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Fix changing secure settings from mainmenu
forgotten in ea4ae55e24d2c27524490cb8e0d3c34aa46e3da3 closes #15454
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@ -12,11 +12,12 @@
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#include "log.h"
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/* This protects the following from being set:
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* 'secure.*' settings
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* some security-relevant settings
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/*
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* This protects the following from being set:
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* - 'secure.*' settings
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* - some security-relevant settings
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* (better solution pending)
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* some mapgen settings
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* - some mapgen settings
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* (not security-criticial, just to avoid messing up user configs)
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*/
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#define CHECK_SETTING_SECURITY(L, name) \
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@ -27,14 +28,16 @@
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static inline int checkSettingSecurity(lua_State* L, const std::string &name)
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{
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#if CHECK_CLIENT_BUILD()
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// Main menu is allowed everything
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if (ModApiBase::getGuiEngine(L) != nullptr)
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return 0;
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#endif
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if (ScriptApiSecurity::isSecure(L) && name.compare(0, 7, "secure.") == 0)
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throw LuaError("Attempted to set secure setting.");
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bool is_mainmenu = false;
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#if CHECK_CLIENT_BUILD()
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is_mainmenu = ModApiBase::getGuiEngine(L) != nullptr;
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#endif
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if (!is_mainmenu && (name == "mg_name" || name == "mg_flags")) {
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if (name == "mg_name" || name == "mg_flags") {
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errorstream << "Tried to set global setting " << name << ", ignoring. "
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"minetest.set_mapgen_setting() should be used instead." << std::endl;
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infostream << script_get_backtrace(L) << std::endl;
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@ -45,11 +48,9 @@ static inline int checkSettingSecurity(lua_State* L, const std::string &name)
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"main_menu_script", "shader_path", "texture_path", "screenshot_path",
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"serverlist_file", "serverlist_url", "map-dir", "contentdb_url",
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};
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if (!is_mainmenu) {
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for (const char *name2 : disallowed) {
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if (name == name2)
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throw LuaError("Attempted to set disallowed setting.");
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}
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for (const char *name2 : disallowed) {
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if (name == name2)
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throw LuaError("Attempted to set disallowed setting.");
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}
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return 0;
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