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Disable desynchronize_mapblock_texture_animation
by default (#13514)
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@ -1667,7 +1667,7 @@ enable_vbo (VBO) bool true
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cloud_radius (Cloud radius) int 12 1 62
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cloud_radius (Cloud radius) int 12 1 62
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# Whether node texture animations should be desynchronized per mapblock.
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# Whether node texture animations should be desynchronized per mapblock.
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desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
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desynchronize_mapblock_texture_animation (Desynchronize block animation) bool false
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# Enables caching of facedir rotated meshes.
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# Enables caching of facedir rotated meshes.
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enable_mesh_cache (Mesh cache) bool false
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enable_mesh_cache (Mesh cache) bool false
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@ -2681,7 +2681,7 @@
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# Whether node texture animations should be desynchronized per mapblock.
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# Whether node texture animations should be desynchronized per mapblock.
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# type: bool
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# type: bool
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# desynchronize_mapblock_texture_animation = true
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# desynchronize_mapblock_texture_animation = false
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# Enables caching of facedir rotated meshes.
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# Enables caching of facedir rotated meshes.
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# type: bool
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# type: bool
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@ -231,7 +231,7 @@ void set_default_settings()
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settings->setDefault("gui_scaling", "1.0");
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settings->setDefault("gui_scaling", "1.0");
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settings->setDefault("gui_scaling_filter", "false");
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settings->setDefault("gui_scaling_filter", "false");
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settings->setDefault("gui_scaling_filter_txr2img", "true");
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settings->setDefault("gui_scaling_filter_txr2img", "true");
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settings->setDefault("desynchronize_mapblock_texture_animation", "true");
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settings->setDefault("desynchronize_mapblock_texture_animation", "false");
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settings->setDefault("hud_hotbar_max_width", "1.0");
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settings->setDefault("hud_hotbar_max_width", "1.0");
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settings->setDefault("enable_local_map_saving", "false");
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settings->setDefault("enable_local_map_saving", "false");
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settings->setDefault("show_entity_selectionbox", "false");
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settings->setDefault("show_entity_selectionbox", "false");
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