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add EnvRef:get_node_or_nil()
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@ -2308,6 +2308,29 @@ private:
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return 1;
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}
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// EnvRef:get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node_or_nil(lua_State *L)
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{
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//infostream<<"EnvRef::l_get_node()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3s16 pos = readpos(L, 2);
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// Do it
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try{
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MapNode n = env->getMap().getNode(pos);
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// Return node
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pushnode(L, n, env->getGameDef()->ndef());
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return 1;
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} catch(InvalidPositionException &e)
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{
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lua_pushnil(L);
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return 1;
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}
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}
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// EnvRef:add_luaentity(pos, entityname)
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// pos = {x=num, y=num, z=num}
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static int l_add_luaentity(lua_State *L)
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@ -2476,6 +2499,7 @@ const luaL_reg EnvRef::methods[] = {
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method(EnvRef, add_node),
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method(EnvRef, remove_node),
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method(EnvRef, get_node),
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method(EnvRef, get_node_or_nil),
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method(EnvRef, add_luaentity),
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method(EnvRef, add_item),
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method(EnvRef, add_rat),
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