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Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early
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@ -756,6 +756,7 @@ void GenericCAO::removeFromScene(bool permanent)
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if(m_animated_meshnode)
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{
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m_animated_meshnode->remove();
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m_animated_meshnode->drop();
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m_animated_meshnode = NULL;
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}
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if(m_spritenode)
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@ -879,6 +880,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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if(mesh)
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{
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m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
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m_animated_meshnode->grab();
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mesh->drop(); // The scene node took hold of it
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m_animated_meshnode->animateJoints(); // Needed for some animations
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m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,
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