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Improve Lua API documentation on sounds (#9265)
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@ -849,24 +849,39 @@ A positional sound will only be heard by players that are within
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`SimpleSoundSpec`
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`SimpleSoundSpec`
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-----------------
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-----------------
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* e.g. `""`
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Specifies a sound name, gain (=volume) and pitch.
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* e.g. `"default_place_node"`
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This is either a string or a table.
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* e.g. `{}`
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* e.g. `{name = "default_place_node"}`
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* e.g. `{name = "default_place_node", gain = 1.0}`
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* e.g. `{name = "default_place_node", gain = 1.0, pitch = 1.0}`
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In string form, you just specify the sound name or
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the empty string for no sound.
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Table form has the following fields:
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* `name`: Sound name
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* `gain`: Volume (`1.0` = 100%)
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* `pitch`: Pitch (`1.0` = 100%)
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`gain` and `pitch` are optional and default to `1.0`.
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Examples:
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* `""`: No sound
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* `{}`: No sound
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* `"default_place_node"`: Play e.g. `default_place_node.ogg`
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* `{name = "default_place_node"}`: Same as above
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* `{name = "default_place_node", gain = 0.5}`: 50% volume
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* `{name = "default_place_node", gain = 0.9, pitch = 1.1}`: 90% volume, 110% pitch
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Special sound files
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Special sound files
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-------------------
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-------------------
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These sound files are played back by the engine if provided.
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These sound files are played back by the engine if provided.
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* `main_menu`: Looped sound in the main menu (gain = 1.0)
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* `player_damage`: Played when the local player takes damage (gain = 0.5)
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* `player_damage`: Played when the local player takes damage (gain = 0.5)
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* `player_falling_damage`: Played when the local player takes
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* `player_falling_damage`: Played when the local player takes
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damage by falling (gain = 0.5)
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damage by falling (gain = 0.5)
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* `default_dig_<groupname>`: Default node digging sound
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(see node sound definition for details)
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Registered definitions
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Registered definitions
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======================
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======================
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@ -6468,9 +6483,14 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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-- upon digging. Server will always update actual result shortly.
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-- upon digging. Server will always update actual result shortly.
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sound = {
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sound = {
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breaks = "default_tool_break", -- tools only
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-- Definition of items sounds to be played at various events.
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place = <SimpleSoundSpec>,
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-- All fields in this table are optional.
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breaks = <SimpleSoundSpec>,
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-- When tool breaks due to wear. Ignored for non-tools
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eat = <SimpleSoundSpec>,
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eat = <SimpleSoundSpec>,
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-- When item is eaten with `minetest.do_item_eat`
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},
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},
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on_place = function(itemstack, placer, pointed_thing),
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on_place = function(itemstack, placer, pointed_thing),
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@ -6679,12 +6699,33 @@ Used by `minetest.register_node`.
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-- liquid, flowingliquid drawtypes can only wave like liquids.
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-- liquid, flowingliquid drawtypes can only wave like liquids.
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sounds = {
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sounds = {
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-- Definition of node sounds to be played at various events.
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-- All fields in this table are optional.
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footstep = <SimpleSoundSpec>,
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footstep = <SimpleSoundSpec>,
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dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
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-- If walkable, played when object walks on it. If node is
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-- climbable or a liquid, played when object moves through it
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dig = <SimpleSoundSpec> or "__group",
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-- While digging node.
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-- If `"__group"`, then the sound will be
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-- `default_dig_<groupname>`, where `<groupname>` is the
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-- name of the tool's digging group with the fastest digging time.
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-- In case of a tie, one of the sounds will be played (but we
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-- cannot predict which one)
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-- Default value: `"__group"`
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dug = <SimpleSoundSpec>,
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dug = <SimpleSoundSpec>,
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-- Node was dug
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place = <SimpleSoundSpec>,
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place = <SimpleSoundSpec>,
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-- Node was placed. Also played after falling
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place_failed = <SimpleSoundSpec>,
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place_failed = <SimpleSoundSpec>,
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-- When node placement failed
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fall = <SimpleSoundSpec>,
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fall = <SimpleSoundSpec>,
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-- When node starts to fall
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},
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},
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drop = "",
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drop = "",
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@ -244,3 +244,11 @@ Limitations of Async operations
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-Limited set of available functions
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-Limited set of available functions
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e.g. No access to functions modifying menu like core.start,core.close,
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e.g. No access to functions modifying menu like core.start,core.close,
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core.show_path_select_dialog
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core.show_path_select_dialog
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Background music
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----------------
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The main menu supports background music.
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It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming
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conventions as for normal sounds apply.
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This means the player can add a custom sound.
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It will be played in the main menu (gain = 1.0), looped.
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