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Disable connection timeout for singleplayer and server tabs
In worlds with many mods we can easily reach timeout, waiting for the server to start.
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parent
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commit
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@ -2217,7 +2217,8 @@ bool Game::connectToServer(const std::string &playername,
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}
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wait_time += dtime;
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if (wait_time > 10) {
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// Only time out if we aren't waiting for the server we started
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if ((*address != "") && (wait_time > 10)) {
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*error_message = "Connection timed out.";
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errorstream << *error_message << std::endl;
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break;
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