Fix isDead()/autoforward crash (#9031)

Crash occurred in singleplayer when leaving a world with
autoforward enabled then re-entering a world.
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Paramat 2019-10-09 19:39:50 +01:00 committed by GitHub
parent cbcb9e0b1c
commit f483a1a9b2
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@ -2481,7 +2481,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
} }
// autoforward if set: simulate "up" key // autoforward if set: simulate "up" key
if (player->getPlayerSettings().continuous_forward && !player->isDead()) { if (player->getPlayerSettings().continuous_forward &&
client->activeObjectsReceived() && !player->isDead()) {
control.up = true; control.up = true;
keypress_bits |= 1U << 0; keypress_bits |= 1U << 0;
} }