mirror of
https://github.com/minetest/minetest.git
synced 2024-11-04 14:53:45 +01:00
Make HUD status messages translatable (#5795)
* Make HUD status messages translatable * Make strings in showStatusTextSimple translatable
This commit is contained in:
parent
87c5a3fb2f
commit
f231112cc4
200
src/game.cpp
200
src/game.cpp
@ -1323,6 +1323,7 @@ protected:
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void showOverlayMessage(const char *msg, float dtime, int percent,
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void showOverlayMessage(const char *msg, float dtime, int percent,
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bool draw_clouds = true);
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bool draw_clouds = true);
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void showStatusTextSimple(const char *msg);
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static void settingChangedCallback(const std::string &setting_name, void *data);
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static void settingChangedCallback(const std::string &setting_name, void *data);
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void readSettings();
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void readSettings();
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@ -2555,25 +2556,29 @@ void Game::processKeyInput()
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float volume = g_settings->getFloat("sound_volume");
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float volume = g_settings->getFloat("sound_volume");
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if (volume < 0.001f) {
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if (volume < 0.001f) {
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g_settings->setFloat("sound_volume", 1.0f);
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g_settings->setFloat("sound_volume", 1.0f);
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m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
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showStatusTextSimple("Volume changed to 100%");
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} else {
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} else {
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g_settings->setFloat("sound_volume", 0.0f);
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g_settings->setFloat("sound_volume", 0.0f);
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m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
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showStatusTextSimple("Volume changed to 0%");
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}
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}
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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} else if (wasKeyDown(KeyType::INC_VOLUME)) {
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} else if (wasKeyDown(KeyType::INC_VOLUME)) {
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float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
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float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
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char buf[100];
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wchar_t buf[100];
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g_settings->setFloat("sound_volume", new_volume);
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g_settings->setFloat("sound_volume", new_volume);
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snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
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const wchar_t *str = wgettext("Volume changed to %d%%");
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m_statustext = narrow_to_wide(buf);
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swprintf(buf, sizeof(buf), str, myround(new_volume * 100));
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delete[] str;
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m_statustext = buf;
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
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} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
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float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
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float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
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char buf[100];
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wchar_t buf[100];
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g_settings->setFloat("sound_volume", new_volume);
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g_settings->setFloat("sound_volume", new_volume);
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snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
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const wchar_t *str = wgettext("Volume changed to %d%%");
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m_statustext = narrow_to_wide(buf);
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swprintf(buf, sizeof(buf), str, myround(new_volume * 100));
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delete[] str;
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m_statustext = buf;
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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} else if (wasKeyDown(KeyType::CINEMATIC)) {
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} else if (wasKeyDown(KeyType::CINEMATIC)) {
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toggleCinematic();
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toggleCinematic();
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@ -2731,15 +2736,20 @@ void Game::handleAndroidChatInput()
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void Game::toggleFreeMove()
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void Game::toggleFreeMove()
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{
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{
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static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
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bool free_move = !g_settings->getBool("free_move");
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bool free_move = !g_settings->getBool("free_move");
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g_settings->set("free_move", bool_to_cstr(free_move));
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g_settings->set("free_move", bool_to_cstr(free_move));
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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m_statustext = msg[free_move];
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if (free_move && !client->checkPrivilege("fly"))
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if (free_move) {
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m_statustext += L" (note: no 'fly' privilege)";
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if (client->checkPrivilege("fly")) {
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showStatusTextSimple("Fly mode enabled");
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} else {
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showStatusTextSimple("Fly mode enabled (note: no 'fly' privilege)");
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}
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} else {
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showStatusTextSimple("Fly mode disabled");
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}
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}
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}
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@ -2754,17 +2764,20 @@ void Game::toggleFreeMoveAlt()
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void Game::toggleFast()
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void Game::toggleFast()
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{
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{
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static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
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bool fast_move = !g_settings->getBool("fast_move");
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bool fast_move = !g_settings->getBool("fast_move");
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g_settings->set("fast_move", bool_to_cstr(fast_move));
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g_settings->set("fast_move", bool_to_cstr(fast_move));
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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m_statustext = msg[fast_move];
