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Properly handle mod-errors in on_shutdown
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parent
3e5bce2251
commit
f27cf47779
@ -1300,7 +1300,8 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
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return false;
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}
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server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
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server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr,
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false, nullptr, error_message);
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server->start();
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return true;
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@ -213,7 +213,8 @@ Server::Server(
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bool simple_singleplayer_mode,
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Address bind_addr,
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bool dedicated,
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ChatInterface *iface
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ChatInterface *iface,
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std::string *on_shutdown_errmsg
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):
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m_bind_addr(bind_addr),
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m_path_world(path_world),
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@ -232,6 +233,7 @@ Server::Server(
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m_thread(new ServerThread(this)),
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m_clients(m_con),
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m_admin_chat(iface),
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m_on_shutdown_errmsg(on_shutdown_errmsg),
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m_modchannel_mgr(new ModChannelMgr())
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{
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if (m_path_world.empty())
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@ -314,7 +316,18 @@ Server::~Server()
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// Execute script shutdown hooks
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infostream << "Executing shutdown hooks" << std::endl;
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try {
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m_script->on_shutdown();
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} catch (ModError &e) {
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errorstream << "ModError: " << e.what() << std::endl;
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if (m_on_shutdown_errmsg) {
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if (m_on_shutdown_errmsg->empty()) {
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*m_on_shutdown_errmsg = std::string("ModError: ") + e.what();
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} else {
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*m_on_shutdown_errmsg += std::string("\nModError: ") + e.what();
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}
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}
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}
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infostream << "Server: Saving environment metadata" << std::endl;
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m_env->saveMeta();
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@ -131,7 +131,8 @@ public:
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bool simple_singleplayer_mode,
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Address bind_addr,
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bool dedicated,
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ChatInterface *iface = nullptr
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ChatInterface *iface = nullptr,
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std::string *on_shutdown_errmsg = nullptr
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);
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~Server();
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DISABLE_CLASS_COPY(Server);
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@ -596,6 +597,10 @@ private:
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ChatInterface *m_admin_chat;
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std::string m_admin_nick;
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// if a mod-error occurs in the on_shutdown callback, the error message will
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// be written into this
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std::string *const m_on_shutdown_errmsg;
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/*
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Map edit event queue. Automatically receives all map edits.
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The constructor of this class registers us to receive them through
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