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m_modified_reason(MOD_REASON_INITIAL),
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is_underground(false),
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m_lighting_expired(true),
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m_lighting_complete(0xFFFF),
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m_day_night_differs(false),
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m_day_night_differs_expired(true),
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m_generated(false),
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@ -571,11 +571,12 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
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flags |= 0x01;
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if(getDayNightDiff())
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flags |= 0x02;
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if(m_lighting_expired)
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flags |= 0x04;
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if(m_generated == false)
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flags |= 0x08;
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writeU8(os, flags);
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if (version >= 27) {
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writeU16(os, m_lighting_complete);
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}
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/*
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Bulk node data
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@ -672,7 +673,11 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
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u8 flags = readU8(is);
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is_underground = (flags & 0x01) ? true : false;
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m_day_night_differs = (flags & 0x02) ? true : false;
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m_lighting_expired = (flags & 0x04) ? true : false;
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if (version < 27) {
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m_lighting_complete = 0xFFFF;
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} else {
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m_lighting_complete = readU16(is);
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}
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m_generated = (flags & 0x08) ? false : true;
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/*
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@ -783,7 +788,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
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// Initialize default flags
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is_underground = false;
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m_day_night_differs = false;
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m_lighting_expired = false;
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m_lighting_complete = 0xFFFF;
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m_generated = true;
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// Make a temporary buffer
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@ -849,7 +854,6 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
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is.read((char*)&flags, 1);
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is_underground = (flags & 0x01) ? true : false;
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m_day_night_differs = (flags & 0x02) ? true : false;
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m_lighting_expired = (flags & 0x04) ? true : false;
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if(version >= 18)
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m_generated = (flags & 0x08) ? false : true;
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@ -1027,10 +1031,7 @@ std::string analyze_block(MapBlock *block)
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else
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desc<<"is_ug [ ], ";
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if(block->getLightingExpired())
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desc<<"lighting_exp [X], ";
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else
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desc<<"lighting_exp [ ], ";
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desc<<"lighting_complete: "<<block->getLightingComplete()<<", ";
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if(block->isDummy())
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{
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@ -105,7 +105,7 @@ public:
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#define MOD_REASON_INITIAL (1 << 0)
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#define MOD_REASON_REALLOCATE (1 << 1)
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#define MOD_REASON_SET_IS_UNDERGROUND (1 << 2)
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#define MOD_REASON_SET_LIGHTING_EXPIRED (1 << 3)
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#define MOD_REASON_SET_LIGHTING_COMPLETE (1 << 3)
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#define MOD_REASON_SET_GENERATED (1 << 4)
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#define MOD_REASON_SET_NODE (1 << 5)
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#define MOD_REASON_SET_NODE_NO_CHECK (1 << 6)
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@ -213,17 +213,42 @@ public:
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_IS_UNDERGROUND);
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}
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inline void setLightingExpired(bool expired)
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inline void setLightingComplete(u16 newflags)
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{
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if (expired != m_lighting_expired){
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m_lighting_expired = expired;
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_LIGHTING_EXPIRED);
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if (newflags != m_lighting_complete) {
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m_lighting_complete = newflags;
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_LIGHTING_COMPLETE);
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}
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}
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inline bool getLightingExpired()
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inline u16 getLightingComplete()
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{
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return m_lighting_expired;
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return m_lighting_complete;
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}
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inline void setLightingComplete(LightBank bank, u8 direction,
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bool is_complete)
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{
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assert(direction >= 0 && direction <= 5);
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if (bank == LIGHTBANK_NIGHT) {
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direction += 6;
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}
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u16 newflags = m_lighting_complete;
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if (is_complete) {
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newflags |= 1 << direction;
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} else {
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newflags &= ~(1 << direction);
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}
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setLightingComplete(newflags);
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}
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inline bool isLightingComplete(LightBank bank, u8 direction)
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{
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assert(direction >= 0 && direction <= 5);
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if (bank == LIGHTBANK_NIGHT) {
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direction += 6;
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}
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return (m_lighting_complete & (1 << direction)) != 0;
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}
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inline bool isGenerated()
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@ -239,15 +264,6 @@ public:
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}
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}
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inline bool isValid()
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{
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if (m_lighting_expired)
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return false;
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if (data == NULL)
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return false;
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return true;
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}
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////
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//// Position stuff
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////
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@ -613,14 +629,14 @@ private:
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*/
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bool is_underground;
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/*
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Set to true if changes has been made that make the old lighting
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values wrong but the lighting hasn't been actually updated.
