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Add generic IPC mechanism between Lua envs
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@ -6855,17 +6855,6 @@ This allows you easy interoperability for delegating work to jobs.
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* Register a path to a Lua file to be imported when an async environment
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is initialized. You can use this to preload code which you can then call
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later using `minetest.handle_async()`.
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* `minetest.register_portable_metatable(name, mt)`:
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* Register a metatable that should be preserved when data is transferred
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between the main thread and the async environment.
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* `name` is a string that identifies the metatable. It is recommended to
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follow the `modname:name` convention for this identifier.
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* `mt` is the metatable to register.
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* Note that it is allowed to register the same metatable under multiple
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names, but it is not allowed to register multiple metatables under the
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same name.
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* You must register the metatable in both the main environment
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and the async environment for this mechanism to work.
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### List of APIs available in an async environment
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@ -6895,7 +6884,8 @@ Functions:
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* Standalone helpers such as logging, filesystem, encoding,
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hashing or compression APIs
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* `minetest.register_portable_metatable` (see above)
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* `minetest.register_portable_metatable`
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* IPC
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Variables:
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@ -6973,6 +6963,7 @@ Functions:
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* `minetest.get_node`, `set_node`, `find_node_near`, `find_nodes_in_area`,
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`spawn_tree` and similar
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* these only operate on the current chunk (if inside a callback)
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* IPC
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Variables:
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@ -7050,6 +7041,31 @@ Server
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this can make transfer of bigger files painless (if set up). Nevertheless
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it is advised not to use dynamic media for big media files.
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IPC
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---
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The engine provides a generalized mechanism to enable sharing data between the
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different Lua environments (main, mapgen and async).
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It is essentially a shared in-memory key-value store.
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* `minetest.ipc_get(key)`:
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* Read a value from the shared data area.
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* `key`: string, should use the `"modname:thing"` convention to avoid conflicts.
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* returns an arbitrary Lua value, or `nil` if this key does not exist
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* `minetest.ipc_set(key, value)`:
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* Write a value to the shared data area.
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* `key`: as above
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* `value`: an arbitrary Lua value, cannot be or contain userdata.
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Interacting with the shared data will perform an operation comparable to
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(de)serialization on each access.
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For that reason modifying references will not have any effect, as in this example:
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```lua
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minetest.ipc_set("test:foo", {})
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minetest.ipc_get("test:foo").subkey = "value" -- WRONG!
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minetest.ipc_get("test:foo") -- returns an empty table
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```
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Bans
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----
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@ -7449,6 +7465,17 @@ Misc.
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* `minetest.global_exists(name)`
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* Checks if a global variable has been set, without triggering a warning.
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* `minetest.register_portable_metatable(name, mt)`:
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* Register a metatable that should be preserved when Lua data is transferred
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between environments (via IPC or `handle_async`).
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* `name` is a string that identifies the metatable. It is recommended to
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follow the `modname:name` convention for this identifier.
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* `mt` is the metatable to register.
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* Note that the same metatable can be registered under multiple names,
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but multiple metatables must not be registered under the same name.
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* You must register the metatable in both the main environment
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and the async environment for this mechanism to work.