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bool has_fast_privs = client->checkPrivilege("fast");
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if (fast_move) {
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if (client->checkPrivilege("fast")) {
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if (fast_move && !has_fast_privs)
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showStatusTextSimple("Fast mode enabled");
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m_statustext += L" (note: no 'fast' privilege)";
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} else {
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showStatusTextSimple("Fast mode enabled (note: no 'fast' privilege)");
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}
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} else {
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showStatusTextSimple("Fast mode disabled");
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}
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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m_cache_hold_aux1 = fast_move && has_fast_privs;
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m_cache_hold_aux1 = fast_move && has_fast_privs;
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@ -2774,55 +2787,65 @@ void Game::toggleFast()
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void Game::toggleNoClip()
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void Game::toggleNoClip()
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{
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{
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static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
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bool noclip = !g_settings->getBool("noclip");
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bool noclip = !g_settings->getBool("noclip");
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g_settings->set("noclip", bool_to_cstr(noclip));
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g_settings->set("noclip", bool_to_cstr(noclip));
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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m_statustext = msg[noclip];
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if (noclip) {
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if (client->checkPrivilege("noclip")) {
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if (noclip && !client->checkPrivilege("noclip"))
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showStatusTextSimple("Noclip mode enabled");
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m_statustext += L" (note: no 'noclip' privilege)";
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} else {
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showStatusTextSimple("Noclip mode enabled (note: no 'noclip' privilege)");
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}
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} else {
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showStatusTextSimple("Noclip mode disabled");
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}
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}
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}
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void Game::toggleCinematic()
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void Game::toggleCinematic()
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{
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{
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static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
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bool cinematic = !g_settings->getBool("cinematic");
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bool cinematic = !g_settings->getBool("cinematic");
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g_settings->set("cinematic", bool_to_cstr(cinematic));
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g_settings->set("cinematic", bool_to_cstr(cinematic));
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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m_statustext = msg[cinematic];
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if (cinematic)
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showStatusTextSimple("Cinematic mode enabled");
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else
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showStatusTextSimple("Cinematic mode disabled");
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}
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}
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// Autoforward by toggling continuous forward.
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// Autoforward by toggling continuous forward.
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void Game::toggleAutoforward()
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void Game::toggleAutoforward()
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{
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{
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static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" };
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bool autorun_enabled = !g_settings->getBool("continuous_forward");
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bool autoforward_enabled = !g_settings->getBool("continuous_forward");
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g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
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g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled));
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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m_statustext = msg[autoforward_enabled ? 1 : 0];
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if (autorun_enabled)
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showStatusTextSimple("Automatic forwards enabled");
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else
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showStatusTextSimple("Automatic forwards disabled");
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}
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}
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void Game::toggleChat()
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void Game::toggleChat()
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{
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{
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static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
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flags.show_chat = !flags.show_chat;
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flags.show_chat = !flags.show_chat;
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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m_statustext = msg[flags.show_chat];
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if (flags.show_chat)
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showStatusTextSimple("Chat shown");
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else
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showStatusTextSimple("Chat hidden");
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}
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}
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void Game::toggleHud()
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void Game::toggleHud()
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{
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{
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static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
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flags.show_hud = !flags.show_hud;
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flags.show_hud = !flags.show_hud;
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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m_statustext = msg[flags.show_hud];
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if (flags.show_hud)
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showStatusTextSimple("HUD shown");
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else
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showStatusTextSimple("HUD hidden");
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}
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}
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void Game::toggleMinimap(bool shift_pressed)
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void Game::toggleMinimap(bool shift_pressed)
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@ -2849,28 +2872,30 @@ void Game::toggleMinimap(bool shift_pressed)
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flags.show_minimap = true;