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If this is false, lighting is exactly right.
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If this is true, lighting might be wrong or right.
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/*!
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* Each bit indicates if light spreading was finished
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* in a direction. (Because the neighbor could also be unloaded.)
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* Bits: day X+, day Y+, day Z+, day Z-, day Y-, day X-,
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* night X+, night Y+, night Z+, night Z-, night Y-, night X-,
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* nothing, nothing, nothing, nothing.
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*/
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bool m_lighting_expired;
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u16 m_lighting_complete;
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// Whether day and night lighting differs
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bool m_day_night_differs;
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@ -62,13 +62,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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24: 16-bit node ids and node timers (never released as stable)
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25: Improved node timer format
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26: Never written; read the same as 25
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27: Added light spreading flags to blocks
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*/
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// This represents an uninitialized or invalid format
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#define SER_FMT_VER_INVALID 255
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// Highest supported serialization version
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#define SER_FMT_VER_HIGHEST_READ 26
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#define SER_FMT_VER_HIGHEST_READ 27
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// Saved on disk version
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#define SER_FMT_VER_HIGHEST_WRITE 25
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#define SER_FMT_VER_HIGHEST_WRITE 27
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// Lowest supported serialization version
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#define SER_FMT_VER_LOWEST_READ 0
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// Lowest serialization version for writing
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@ -423,6 +423,7 @@ void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
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if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
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neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
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if (neighbor_block == NULL) {
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current.block->setLightingComplete(bank, i, false);
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continue;
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}
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} else {
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@ -486,7 +487,8 @@ void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
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* \param modified_blocks output, all modified map blocks are added to this
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*/
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void spread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
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LightQueue &light_sources, std::map<v3s16, MapBlock*> &modified_blocks)
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LightQueue &light_sources,
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std::map<v3s16, MapBlock*> &modified_blocks)
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{
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// The light the current node can provide to its neighbors.
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u8 spreading_light;
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@ -511,6 +513,7 @@ void spread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
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if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
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neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
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if (neighbor_block == NULL) {
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current.block->setLightingComplete(bank, i, false);
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continue;
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}
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} else {
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@ -584,10 +587,11 @@ bool is_sunlight_above(Map *map, v3s16 pos, INodeDefManager *ndef)
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static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT };
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void update_lighting_nodes(Map *map, INodeDefManager *ndef,
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void update_lighting_nodes(Map *map,
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std::vector<std::pair<v3s16, MapNode> > &oldnodes,
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std::map<v3s16, MapBlock*> &modified_blocks)
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{
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INodeDefManager *ndef = map->getNodeDefManager();
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// For node getter functions
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bool is_valid_position;
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@ -596,6 +600,22 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
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LightBank bank = banks[i];
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UnlightQueue disappearing_lights(256);
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ReLightQueue light_sources(256);
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// Nodes that are brighter than the brightest modified node was
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// won't change, since they didn't get their light from a
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// modified node.
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u8 min_safe_light = 0;
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for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
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oldnodes.begin(); it < oldnodes.end(); ++it) {
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u8 old_light = it->second.getLight(bank, ndef);
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if (old_light > min_safe_light) {
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min_safe_light = old_light;
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}
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}
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// If only one node changed, even nodes with the same brightness
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// didn't get their light from the changed node.
