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Decoration: Place decorations in mgv6, check if air or cignore before placement
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261f559339
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@ -421,17 +421,22 @@ void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, s16 start_y,
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}
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}
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size_t ndecos = c_decolist.size();
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size_t ndecos = c_decolist.size();
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content_t c = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
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content_t c_place = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
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s16 height = (deco_height_max > 0) ?
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s16 height = (deco_height_max > 0) ?
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pr->range(deco_height, deco_height_max) : deco_height;
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pr->range(deco_height, deco_height_max) : deco_height;
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height = MYMIN(height, max_y - p.Y);
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height = MYMIN(height, max_y - p.Y);
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v3s16 em = vm->m_area.getExtent();
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v3s16 em = vm->m_area.getExtent();
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for (int i = start_y; i < height; i++) {
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for (int i = start_y; i < height; i++) {
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vm->m_area.add_y(em, vi, 1);
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vm->m_area.add_y(em, vi, 1);
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vm->m_data[vi] = MapNode(c);
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content_t c = vm->m_data[vi].getContent();
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if (c != CONTENT_AIR && c != CONTENT_IGNORE)
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break;
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vm->m_data[vi] = MapNode(c_place);
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}
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}
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}
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}
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@ -445,6 +445,12 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
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// Generate some trees, and add grass, if a jungle
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// Generate some trees, and add grass, if a jungle
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if (flags & MG_TREES)
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if (flags & MG_TREES)
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placeTreesAndJungleGrass();
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placeTreesAndJungleGrass();
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// Generate the registered decorations
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for (unsigned int i = 0; i != emerge->decorations.size(); i++) {
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Decoration *deco = emerge->decorations[i];
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deco->placeDeco(this, blockseed + i, node_min, node_max);
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}
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// Generate the registered ores
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// Generate the registered ores
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for (unsigned int i = 0; i != emerge->ores.size(); i++) {
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for (unsigned int i = 0; i != emerge->ores.size(); i++) {
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