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Inventory: Make addList() consistent (#11382)
Fixes list clearing for inv:set_list() using same size, since 2db6b07. addList() now clears the list in all cases. Use setSize() to resize without clearing.
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@ -938,19 +938,16 @@ void Inventory::deSerialize(std::istream &is)
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InventoryList * Inventory::addList(const std::string &name, u32 size)
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{
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setModified();
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// Remove existing lists
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s32 i = getListIndex(name);
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if(i != -1)
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{
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if(m_lists[i]->getSize() != size)
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{
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delete m_lists[i];
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m_lists[i] = new InventoryList(name, size, m_itemdef);
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m_lists[i]->setModified();
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}
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if (i != -1) {
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delete m_lists[i];
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m_lists[i] = new InventoryList(name, size, m_itemdef);
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m_lists[i]->setModified();
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return m_lists[i];
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}
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//don't create list with invalid name
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if (name.find(' ') != std::string::npos)
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return nullptr;
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@ -298,7 +298,7 @@ public:
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void serialize(std::ostream &os, bool incremental = false) const;
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void deSerialize(std::istream &is);
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// Adds a new list or clears and resizes an existing one
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// Creates a new list if none exists or truncates existing lists
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InventoryList * addList(const std::string &name, u32 size);
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InventoryList * getList(const std::string &name);
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const InventoryList * getList(const std::string &name) const;
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@ -1359,9 +1359,9 @@ void read_inventory_list(lua_State *L, int tableindex,
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// Get Lua-specified items to insert into the list
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std::vector<ItemStack> items = read_items(L, tableindex,srv);
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size_t listsize = (forcesize > 0) ? forcesize : items.size();
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size_t listsize = (forcesize >= 0) ? forcesize : items.size();
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// Create or clear list
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// Create or resize/clear list
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InventoryList *invlist = inv->addList(name, listsize);
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if (!invlist) {
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luaL_error(L, "inventory list: cannot create list named '%s'", name);
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