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if (oldnodes.size() > 1) {
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min_safe_light++;
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}
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// For each changed node process sunlight and initialize
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for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
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oldnodes.begin(); it < oldnodes.end(); ++it) {
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@ -634,11 +654,9 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
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MapNode n2 = map->getNodeNoEx(p2, &is_valid);
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if (is_valid) {
|
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u8 spread = n2.getLight(bank, ndef);
|
||||
// If the neighbor is at least as bright as
|
||||
// this node then its light is not from
|
||||
// this node.
|
||||
// Its light can spread to this node.
|
||||
if (spread > new_light && spread >= old_light) {
|
||||
// If it is sure that the neighbor won't be
|
||||
// unlighted, its light can spread to this node.
|
||||
if (spread > new_light && spread >= min_safe_light) {
|
||||
new_light = spread - 1;
|
||||
}
|
||||
}
|
||||
@ -747,6 +765,126 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* Borders of a map block in relative node coordinates.
|
||||
* Compatible with type 'direction'.
|
||||
*/
|
||||
const VoxelArea block_borders[] = {
|
||||
VoxelArea(v3s16(15, 0, 0), v3s16(15, 15, 15)), //X+
|
||||
VoxelArea(v3s16(0, 15, 0), v3s16(15, 15, 15)), //Y+
|
||||
VoxelArea(v3s16(0, 0, 15), v3s16(15, 15, 15)), //Z+
|
||||
VoxelArea(v3s16(0, 0, 0), v3s16(15, 15, 0)), //Z-
|
||||
VoxelArea(v3s16(0, 0, 0), v3s16(15, 0, 15)), //Y-
|
||||
VoxelArea(v3s16(0, 0, 0), v3s16(0, 15, 15)) //X-
|
||||
};
|
||||
|
||||
/*!
|
||||
* Returns true if:
|
||||
* -the node has unloaded neighbors
|
||||
* -the node doesn't have light
|
||||
* -the node's light is the same as the maximum of
|
||||
* its light source and its brightest neighbor minus one.
|
||||
* .
|
||||
*/
|
||||
bool is_light_locally_correct(Map *map, INodeDefManager *ndef, LightBank bank,
|
||||
v3s16 pos)
|
||||
{
|
||||
bool is_valid_position;
|
||||
MapNode n = map->getNodeNoEx(pos, &is_valid_position);
|
||||
const ContentFeatures &f = ndef->get(n);
|
||||
if (f.param_type != CPT_LIGHT) {
|
||||
return true;
|
||||
}
|
||||
u8 light = n.getLightNoChecks(bank, &f);
|
||||
assert(f.light_source <= LIGHT_MAX);
|
||||
u8 brightest_neighbor = f.light_source + 1;
|
||||
for (direction d = 0; d < 6; ++d) {
|
||||
MapNode n2 = map->getNodeNoEx(pos + neighbor_dirs[d],
|
||||
&is_valid_position);
|
||||
u8 light2 = n2.getLight(bank, ndef);
|
||||
if (brightest_neighbor < light2) {
|
||||
brightest_neighbor = light2;
|
||||
}
|
||||
}
|
||||
assert(light <= LIGHT_SUN);
|
||||
return brightest_neighbor == light + 1;
|
||||
}
|
||||
|
||||
void update_block_border_lighting(Map *map, MapBlock *block,
|
||||
std::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
INodeDefManager *ndef = map->getNodeDefManager();
|
||||
bool is_valid_position;
|
||||
for (s32 i = 0; i < 2; i++) {
|
||||
LightBank bank = banks[i];
|
||||
UnlightQueue disappearing_lights(256);
|
||||
ReLightQueue light_sources(256);
|
||||
// Get incorrect lights
|
||||
for (direction d = 0; d < 6; d++) {
|
||||
// For each direction
|
||||
// Get neighbor block
|
||||
v3s16 otherpos = block->getPos() + neighbor_dirs[d];
|
||||
MapBlock *other = map->getBlockNoCreateNoEx(otherpos);
|
||||
if (other == NULL) {
|
||||
continue;
|
||||
}
|
||||
// Only update if lighting was not completed.