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flags.show_minimap = true;
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switch (mode) {
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switch (mode) {
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case MINIMAP_MODE_SURFACEx1:
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case MINIMAP_MODE_SURFACEx1:
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m_statustext = L"Minimap in surface mode, Zoom x1";
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showStatusTextSimple("Minimap in surface mode, Zoom x1");
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break;
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break;
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case MINIMAP_MODE_SURFACEx2:
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case MINIMAP_MODE_SURFACEx2:
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m_statustext = L"Minimap in surface mode, Zoom x2";
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showStatusTextSimple("Minimap in surface mode, Zoom x2");
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break;
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break;
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case MINIMAP_MODE_SURFACEx4:
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case MINIMAP_MODE_SURFACEx4:
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m_statustext = L"Minimap in surface mode, Zoom x4";
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showStatusTextSimple("Minimap in surface mode, Zoom x4");
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break;
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break;
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case MINIMAP_MODE_RADARx1:
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case MINIMAP_MODE_RADARx1:
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m_statustext = L"Minimap in radar mode, Zoom x1";
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showStatusTextSimple("Minimap in radar mode, Zoom x1");
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break;
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break;
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case MINIMAP_MODE_RADARx2:
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case MINIMAP_MODE_RADARx2:
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m_statustext = L"Minimap in radar mode, Zoom x2";
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showStatusTextSimple("Minimap in radar mode, Zoom x2");
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break;
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break;
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case MINIMAP_MODE_RADARx4:
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case MINIMAP_MODE_RADARx4:
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m_statustext = L"Minimap in radar mode, Zoom x4";
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showStatusTextSimple("Minimap in radar mode, Zoom x4");
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break;
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break;
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default:
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default:
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mode = MINIMAP_MODE_OFF;
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mode = MINIMAP_MODE_OFF;
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flags.show_minimap = false;
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flags.show_minimap = false;
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m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
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if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
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L"Minimap hidden" : L"Minimap disabled by server";
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showStatusTextSimple("Minimap hidden");
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else
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showStatusTextSimple("Minimap disabled by server");
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}
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}
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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@ -2879,11 +2904,12 @@ void Game::toggleMinimap(bool shift_pressed)
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void Game::toggleFog()
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void Game::toggleFog()
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{
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{
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static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
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flags.force_fog_off = !flags.force_fog_off;
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flags.force_fog_off = !flags.force_fog_off;
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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m_statustext = msg[flags.force_fog_off];
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if (flags.force_fog_off)
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showStatusTextSimple("Fog disabled");
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else
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showStatusTextSimple("Fog enabled");
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}
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}
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@ -2897,22 +2923,22 @@ void Game::toggleDebug()
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flags.show_debug = true;
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flags.show_debug = true;
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flags.show_profiler_graph = false;
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flags.show_profiler_graph = false;
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draw_control->show_wireframe = false;
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draw_control->show_wireframe = false;
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m_statustext = L"Debug info shown";
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showStatusTextSimple("Debug info shown");
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} else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
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} else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
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flags.show_profiler_graph = true;
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flags.show_profiler_graph = true;
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m_statustext = L"Profiler graph shown";
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showStatusTextSimple("Profiler graph shown");
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} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
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} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
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flags.show_profiler_graph = false;
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flags.show_profiler_graph = false;
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draw_control->show_wireframe = true;
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draw_control->show_wireframe = true;
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m_statustext = L"Wireframe shown";
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showStatusTextSimple("Wireframe shown");
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} else {
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} else {
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flags.show_debug = false;
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flags.show_debug = false;
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flags.show_profiler_graph = false;
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flags.show_profiler_graph = false;
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draw_control->show_wireframe = false;
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draw_control->show_wireframe = false;
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if (client->checkPrivilege("debug")) {
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if (client->checkPrivilege("debug")) {
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m_statustext = L"Debug info, profiler graph, and wireframe hidden";
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showStatusTextSimple("Debug info, profiler graph, and wireframe hidden");
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} else {
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} else {
