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Smoothed yaw rotation for objects (#6825)
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@ -53,24 +53,24 @@ struct ToolCapabilities;
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std::unordered_map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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void SmoothTranslator::init(v3f vect)
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template<typename T>
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void SmoothTranslator<T>::init(T current)
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{
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vect_old = vect;
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vect_show = vect;
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vect_aim = vect;
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anim_counter = 0;
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val_old = current;
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val_current = current;
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val_target = current;
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anim_time = 0;
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anim_time_counter = 0;
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aim_is_end = true;
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}
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void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_interval)
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template<typename T>
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void SmoothTranslator<T>::update(T new_target, bool is_end_position, float update_interval)
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{
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aim_is_end = is_end_position;
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vect_old = vect_show;
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vect_aim = vect_new;
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if(update_interval > 0)
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{
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val_old = val_current;
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val_target = new_target;
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if (update_interval > 0) {
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anim_time = update_interval;
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} else {
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if (anim_time < 0.001 || anim_time > 1.0)
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@ -79,25 +79,39 @@ void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_i
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anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
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}
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anim_time_counter = 0;
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anim_counter = 0;
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}
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void SmoothTranslator::translate(f32 dtime)
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template<typename T>
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void SmoothTranslator<T>::translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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anim_counter = anim_counter + dtime;
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v3f vect_move = vect_aim - vect_old;
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T val_diff = val_target - val_old;
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f32 moveratio = 1.0;
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if (anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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f32 move_end = aim_is_end ? 1.0 : 1.5;
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// Move a bit less than should, to avoid oscillation
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moveratio = moveratio * 0.8;
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float move_end = 1.5;
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if(aim_is_end)
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move_end = 1.0;
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if(moveratio > move_end)
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moveratio = move_end;
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vect_show = vect_old + vect_move * moveratio;
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moveratio = std::min(moveratio * 0.8f, move_end);
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val_current = val_old + val_diff * moveratio;
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}
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void SmoothTranslatorWrapped::translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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f32 val_diff = std::abs(val_target - val_old);
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if (val_diff > 180.f)
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val_diff = 360.f - val_diff;
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f32 moveratio = 1.0;
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if (anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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f32 move_end = aim_is_end ? 1.0 : 1.5;
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// Move a bit less than should, to avoid oscillation
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moveratio = std::min(moveratio * 0.8f, move_end);
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wrappedApproachShortest(val_current, val_target,
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val_diff * moveratio, 360.f);
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}
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/*
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@ -331,7 +345,9 @@ void GenericCAO::processInitData(const std::string &data)
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processMessage(message);
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}
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m_yaw = wrapDegrees_0_360(m_yaw);
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pos_translator.init(m_position);
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yaw_translator.init(m_yaw);
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updateNodePos();
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}
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@ -359,7 +375,7 @@ v3f GenericCAO::getPosition()
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return m_position;
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}
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return pos_translator.vect_show;
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return pos_translator.val_current;
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}
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const bool GenericCAO::isImmortal()
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@ -717,10 +733,10 @@ void GenericCAO::updateNodePos()
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if (node) {
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v3s16 camera_offset = m_env->getCameraOffset();
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node->setPosition(pos_translator.vect_show - intToFloat(camera_offset, BS));
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node->setPosition(pos_translator.val_current - intToFloat(camera_offset, BS));
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if (node != m_spritenode) { // rotate if not a sprite
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v3f rot = node->getRotation();
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rot.Y = -m_yaw;
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rot.Y = m_is_local_player ? -m_yaw : -yaw_translator.val_current;
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node->setRotation(rot);
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}
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}
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@ -735,10 +751,11 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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int old_anim = player->last_animation;
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float old_anim_speed = player->last_animation_speed;
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m_position = player->getPosition();
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m_yaw = wrapDegrees_0_360(player->getYaw());
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m_velocity = v3f(0,0,0);
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m_acceleration = v3f(0,0,0);
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pos_translator.vect_show = m_position;
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m_yaw = player->getYaw();
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pos_translator.val_current = m_position;
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yaw_translator.val_current = m_yaw;
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const PlayerControl &controls = player->getPlayerControl();
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bool walking = false;
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@ -841,7 +858,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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m_position = getPosition();
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m_velocity = v3f(0,0,0);
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m_acceleration = v3f(0,0,0);
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pos_translator.vect_show = m_position;
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pos_translator.val_current = m_position;
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if(m_is_local_player) // Update local player attachment position
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{
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@ -850,7 +867,8 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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m_env->getLocalPlayer()->parent = getParent();
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}
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} else {
