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Improve raillike drawtype
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d834d6e074
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@ -883,22 +883,69 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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bool is_rail_x [] = { false, false }; /* x-1, x+1 */
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bool is_rail_z [] = { false, false }; /* z-1, z+1 */
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bool is_rail_z_minus_y [] = { false, false }; /* z-1, z+1; y-1 */
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bool is_rail_x_minus_y [] = { false, false }; /* x-1, z+1; y-1 */
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bool is_rail_z_plus_y [] = { false, false }; /* z-1, z+1; y+1 */
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bool is_rail_x_plus_y [] = { false, false }; /* x-1, x+1; y+1 */
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MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
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MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
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MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
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MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
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MapNode n_plus_x_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1, y+1, z));
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MapNode n_plus_x_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1, y-1, z));
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MapNode n_minus_x_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1, y+1, z));
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MapNode n_minus_x_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1, y-1, z));
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MapNode n_plus_z_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y+1, z+1));
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MapNode n_minus_z_plus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y+1, z-1));
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MapNode n_plus_z_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y-1, z+1));
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MapNode n_minus_z_minus_y = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x, y-1, z-1));
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content_t thiscontent = n.getContent();
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if(n_minus_x.getContent() == thiscontent)
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is_rail_x[0] = true;
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if (n_minus_x_minus_y.getContent() == thiscontent)
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is_rail_x_minus_y[0] = true;
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if(n_minus_x_plus_y.getContent() == thiscontent)
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is_rail_x_plus_y[0] = true;
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if(n_plus_x.getContent() == thiscontent)
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is_rail_x[1] = true;
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if (n_plus_x_minus_y.getContent() == thiscontent)
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is_rail_x_minus_y[1] = true;
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if(n_plus_x_plus_y.getContent() == thiscontent)
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is_rail_x_plus_y[1] = true;
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if(n_minus_z.getContent() == thiscontent)
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is_rail_z[0] = true;
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if (n_minus_z_minus_y.getContent() == thiscontent)
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is_rail_z_minus_y[0] = true;
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if(n_minus_z_plus_y.getContent() == thiscontent)
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is_rail_z_plus_y[0] = true;
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if(n_plus_z.getContent() == thiscontent)
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is_rail_z[1] = true;
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if (n_plus_z_minus_y.getContent() == thiscontent)
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is_rail_z_minus_y[1] = true;
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if(n_plus_z_plus_y.getContent() == thiscontent)
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is_rail_z_plus_y[1] = true;
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int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
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bool is_rail_x_all[] = {false, false};
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bool is_rail_z_all[] = {false, false};
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is_rail_x_all[0]=is_rail_x[0] || is_rail_x_minus_y[0] || is_rail_x_plus_y[0];
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is_rail_x_all[1]=is_rail_x[1] || is_rail_x_minus_y[1] || is_rail_x_plus_y[1];
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is_rail_z_all[0]=is_rail_z[0] || is_rail_z_minus_y[0] || is_rail_z_plus_y[0];
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is_rail_z_all[1]=is_rail_z[1] || is_rail_z_minus_y[1] || is_rail_z_plus_y[1];
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bool is_straight = (is_rail_x_all[0] && is_rail_x_all[1]) || (is_rail_z_all[0] && is_rail_z_all[1]);//is really straight, rails on both sides
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int adjacencies = is_rail_x_all[0] + is_rail_x_all[1] + is_rail_z_all[0] + is_rail_z_all[1];
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if (is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1]) //is straight because sloped
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{
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adjacencies = 5; //5 means sloped
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is_straight = true;
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}
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// Assign textures
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AtlasPointer ap = f.tiles[0].texture; // straight
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@ -906,7 +953,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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ap = f.tiles[0].texture; // straight
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else if(adjacencies == 2)
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{
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if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
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if(is_straight)
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ap = f.tiles[0].texture; // straight
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else
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ap = f.tiles[1].texture; // curved
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@ -928,49 +975,71 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef));
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video::SColor c = MapBlock_LightColor(255, l);
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float d = (float)BS/16;
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float d = (float)BS/64;
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char g=-1;
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if (is_rail_x_plus_y[0] || is_rail_x_plus_y[1] || is_rail_z_plus_y[0] || is_rail_z_plus_y[1])
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g=1; //Object is at a slope
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
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ap.x0(), ap.y1()),
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video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
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ap.x1(), ap.y1()),
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video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
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ap.x1(), ap.y0()),
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video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
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ap.x0(), ap.y0()),
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video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
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ap.x0(), ap.y1()),
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video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
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ap.x1(), ap.y1()),
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video::S3DVertex(BS/2,g*BS/2+d,BS/2, 0,0,0, c,
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ap.x1(), ap.y0()),
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video::S3DVertex(-BS/2,g*BS/2+d,BS/2, 0,0,0, c,
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ap.x0(), ap.y0()),
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};
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// Rotate textures
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int angle = 0;
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if(adjacencies == 1)
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{
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if(is_rail_x[0] || is_rail_x[1])
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if(is_rail_x_all[0] or is_rail_x_all[1])
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angle = 90;
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}
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else if(adjacencies == 2)
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if(adjacencies == 2)
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{
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if(is_rail_x[0] && is_rail_x[1])
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if(is_rail_x_all[0] && is_rail_x_all[1])
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{
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angle = 90;
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else if(is_rail_x[0] && is_rail_z[0])
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}
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if(is_rail_z_all[0] && is_rail_z_all[1])
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{
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if (n_minus_z_plus_y.getContent() == thiscontent) angle = 180;
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}
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else if(is_rail_x_all[0] && is_rail_z_all[0])
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angle = 270;
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else if(is_rail_x[0] && is_rail_z[1])
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else if(is_rail_x_all[0] && is_rail_z_all[1])
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angle = 180;
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else if(is_rail_x[1] && is_rail_z[1])
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else if(is_rail_x_all[1] && is_rail_z_all[1])
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angle = 90;
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}
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else if(adjacencies == 3)
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if(adjacencies == 3)
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{
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if(!is_rail_x[0])
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if(!is_rail_x_all[0])
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angle=0;
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if(!is_rail_x[1])
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if(!is_rail_x_all[1])
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angle=180;
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if(!is_rail_z[0])
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if(!is_rail_z_all[0])
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angle=90;
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if(!is_rail_z[1])
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if(!is_rail_z_all[1])
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angle=270;
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}
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//adjacencies 4: Crossing
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if(adjacencies == 5) //sloped
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{
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if(is_rail_z_plus_y[0])
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angle = 180;
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if(is_rail_x_plus_y[0])
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angle = 90;
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if(is_rail_x_plus_y[1])
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angle = -90;
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}
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if(angle != 0) {
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for(u16 i=0; i<4; i++)
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