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Fix isDead()/autoforward crash (#9031)
Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world.
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@ -2481,7 +2481,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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}
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// autoforward if set: simulate "up" key
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if (player->getPlayerSettings().continuous_forward && !player->isDead()) {
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if (player->getPlayerSettings().continuous_forward &&
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client->activeObjectsReceived() && !player->isDead()) {
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control.up = true;
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keypress_bits |= 1U << 0;
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}
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