|
||||
if (block->isLightingComplete(bank, d) &&
|
||||
other->isLightingComplete(bank, 5 - d))
|
||||
continue;
|
||||
// Reset flags
|
||||
block->setLightingComplete(bank, d, true);
|
||||
other->setLightingComplete(bank, 5 - d, true);
|
||||
// The two blocks and their connecting surfaces
|
||||
MapBlock *blocks[] = {block, other};
|
||||
VoxelArea areas[] = {block_borders[d], block_borders[5 - d]};
|
||||
// For both blocks
|
||||
for (u8 blocknum = 0; blocknum < 2; blocknum++) {
|
||||
MapBlock *b = blocks[blocknum];
|
||||
VoxelArea a = areas[blocknum];
|
||||
// For all nodes
|
||||
for (s32 x = a.MinEdge.X; x <= a.MaxEdge.X; x++)
|
||||
for (s32 z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++)
|
||||
for (s32 y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
|
||||
MapNode n = b->getNodeNoCheck(x, y, z,
|
||||
&is_valid_position);
|
||||
u8 light = n.getLight(bank, ndef);
|
||||
// Sunlight is fixed
|
||||
if (light < LIGHT_SUN) {
|
||||
// Unlight if not correct
|
||||
if (!is_light_locally_correct(map, ndef, bank,
|
||||
v3s16(x, y, z) + b->getPosRelative())) {
|
||||
// Initialize for unlighting
|
||||
n.setLight(bank, 0, ndef);
|
||||
b->setNodeNoCheck(x, y, z, n);
|
||||
modified_blocks[b->getPos()]=b;
|
||||
disappearing_lights.push(light,
|
||||
relative_v3(x, y, z), b->getPos(), b,
|
||||
6);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Remove lights
|
||||
unspread_light(map, ndef, bank, disappearing_lights, light_sources,
|
||||
modified_blocks);
|
||||
// Initialize light values for light spreading.
|
||||
for (u8 i = 0; i <= LIGHT_SUN; i++) {
|
||||
const std::vector<ChangingLight> &lights = light_sources.lights[i];
|
||||
for (std::vector<ChangingLight>::const_iterator it = lights.begin();
|
||||
it < lights.end(); it++) {
|
||||
MapNode n = it->block->getNodeNoCheck(it->rel_position,
|
||||
&is_valid_position);
|
||||
n.setLight(bank, i, ndef);
|
||||
it->block->setNodeNoCheck(it->rel_position, n);
|
||||
}
|
||||
}
|
||||
// Spread lights.
|
||||
spread_light(map, ndef, bank, light_sources, modified_blocks);
|
||||
}
|
||||
}
|
||||
|
||||
VoxelLineIterator::VoxelLineIterator(
|
||||
const v3f &start_position,
|
||||
const v3f &line_vector) :
|
||||
|
@ -22,8 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "voxel.h"
|
||||
#include "mapnode.h"
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include "util/container.h"
|
||||
#include "util/cpp11_container.h"
|
||||
|
||||
class Map;
|
||||
class MapBlock;
|
||||
@ -69,10 +69,21 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
|
||||
*/
|
||||
void update_lighting_nodes(
|
||||
Map *map,
|
||||
INodeDefManager *ndef,
|
||||
std::vector<std::pair<v3s16, MapNode> > &oldnodes,
|
||||
std::map<v3s16, MapBlock*> &modified_blocks);
|
||||
|
||||
/*!
|
||||
* Updates borders of the given mapblock.
|
||||
* Only updates if the block was marked with incomplete
|
||||
* lighting and the neighbor is also loaded.
|
||||
*
|
||||
* \param block the block to update
|
||||
* \param modified_blocks output, contains all map blocks that
|
||||
* the function modified
|
||||
*/
|
||||
void update_block_border_lighting(Map *map, MapBlock *block,
|
||||
std::map<v3s16, MapBlock*> &modified_blocks);
|
||||
|
||||
/*!
|
||||
* This class iterates trough voxels that intersect with
|
||||
* a line. The collision detection does not see nodeboxes,
|
||||
|
Loading…
Reference in New Issue
Block a user