Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the client.

This commit is contained in:
Lars 2020-10-13 12:38:34 -07:00 committed by lhofhansl
parent 2f871e3b49
commit f43d1cfa81
2 changed files with 1 additions and 18 deletions

@ -99,7 +99,6 @@ void RemoteClient::GetNextBlocks (
{
// Increment timers
m_nothing_to_send_pause_timer -= dtime;
m_nearest_unsent_reset_timer += dtime;
if (m_nothing_to_send_pause_timer >= 0)
return;
@ -154,14 +153,6 @@ void RemoteClient::GetNextBlocks (
/*infostream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
// Reset periodically to workaround for some bugs or stuff
if (m_nearest_unsent_reset_timer > 20.0f) {
m_nearest_unsent_reset_timer = 0.0f;
m_nearest_unsent_d = 0;
//infostream<<"Resetting m_nearest_unsent_d for "
// <<server->getPlayerName(peer_id)<<std::endl;
}
//s16 last_nearest_unsent_d = m_nearest_unsent_d;
s16 d_start = m_nearest_unsent_d;
@ -212,16 +203,9 @@ void RemoteClient::GetNextBlocks (
wanted_range);
const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE;
s16 d_max = full_d_max;
s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov),
wanted_range);
// Don't loop very much at a time, adjust with distance,
// do more work per RTT with greater distances.
s16 max_d_increment_at_time = full_d_max / 9 + 1;
if (d_max > d_start + max_d_increment_at_time)
d_max = d_start + max_d_increment_at_time;
// cos(angle between velocity and camera) * |velocity|
// Limit to 0.0f in case player moves backwards.
f32 dot = rangelim(camera_dir.dotProduct(playerspeed), 0.0f, 300.0f);
@ -238,7 +222,7 @@ void RemoteClient::GetNextBlocks (
const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS);
s16 d;
for (d = d_start; d <= d_max; d++) {
for (d = d_start; d <= full_d_max; d++) {
/*
Get the border/face dot coordinates of a "d-radiused"
box

@ -364,7 +364,6 @@ private:
std::set<v3s16> m_blocks_sent;
s16 m_nearest_unsent_d = 0;
v3s16 m_last_center;
float m_nearest_unsent_reset_timer = 0.0f;
const u16 m_max_simul_sends;
const float m_min_time_from_building;