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Fix list spacing and size (again) (#10869)
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9388c23e86
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@ -35,11 +35,30 @@ local tabheaders_fs = [[
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local inv_style_fs = [[
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style_type[list;noclip=true]
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list[current_player;main;-1.125,-1.125;2,2]
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list[current_player;main;-0.75,0.75;2,2]
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real_coordinates[false]
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list[current_player;main;1.5,0;3,2]
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real_coordinates[true]
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real_coordinates[false]
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style_type[list;size=1.1;spacing=0.1]
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list[current_player;main;5,0;3,2]
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real_coordinates[true]
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style_type[list;size=.001;spacing=0]
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list[current_player;main;7,3.5;8,4]
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box[3,3.5;1,1;#000000]
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box[5,3.5;1,1;#000000]
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box[4,4.5;1,1;#000000]
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box[3,5.5;1,1;#000000]
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box[5,5.5;1,1;#000000]
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style_type[list;spacing=.25,.125;size=.75,.875]
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list[current_player;main;3,.5;3,3]
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style_type[list;spacing=0;size=1]
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list[current_player;main;.5,4;8,4]
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list[current_player;main;3,3.5;3,3]
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style_type[list;spacing=0;size=1.1]
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list[current_player;main;.5,7;8,4]
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]]
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local hypertext_basic = [[
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@ -322,8 +341,7 @@ local pages = {
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"container[0.5,1.5]" .. tabheaders_fs .. "container_end[]",
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-- Inv
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"size[12,13]real_coordinates[true]" ..
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"container[0.5,1.5]" .. inv_style_fs .. "container_end[]",
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"size[12,13]real_coordinates[true]" .. inv_style_fs,
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-- Animation
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[[
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <cstdlib>
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#include <cmath>
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#include <algorithm>
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#include <iterator>
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#include <limits>
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@ -500,37 +501,34 @@ void GUIFormSpecMenu::parseList(parserData *data, const std::string &element)
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auto style = getDefaultStyleForElement("list", spec.fname);
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v2f32 slot_scale = style.getVector2f(StyleSpec::SIZE, v2f32(0, 0));
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v2s32 slot_size(
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slot_scale.X <= 0 ? imgsize.X : slot_scale.X * imgsize.X,
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slot_scale.Y <= 0 ? imgsize.Y : slot_scale.Y * imgsize.Y
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v2f32 slot_size(
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slot_scale.X <= 0 ? imgsize.X : std::max<f32>(slot_scale.X * imgsize.X, 1),
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slot_scale.Y <= 0 ? imgsize.Y : std::max<f32>(slot_scale.Y * imgsize.Y, 1)
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);
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v2f32 slot_spacing = style.getVector2f(StyleSpec::SPACING, v2f32(-1, -1));
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if (data->real_coordinates) {
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slot_spacing.X = slot_spacing.X < 0 ? imgsize.X * 0.25f :
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imgsize.X * slot_spacing.X;
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slot_spacing.Y = slot_spacing.Y < 0 ? imgsize.Y * 0.25f :
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imgsize.Y * slot_spacing.Y;
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v2f32 default_spacing = data->real_coordinates ?
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v2f32(imgsize.X * 0.25f, imgsize.Y * 0.25f) :
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v2f32(spacing.X - imgsize.X, spacing.Y - imgsize.Y);
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slot_spacing.X += slot_size.X;
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slot_spacing.Y += slot_size.Y;
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} else {
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slot_spacing.X = slot_spacing.X < 0 ? spacing.X :
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slot_spacing.X * spacing.X;
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slot_spacing.Y = slot_spacing.Y < 0 ? spacing.Y :
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slot_spacing.Y * spacing.Y;
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}
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slot_spacing.X = slot_spacing.X < 0 ? default_spacing.X :
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imgsize.X * slot_spacing.X;
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slot_spacing.Y = slot_spacing.Y < 0 ? default_spacing.Y :
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imgsize.Y * slot_spacing.Y;
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slot_spacing += slot_size;
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v2s32 pos = data->real_coordinates ? getRealCoordinateBasePos(v_pos) :
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getElementBasePos(&v_pos);
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core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y,
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pos.X + (geom.X - 1) * slot_spacing.X + imgsize.X,
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pos.Y + (geom.Y - 1) * slot_spacing.Y + imgsize.Y);
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pos.X + (geom.X - 1) * slot_spacing.X + slot_size.X,
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pos.Y + (geom.Y - 1) * slot_spacing.Y + slot_size.Y);
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GUIInventoryList *e = new GUIInventoryList(Environment, data->current_parent,
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spec.fid, rect, m_invmgr, loc, listname, geom, start_i, slot_size,
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slot_spacing, this, data->inventorylist_options, m_font);
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spec.fid, rect, m_invmgr, loc, listname, geom, start_i,
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v2s32(slot_size.X, slot_size.Y), slot_spacing, this,
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data->inventorylist_options, m_font);
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e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
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@ -104,8 +104,6 @@ void GUIInventoryList::draw()
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&& m_invmgr->getInventory(selected_item->inventoryloc) == inv
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&& selected_item->listname == m_listname
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&& selected_item->i == item_i;
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core::rect<s32> clipped_rect(rect);
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clipped_rect.clipAgainst(AbsoluteClippingRect);
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bool hovering = m_hovered_i == item_i;
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ItemRotationKind rotation_kind = selected ? IT_ROT_SELECTED :
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(hovering ? IT_ROT_HOVERED : IT_ROT_NONE);
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