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m_statustext = L"Debug info and profiler graph hidden";
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showStatusTextSimple("Debug info and profiler graph hidden");
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}
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}
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}
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}
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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@ -2921,14 +2947,12 @@ void Game::toggleDebug()
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void Game::toggleUpdateCamera()
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void Game::toggleUpdateCamera()
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{
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{
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static const wchar_t *msg[] = {
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L"Camera update enabled",
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L"Camera update disabled"
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};
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flags.disable_camera_update = !flags.disable_camera_update;
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flags.disable_camera_update = !flags.disable_camera_update;
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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m_statustext = msg[flags.disable_camera_update];
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if (flags.disable_camera_update)
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showStatusTextSimple("Camera update disabled");
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else
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showStatusTextSimple("Camera update enabled");
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}
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}
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@ -2942,12 +2966,15 @@ void Game::toggleProfiler()
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runData.profiler_max_page, driver->getScreenSize().Height);
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runData.profiler_max_page, driver->getScreenSize().Height);
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if (runData.profiler_current_page != 0) {
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if (runData.profiler_current_page != 0) {
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std::wstringstream sstr;
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wchar_t buf[255];
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sstr << "Profiler shown (page " << runData.profiler_current_page
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const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
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<< " of " << runData.profiler_max_page << ")";
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swprintf(buf, sizeof(buf), str,
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m_statustext = sstr.str();
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runData.profiler_current_page,
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runData.profiler_max_page);
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delete[] str;
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m_statustext = buf;
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} else {
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} else {
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m_statustext = L"Profiler hidden";
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showStatusTextSimple("Profiler hidden");
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}
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}
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runData.statustext_time = 0;
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runData.statustext_time = 0;
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}
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}
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@ -2958,13 +2985,20 @@ void Game::increaseViewRange()
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s16 range = g_settings->getS16("viewing_range");
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s16 range = g_settings->getS16("viewing_range");
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s16 range_new = range + 10;
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s16 range_new = range + 10;
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wchar_t buf[255];
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const wchar_t *str;
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if (range_new > 4000) {
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if (range_new > 4000) {
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range_new = 4000;
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range_new = 4000;
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||||||
m_statustext = utf8_to_wide("Viewing range is at maximum: "
|
str = wgettext("Viewing range is at maximum: %d");
|
||||||
+ itos(range_new));
|
swprintf(buf, sizeof(buf), str, range_new);
|
||||||
|
delete[] str;
|
||||||
|
m_statustext = buf;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
m_statustext = utf8_to_wide("Viewing range changed to "
|
str = wgettext("Viewing range changed to %d");
|
||||||
+ itos(range_new));
|
swprintf(buf, sizeof(buf), str, range_new);
|
||||||
|
delete[] str;
|
||||||
|
m_statustext = buf;
|
||||||
}
|
}
|
||||||
g_settings->set("viewing_range", itos(range_new));
|
g_settings->set("viewing_range", itos(range_new));
|
||||||
runData.statustext_time = 0;
|
runData.statustext_time = 0;
|
||||||
@ -2976,13 +3010,19 @@ void Game::decreaseViewRange()
|
|||||||
s16 range = g_settings->getS16("viewing_range");
|
s16 range = g_settings->getS16("viewing_range");
|
||||||
s16 range_new = range - 10;
|
s16 range_new = range - 10;
|
||||||
|
|
||||||
|
wchar_t buf[255];
|
||||||
|
const wchar_t *str;
|
||||||
if (range_new < 20) {
|
if (range_new < 20) {
|
||||||
range_new = 20;
|
range_new = 20;
|
||||||
m_statustext = utf8_to_wide("Viewing range is at minimum: "
|
str = wgettext("Viewing range is at minimum: %d");
|
||||||
+ itos(range_new));
|
swprintf(buf, sizeof(buf), str, range_new);
|
||||||
|
delete[] str;
|
||||||
|
m_statustext = buf;
|
||||||
} else {
|
} else {
|
||||||
m_statustext = utf8_to_wide("Viewing range changed to "
|
str = wgettext("Viewing range changed to %d");
|
||||||
+ itos(range_new));
|
swprintf(buf, sizeof(buf), str, range_new);
|
||||||
|
delete[] str;
|
||||||
|
m_statustext = buf;
|
||||||
}
|
}
|
||||||
g_settings->set("viewing_range", itos(range_new));
|
g_settings->set("viewing_range", itos(range_new));
|
||||||
runData.statustext_time = 0;
|
runData.statustext_time = 0;
|
||||||
@ -2991,15 +3031,12 @@ void Game::decreaseViewRange()
|
|||||||
|
|
||||||
void Game::toggleFullViewRange()
|
void Game::toggleFullViewRange()
|
||||||
{
|
{
|
||||||
static const wchar_t *msg[] = {
|
|
||||||
L"Normal view range",
|
|
||||||
L"Infinite view range"
|
|
||||||
};
|
|
||||||
|
|
||||||
draw_control->range_all = !draw_control->range_all;
|
draw_control->range_all = !draw_control->range_all;
|
||||||
infostream << msg[draw_control->range_all] << std::endl;
|
|
||||||
m_statustext = msg[draw_control->range_all];
|
|
||||||
runData.statustext_time = 0;
|
runData.statustext_time = 0;
|
||||||
|
if (draw_control->range_all)
|
||||||
|
showStatusTextSimple("Enabled unlimited viewing range");
|
||||||
|
else
|
||||||
|
showStatusTextSimple("Disabled unlimited viewing range");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -4558,6 +4595,13 @@ void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool dr
|
|||||||
delete[] wmsg;
|
delete[] wmsg;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Game::showStatusTextSimple(const char *msg)
|
||||||
|
{
|
||||||
|
const wchar_t *wmsg = wgettext(msg);
|
||||||
|
m_statustext = wmsg;
|
||||||
|
delete[] wmsg;
|
||||||
|
}
|
||||||
|
|
||||||
void Game::settingChangedCallback(const std::string &setting_name, void *data)
|
void Game::settingChangedCallback(const std::string &setting_name, void *data)
|
||||||
{
|
{
|
||||||
((Game *)data)->readSettings();
|
((Game *)data)->readSettings();
|
||||||
|
@ -57,6 +57,7 @@ xgettext --package-name=minetest \
|
|||||||
--keyword=fgettext_ne \
|
--keyword=fgettext_ne \
|
||||||
--keyword=strgettext \
|
--keyword=strgettext \
|
||||||
--keyword=wstrgettext \
|
--keyword=wstrgettext \
|
||||||
|
--keyword=showStatusTextSimple \
|
||||||
--output $potfile \
|
--output $potfile \
|
||||||
--from-code=utf-8 \
|
--from-code=utf-8 \
|
||||||
`find src/ -name '*.cpp' -o -name '*.h'` \
|
`find src/ -name '*.cpp' -o -name '*.h'` \
|
||||||
|
Loading…
Reference in New Issue
Block a user