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v3f lastpos = pos_translator.vect_show;
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yaw_translator.translate(dtime);
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v3f lastpos = pos_translator.val_current;
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if(m_prop.physical)
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{
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@ -882,7 +900,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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updateNodePos();
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}
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float moved = lastpos.getDistanceFrom(pos_translator.vect_show);
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float moved = lastpos.getDistanceFrom(pos_translator.val_current);
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m_step_distance_counter += moved;
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if (m_step_distance_counter > 1.5f * BS) {
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m_step_distance_counter = 0.0f;
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@ -921,6 +939,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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}
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if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) {
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m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
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yaw_translator.val_current = m_yaw;
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updateNodePos();
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}
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@ -931,14 +950,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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+ m_prop.automatic_face_movement_dir_offset;
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float max_rotation_delta =
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dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
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float delta = wrapDegrees_0_360(target_yaw - m_yaw);
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if (delta > max_rotation_delta && 360 - delta > max_rotation_delta) {
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m_yaw += (delta < 180) ? max_rotation_delta : -max_rotation_delta;
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m_yaw = wrapDegrees_0_360(m_yaw);
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} else {
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m_yaw = target_yaw;
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}
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wrappedApproachShortest(m_yaw, target_yaw, max_rotation_delta, 360.f);
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yaw_translator.val_current = m_yaw;
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updateNodePos();
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}
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}
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@ -1304,6 +1318,7 @@ void GenericCAO::processMessage(const std::string &data)
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m_yaw = readF1000(is);
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else
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readF1000(is);
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m_yaw = wrapDegrees_0_360(m_yaw);
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bool do_interpolate = readU8(is);
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bool is_end_position = readU8(is);
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float update_interval = readF1000(is);
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@ -1323,6 +1338,7 @@ void GenericCAO::processMessage(const std::string &data)
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} else {
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pos_translator.init(m_position);
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}
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yaw_translator.update(m_yaw, false, update_interval);
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updateNodePos();
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} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
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std::string mod = deSerializeString(is);
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@ -34,25 +34,31 @@ struct Nametag;
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SmoothTranslator
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*/
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template<typename T>
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struct SmoothTranslator
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{
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v3f vect_old;
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v3f vect_show;
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v3f vect_aim;
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f32 anim_counter = 0;
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T val_old;
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T val_current;
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T val_target;
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f32 anim_time = 0;
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f32 anim_time_counter = 0;
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bool aim_is_end = true;
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SmoothTranslator() = default;
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void init(v3f vect);
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void init(T current);
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void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
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void update(T new_target, bool is_end_position = false,
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float update_interval = -1);
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void translate(f32 dtime);
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};
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struct SmoothTranslatorWrapped : SmoothTranslator<f32>
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{
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void translate(f32 dtime);
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};
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class GenericCAO : public ClientActiveObject
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{
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private:
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@ -76,7 +82,8 @@ private:
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v3f m_acceleration;
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float m_yaw = 0.0f;
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s16 m_hp = 1;
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SmoothTranslator pos_translator;
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SmoothTranslator<v3f> pos_translator;
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SmoothTranslatorWrapped yaw_translator;
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// Spritesheet/animation stuff
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v2f m_tx_size = v2f(1,1);
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v2s16 m_tx_basepos;
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@ -443,14 +443,9 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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+ m_prop.automatic_face_movement_dir_offset;
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float max_rotation_delta =
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dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
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float delta = wrapDegrees_0_360(target_yaw - m_yaw);
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if (delta > max_rotation_delta && 360 - delta > max_rotation_delta) {
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m_yaw += (delta < 180) ? max_rotation_delta : -max_rotation_delta;
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m_yaw = wrapDegrees_0_360(m_yaw);
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} else {
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m_yaw = target_yaw;
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}
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wrappedApproachShortest(m_yaw, target_yaw, max_rotation_delta, 360.f);
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}
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}
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@ -376,3 +376,22 @@ inline u32 npot2(u32 orig) {
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orig |= orig >> 16;
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return orig + 1;
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}
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// Gradual steps towards the target value in a wrapped (circular) system
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// using the shorter of both ways
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template<typename T>
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inline void wrappedApproachShortest(T ¤t, const T target, const T stepsize,
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const T maximum)
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{
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T delta = target - current;
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if (delta < 0)
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delta += maximum;
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if (delta > stepsize && maximum - delta > stepsize) {
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current += (delta < maximum / 2) ? stepsize : -stepsize;
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if (current >= maximum)
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current -= maximum;
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} else {
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current = target;
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}
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}
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