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Global objects
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--------------
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@ -22,9 +22,8 @@ local function do_tests()
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assert(core.registered_items["unittests:description_test"].on_place == true)
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end
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-- there's no (usable) communcation path between mapgen and the regular env
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-- so we just run the test unconditionally
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do_tests()
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-- this is checked from the main env
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core.ipc_set("unittests:mg", { pcall(do_tests) })
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core.register_on_generated(function(vm, pos1, pos2, blockseed)
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local n = tonumber(core.get_mapgen_setting("chunksize")) * 16 - 1
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@ -254,3 +254,28 @@ local function test_gennotify_api()
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assert(#custom == 0, "custom ids not empty")
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end
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unittests.register("test_gennotify_api", test_gennotify_api)
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-- <=> inside_mapgen_env.lua
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local function test_mapgen_env(cb)
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-- emerge threads start delayed so this can take a second
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local res = core.ipc_get("unittests:mg")
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if res == nil then
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return core.after(0, test_mapgen_env, cb)
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end
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-- handle error status
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if res[1] then
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cb()
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else
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cb(res[2])
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end
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end
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unittests.register("test_mapgen_env", test_mapgen_env, {async=true})
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local function test_ipc_vector_preserve(cb)
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-- the IPC also uses register_portable_metatable
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core.ipc_set("unittests:v", vector.new(4, 0, 4))
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local v = core.ipc_get("unittests:v")
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assert(type(v) == "table")
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assert(vector.check(v))
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end
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unittests.register("test_ipc_vector_preserve", test_ipc_vector_preserve)
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@ -34,19 +34,19 @@ class Camera;
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class ModChannel;
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class ModStorage;
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class ModStorageDatabase;
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struct SubgameSpec;
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struct ModSpec;
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struct ModIPCStore;
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namespace irr::scene {
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class IAnimatedMesh;
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class ISceneManager;
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}
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struct SubgameSpec;
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struct ModSpec;
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/*
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An interface for fetching game-global definitions like tool and
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mapnode properties
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*/
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class IGameDef
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{
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public:
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@ -63,6 +63,9 @@ public:
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// environment thread.
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virtual IRollbackManager* getRollbackManager() { return NULL; }
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// Only usable on server.
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virtual ModIPCStore *getModIPCStore() { return nullptr; }
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// Shorthands
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// TODO: these should be made const-safe so that a const IGameDef* is
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// actually usable
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@ -50,11 +50,12 @@ AsyncEngine::~AsyncEngine()
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}
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// Wait for threads to finish
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infostream << "AsyncEngine: Waiting for " << workerThreads.size()
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<< " threads" << std::endl;
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for (AsyncWorkerThread *workerThread : workerThreads) {
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workerThread->wait();
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}
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// Force kill all threads
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for (AsyncWorkerThread *workerThread : workerThreads) {
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delete workerThread;
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}
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@ -6,6 +6,7 @@ set(common_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_http.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_ipc.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_itemstackmeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mapgen.cpp
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68
src/script/lua_api/l_ipc.cpp
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68
src/script/lua_api/l_ipc.cpp
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@ -0,0 +1,68 @@
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// Minetest
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// SPDX-License-Identifier: LGPL-2.1-or-later
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#include "lua_api/l_ipc.h"
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#include "lua_api/l_internal.h"
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#include "common/c_packer.h"
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#include "server.h"
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#include "debug.h"
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typedef std::shared_lock<std::shared_mutex> SharedReadLock;
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typedef std::unique_lock<std::shared_mutex> SharedWriteLock;
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int ModApiIPC::l_ipc_get(lua_State *L)
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{
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auto *store = getGameDef(L)->getModIPCStore();
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auto key = readParam<std::string>(L, 1);
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{
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SharedReadLock autolock(store->mutex);
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auto it = store->map.find(key);
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if (it == store->map.end())
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lua_pushnil(L);
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else
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script_unpack(L, it->second.get());
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}
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return 1;
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}
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int ModApiIPC::l_ipc_set(lua_State *L)
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{
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auto *store = getGameDef(L)->getModIPCStore();
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auto key = readParam<std::string>(L, 1);
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luaL_checkany(L, 2);
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std::unique_ptr<PackedValue> pv;
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if (!lua_isnil(L, 2)) {
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pv.reset(script_pack(L, 2));
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if (pv->contains_userdata)
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throw LuaError("Userdata not allowed");
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}
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{
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SharedWriteLock autolock(store->mutex);
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if (pv)
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store->map[key] = std::move(pv);
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else
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store->map.erase(key); // delete the map value for nil
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}
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return 0;
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}
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/*
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* Implementation note:
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* Iterating over the IPC table is intentionally not supported.
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* Mods should know what they have set.
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* This has the nice side effect that mods are able to use a randomly generated key
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* if they really *really* want to avoid other code touching their data.
