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Add an [opacity:<r> texture modifier. Makes the base image transparent according to the given ratio. r must be between 0 and 255. 0 means totally transparent. 255 means totally opaque. Useful for texture overlaying.
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@ -292,6 +292,16 @@ Example:
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default_sandstone.png^[resize:16x16
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default_sandstone.png^[resize:16x16
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#### `[opacity:<r>`
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Makes the base image transparent according to the given ratio.
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r must be between 0 and 255.
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0 means totally transparent.
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255 means totally opaque.
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Example:
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default_sandstone.png^[opacity:127
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#### `[brighten`
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#### `[brighten`
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Brightens the texture.
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Brightens the texture.
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@ -1735,6 +1735,36 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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baseimg->drop();
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baseimg->drop();
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baseimg = image;
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baseimg = image;
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}
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}
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/*
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[opacity:R
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Makes the base image transparent according to the given ratio.
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R must be between 0 and 255.
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0 means totally transparent.
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255 means totally opaque.
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*/
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else if (str_starts_with(part_of_name, "[opacity:")) {
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if (baseimg == NULL) {
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errorstream << "generateImagePart(): baseimg == NULL "
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<< "for part_of_name=\"" << part_of_name
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<< "\", cancelling." << std::endl;
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return false;
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}
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Strfnd sf(part_of_name);
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sf.next(":");
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u32 ratio = mystoi(sf.next(""), 0, 255);
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core::dimension2d<u32> dim = baseimg->getDimension();
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for (u32 y = 0; y < dim.Height; y++)
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for (u32 x = 0; x < dim.Width; x++)
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{
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video::SColor c = baseimg->getPixel(x,y);
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c.setAlpha(floor((c.getAlpha() * ratio) / 255 + 0.5));
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baseimg->setPixel(x,y,c);
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}
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}
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else
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else
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{
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{
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errorstream << "generateImagePart(): Invalid "
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errorstream << "generateImagePart(): Invalid "
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