mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Improve Lua API documentation on sounds (#9265)
This commit is contained in:
parent
7c0e0c34ec
commit
f4f7c7a11b
@ -849,24 +849,39 @@ A positional sound will only be heard by players that are within
|
|||||||
`SimpleSoundSpec`
|
`SimpleSoundSpec`
|
||||||
-----------------
|
-----------------
|
||||||
|
|
||||||
* e.g. `""`
|
Specifies a sound name, gain (=volume) and pitch.
|
||||||
* e.g. `"default_place_node"`
|
This is either a string or a table.
|
||||||
* e.g. `{}`
|
|
||||||
* e.g. `{name = "default_place_node"}`
|
|
||||||
* e.g. `{name = "default_place_node", gain = 1.0}`
|
|
||||||
* e.g. `{name = "default_place_node", gain = 1.0, pitch = 1.0}`
|
|
||||||
|
|
||||||
|
In string form, you just specify the sound name or
|
||||||
|
the empty string for no sound.
|
||||||
|
|
||||||
|
Table form has the following fields:
|
||||||
|
|
||||||
|
* `name`: Sound name
|
||||||
|
* `gain`: Volume (`1.0` = 100%)
|
||||||
|
* `pitch`: Pitch (`1.0` = 100%)
|
||||||
|
|
||||||
|
`gain` and `pitch` are optional and default to `1.0`.
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
|
||||||
|
* `""`: No sound
|
||||||
|
* `{}`: No sound
|
||||||
|
* `"default_place_node"`: Play e.g. `default_place_node.ogg`
|
||||||
|
* `{name = "default_place_node"}`: Same as above
|
||||||
|
* `{name = "default_place_node", gain = 0.5}`: 50% volume
|
||||||
|
* `{name = "default_place_node", gain = 0.9, pitch = 1.1}`: 90% volume, 110% pitch
|
||||||
|
|
||||||
Special sound files
|
Special sound files
|
||||||
-------------------
|
-------------------
|
||||||
|
|
||||||
These sound files are played back by the engine if provided.
|
These sound files are played back by the engine if provided.
|
||||||
|
|
||||||
* `main_menu`: Looped sound in the main menu (gain = 1.0)
|
|
||||||
* `player_damage`: Played when the local player takes damage (gain = 0.5)
|
* `player_damage`: Played when the local player takes damage (gain = 0.5)
|
||||||
* `player_falling_damage`: Played when the local player takes
|
* `player_falling_damage`: Played when the local player takes
|
||||||
damage by falling (gain = 0.5)
|
damage by falling (gain = 0.5)
|
||||||
|
* `default_dig_<groupname>`: Default node digging sound
|
||||||
|
(see node sound definition for details)
|
||||||
|
|
||||||
Registered definitions
|
Registered definitions
|
||||||
======================
|
======================
|
||||||
@ -6468,9 +6483,14 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
|
|||||||
-- upon digging. Server will always update actual result shortly.
|
-- upon digging. Server will always update actual result shortly.
|
||||||
|
|
||||||
sound = {
|
sound = {
|
||||||
breaks = "default_tool_break", -- tools only
|
-- Definition of items sounds to be played at various events.
|
||||||
place = <SimpleSoundSpec>,
|
-- All fields in this table are optional.
|
||||||
|
|
||||||
|
breaks = <SimpleSoundSpec>,
|
||||||
|
-- When tool breaks due to wear. Ignored for non-tools
|
||||||
|
|
||||||
eat = <SimpleSoundSpec>,
|
eat = <SimpleSoundSpec>,
|
||||||
|
-- When item is eaten with `minetest.do_item_eat`
|
||||||
},
|
},
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing),
|
on_place = function(itemstack, placer, pointed_thing),
|
||||||
@ -6679,12 +6699,33 @@ Used by `minetest.register_node`.
|
|||||||
-- liquid, flowingliquid drawtypes can only wave like liquids.
|
-- liquid, flowingliquid drawtypes can only wave like liquids.
|
||||||
|
|
||||||
sounds = {
|
sounds = {
|
||||||
|
-- Definition of node sounds to be played at various events.
|
||||||
|
-- All fields in this table are optional.
|
||||||
|
|
||||||
footstep = <SimpleSoundSpec>,
|
footstep = <SimpleSoundSpec>,
|
||||||
dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
|
-- If walkable, played when object walks on it. If node is
|
||||||
|
-- climbable or a liquid, played when object moves through it
|
||||||
|
|
||||||
|
dig = <SimpleSoundSpec> or "__group",
|
||||||
|
-- While digging node.
|
||||||
|
-- If `"__group"`, then the sound will be
|
||||||
|
-- `default_dig_<groupname>`, where `<groupname>` is the
|
||||||
|
-- name of the tool's digging group with the fastest digging time.
|
||||||
|
-- In case of a tie, one of the sounds will be played (but we
|
||||||
|
-- cannot predict which one)
|
||||||
|
-- Default value: `"__group"`
|
||||||
|
|
||||||
dug = <SimpleSoundSpec>,
|
dug = <SimpleSoundSpec>,
|
||||||
|
-- Node was dug
|
||||||
|
|
||||||
place = <SimpleSoundSpec>,
|
place = <SimpleSoundSpec>,
|
||||||
|
-- Node was placed. Also played after falling
|
||||||
|
|
||||||
place_failed = <SimpleSoundSpec>,
|
place_failed = <SimpleSoundSpec>,
|
||||||
|
-- When node placement failed
|
||||||
|
|
||||||
fall = <SimpleSoundSpec>,
|
fall = <SimpleSoundSpec>,
|
||||||
|
-- When node starts to fall
|
||||||
},
|
},
|
||||||
|
|
||||||
drop = "",
|
drop = "",
|
||||||
|
@ -244,3 +244,11 @@ Limitations of Async operations
|
|||||||
-Limited set of available functions
|
-Limited set of available functions
|
||||||
e.g. No access to functions modifying menu like core.start,core.close,
|
e.g. No access to functions modifying menu like core.start,core.close,
|
||||||
core.show_path_select_dialog
|
core.show_path_select_dialog
|
||||||
|
|
||||||
|
Background music
|
||||||
|
----------------
|
||||||
|
The main menu supports background music.
|
||||||
|
It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming
|
||||||
|
conventions as for normal sounds apply.
|
||||||
|
This means the player can add a custom sound.
|
||||||
|
It will be played in the main menu (gain = 1.0), looped.
|
||||||
|
Loading…
Reference in New Issue
Block a user