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*/
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void ModApiIPC::Initialize(lua_State *L, int top)
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{
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FATAL_ERROR_IF(!getGameDef(L)->getModIPCStore(), "ModIPCStore missing from gamedef");
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API_FCT(ipc_get);
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API_FCT(ipc_set);
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}
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src/script/lua_api/l_ipc.h
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15
src/script/lua_api/l_ipc.h
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@ -0,0 +1,15 @@
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// Minetest
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// SPDX-License-Identifier: LGPL-2.1-or-later
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#pragma once
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#include "lua_api/l_base.h"
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class ModApiIPC : public ModApiBase {
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private:
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static int l_ipc_get(lua_State *L);
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static int l_ipc_set(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_util.h"
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#include "lua_api/l_vmanip.h"
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#include "lua_api/l_settings.h"
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#include "lua_api/l_ipc.h"
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extern "C" {
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#include <lualib.h>
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@ -89,5 +90,6 @@ void EmergeScripting::InitializeModApi(lua_State *L, int top)
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ModApiMapgen::InitializeEmerge(L, top);
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ModApiServer::InitializeAsync(L, top);
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ModApiUtil::InitializeAsync(L, top);
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ModApiIPC::Initialize(L, top);
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// TODO ^ these should also be renamed to InitializeRO or such
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}
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@ -46,6 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_settings.h"
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#include "lua_api/l_http.h"
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#include "lua_api/l_storage.h"
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#include "lua_api/l_ipc.h"
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extern "C" {
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#include <lualib.h>
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@ -121,6 +122,7 @@ void ServerScripting::initAsync()
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asyncEngine.registerStateInitializer(ModApiCraft::InitializeAsync);
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asyncEngine.registerStateInitializer(ModApiItem::InitializeAsync);
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asyncEngine.registerStateInitializer(ModApiServer::InitializeAsync);
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asyncEngine.registerStateInitializer(ModApiIPC::Initialize);
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// not added: ModApiMapgen is a minefield for thread safety
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// not added: ModApiHttp async api can't really work together with our jobs
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// not added: ModApiStorage is probably not thread safe(?)
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@ -176,6 +178,7 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
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ModApiHttp::Initialize(L, top);
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ModApiStorage::Initialize(L, top);
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ModApiChannels::Initialize(L, top);
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ModApiIPC::Initialize(L, top);
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}
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void ServerScripting::InitializeAsync(lua_State *L, int top)
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@ -86,6 +86,15 @@ public:
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{}
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};
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ModIPCStore::~ModIPCStore()
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{
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// we don't have to do this, it's pure debugging aid
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if (!std::unique_lock(mutex, std::try_to_lock).owns_lock()) {
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errorstream << FUNCTION_NAME << ": lock is still in use!" << std::endl;
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assert(0);
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}
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}
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class ServerThread : public Thread
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{
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public:
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19
src/server.h
19
src/server.h
@ -47,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <unordered_set>
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#include <optional>
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#include <string_view>
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#include <shared_mutex>
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class ChatEvent;
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struct ChatEventChat;
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@ -142,6 +143,20 @@ struct ClientInfo {
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std::string vers_string, lang_code;
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};
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struct ModIPCStore {
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ModIPCStore() = default;
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~ModIPCStore();
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/// RW lock for this entire structure
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std::shared_mutex mutex;
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/**
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* Map storing the data
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*
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* @note Do not store `nil` data in this map, instead remove the whole key.
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*/
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std::unordered_map<std::string, std::unique_ptr<PackedValue>> map;
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};
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class Server : public con::PeerHandler, public MapEventReceiver,
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public IGameDef
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{
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@ -301,12 +316,14 @@ public:
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NodeDefManager* getWritableNodeDefManager();
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IWritableCraftDefManager* getWritableCraftDefManager();
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// Not under envlock
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virtual const std::vector<ModSpec> &getMods() const;
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virtual const ModSpec* getModSpec(const std::string &modname) const;
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virtual const SubgameSpec* getGameSpec() const { return &m_gamespec; }
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static std::string getBuiltinLuaPath();
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virtual std::string getWorldPath() const { return m_path_world; }
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virtual std::string getModDataPath() const { return m_path_mod_data; }
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virtual ModIPCStore *getModIPCStore() { return &m_ipcstore; }
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inline bool isSingleplayer() const
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{ return m_simple_singleplayer_mode; }
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@ -666,6 +683,8 @@ private:
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std::unordered_map<std::string, Translations> server_translations;
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ModIPCStore m_ipcstore;
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/*
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Threads
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*/
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