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Use proper alpha blit in some more texture modifiers
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parent
8887105ffd
commit
f3630e95d6
10
src/tile.cpp
10
src/tile.cpp
@ -1200,10 +1200,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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// Position to copy the blitted from in the blitted image
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core::position2d<s32> pos_from(0,0);
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// Blit
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image->copyToWithAlpha(baseimg, pos_to,
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/*image->copyToWithAlpha(baseimg, pos_to,
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core::rect<s32>(pos_from, dim),
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video::SColor(255,255,255,255),
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NULL);
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NULL);*/
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blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
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// Drop image
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image->drop();
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}
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@ -1368,10 +1369,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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driver->createImage(video::ECF_A8R8G8B8, dim);
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img->copyTo(img2);
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img->drop();
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img2->copyToWithAlpha(baseimg, pos_base,
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/*img2->copyToWithAlpha(baseimg, pos_base,
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core::rect<s32>(v2s32(0,0), dim),
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video::SColor(255,255,255,255),
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NULL);
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NULL);*/
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blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
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img2->drop();
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}
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else
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