mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early
This commit is contained in:
parent
ed2c8ba9c5
commit
f383766dbf
@ -756,6 +756,7 @@ void GenericCAO::removeFromScene(bool permanent)
|
||||
if(m_animated_meshnode)
|
||||
{
|
||||
m_animated_meshnode->remove();
|
||||
m_animated_meshnode->drop();
|
||||
m_animated_meshnode = NULL;
|
||||
}
|
||||
if(m_spritenode)
|
||||
@ -879,6 +880,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
if(mesh)
|
||||
{
|
||||
m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
|
||||
m_animated_meshnode->grab();
|
||||
mesh->drop(); // The scene node took hold of it
|
||||
m_animated_meshnode->animateJoints(); // Needed for some animations
|
||||
m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,
|
||||
|
Loading…
Reference in New Issue
Block a user