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Add a short_description to be used by mods (#8980)
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@ -118,6 +118,12 @@ function core.register_item(name, itemdef)
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end
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itemdef.name = name
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-- default description to item name
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itemdef.description = itemdef.description or name
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-- default short_description to first line of description
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itemdef.short_description = itemdef.short_description or
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itemdef.description:gsub("\n.*","")
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-- Apply defaults and add to registered_* table
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if itemdef.type == "node" then
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-- Use the nodebox as selection box if it's not set manually
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@ -2054,6 +2054,8 @@ Some of the values in the key-value store are handled specially:
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* `description`: Set the item stack's description. Defaults to
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`idef.description`.
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* `short_description`: Set the item stack's short description. Defaults
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to `idef.short_description`.
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* `color`: A `ColorString`, which sets the stack's color.
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* `palette_index`: If the item has a palette, this is used to get the
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current color from the palette.
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@ -5994,6 +5996,8 @@ an itemstring, a table or `nil`.
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stack).
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* `set_metadata(metadata)`: (DEPRECATED) Returns true.
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* `get_description()`: returns the description shown in inventory list tooltips.
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* `get_short_description()`: returns the short description.
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* Unlike the description, this does not include new lines.
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* `clear()`: removes all items from the stack, making it empty.
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* `replace(item)`: replace the contents of this stack.
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* `item` can also be an itemstring or table.
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@ -7096,6 +7100,12 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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{
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description = "Steel Axe",
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-- Can contain new lines. "\n" has to be used as new line character.
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-- Defaults to the item's name.
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short_description = "Steel Axe",
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-- Must not contain new lines.
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-- Defaults to the first line of description.
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groups = {},
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-- key = name, value = rating; rating = 1..3.
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@ -5,10 +5,12 @@ dofile(modpath .. "/random.lua")
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dofile(modpath .. "/player.lua")
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dofile(modpath .. "/crafting_prepare.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/itemdescription.lua")
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if minetest.settings:get_bool("devtest_unittests_autostart", false) then
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unittests.test_random()
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unittests.test_crafting()
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unittests.test_short_desc()
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minetest.register_on_joinplayer(function(player)
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unittests.test_player(player)
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end)
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44
games/devtest/mods/unittests/itemdescription.lua
Normal file
44
games/devtest/mods/unittests/itemdescription.lua
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@ -0,0 +1,44 @@
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local full_description = "Colorful Pickaxe\nThe best pick."
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minetest.register_tool("unittests:colorful_pick", {
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description = full_description,
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inventory_image = "basetools_mesepick.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=3,
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groupcaps={
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cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
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crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
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snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}
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},
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damage_groups = {fleshy=4},
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},
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})
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minetest.register_chatcommand("item_description", {
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param = "",
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description = "Show the short and full description of the wielded item.",
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func = function(name)
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local player = minetest.get_player_by_name(name)
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local item = player:get_wielded_item()
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return true, string.format("short_description: %s\ndescription: %s",
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item:get_short_description(), item:get_description())
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end
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})
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function unittests.test_short_desc()
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local stack = ItemStack("unittests:colorful_pick")
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assert(stack:get_short_description() == "Colorful Pickaxe")
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assert(stack:get_short_description() == minetest.registered_items["unittests:colorful_pick"].short_description)
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assert(stack:get_description() == full_description)
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assert(stack:get_description() == minetest.registered_items["unittests:colorful_pick"].description)
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stack:get_meta():set_string("description", "Hello World")
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assert(stack:get_short_description() == "Colorful Pickaxe")
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assert(stack:get_description() == "Hello World")
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stack:get_meta():set_string("short_description", "Foo Bar")
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assert(stack:get_short_description() == "Foo Bar")
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assert(stack:get_description() == "Hello World")
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return true
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end
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@ -258,6 +258,20 @@ std::string ItemStack::getDescription(IItemDefManager *itemdef) const
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return desc.empty() ? name : desc;
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}
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std::string ItemStack::getShortDescription(IItemDefManager *itemdef) const
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{
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std::string desc = metadata.getString("short_description");
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if (desc.empty())
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desc = getDefinition(itemdef).short_description;
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if (!desc.empty())
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return desc;
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// no short_description because of old server version or modified builtin
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// return first line of description
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std::stringstream sstr(getDescription(itemdef));
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std::getline(sstr, desc, '\n');
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return desc;
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}
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ItemStack ItemStack::addItem(ItemStack newitem, IItemDefManager *itemdef)
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{
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@ -49,6 +49,7 @@ struct ItemStack
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std::string getItemString(bool include_meta = true) const;
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// Returns the tooltip
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std::string getDescription(IItemDefManager *itemdef) const;
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std::string getShortDescription(IItemDefManager *itemdef) const;
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/*
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Quantity methods
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@ -62,6 +62,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
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type = def.type;
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name = def.name;
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description = def.description;
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short_description = def.short_description;
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inventory_image = def.inventory_image;
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inventory_overlay = def.inventory_overlay;
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wield_image = def.wield_image;
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@ -102,6 +103,7 @@ void ItemDefinition::reset()
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type = ITEM_NONE;
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name = "";
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description = "";
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short_description = "";
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inventory_image = "";
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inventory_overlay = "";
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wield_image = "";
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@ -162,6 +164,8 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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writeARGB8(os, color);
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os << serializeString16(inventory_overlay);
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os << serializeString16(wield_overlay);
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os << serializeString16(short_description);
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}
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void ItemDefinition::deSerialize(std::istream &is)
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@ -213,8 +217,9 @@ void ItemDefinition::deSerialize(std::istream &is)
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// If you add anything here, insert it primarily inside the try-catch
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// block to not need to increase the version.
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//try {
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//} catch(SerializationError &e) {};
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try {
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short_description = deSerializeString16(is);
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} catch(SerializationError &e) {};
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}
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@ -56,6 +56,7 @@ struct ItemDefinition
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ItemType type;
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std::string name; // "" = hand
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std::string description; // Shown in tooltip.
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std::string short_description;
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/*
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Visual properties
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@ -56,6 +56,7 @@ void read_item_definition(lua_State* L, int index,
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es_ItemType, ITEM_NONE);
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getstringfield(L, index, "name", def.name);
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getstringfield(L, index, "description", def.description);
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getstringfield(L, index, "short_description", def.short_description);
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getstringfield(L, index, "inventory_image", def.inventory_image);
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getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
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getstringfield(L, index, "wield_image", def.wield_image);
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@ -142,6 +143,8 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
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lua_setfield(L, -2, "name");
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lua_pushstring(L, i.description.c_str());
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lua_setfield(L, -2, "description");
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lua_pushstring(L, i.short_description.c_str());
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lua_setfield(L, -2, "short_description");
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lua_pushstring(L, type.c_str());
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lua_setfield(L, -2, "type");
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lua_pushstring(L, i.inventory_image.c_str());
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@ -193,6 +193,16 @@ int LuaItemStack::l_get_description(lua_State *L)
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return 1;
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}
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// get_short_description(self)
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int LuaItemStack::l_get_short_description(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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std::string desc = o->m_stack.getShortDescription(getGameDef(L)->idef());
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lua_pushstring(L, desc.c_str());
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return 1;
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}
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// clear(self) -> true
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int LuaItemStack::l_clear(lua_State *L)
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{
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@ -493,6 +503,7 @@ const luaL_Reg LuaItemStack::methods[] = {
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luamethod(LuaItemStack, get_metadata),
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luamethod(LuaItemStack, set_metadata),
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luamethod(LuaItemStack, get_description),
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luamethod(LuaItemStack, get_short_description),
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luamethod(LuaItemStack, clear),
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luamethod(LuaItemStack, replace),
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luamethod(LuaItemStack, to_string),
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@ -72,6 +72,9 @@ private:
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// get_description(self)
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static int l_get_description(lua_State *L);
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// get_short_description(self)
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static int l_get_short_description(lua_State *L);
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// clear(self) -> true
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static int l_clear(lua_State *L);
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