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Cleanup in flat lighting (#7051)
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30
src/light.h
30
src/light.h
@ -35,36 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// This brightness is reserved for sunlight
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// This brightness is reserved for sunlight
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#define LIGHT_SUN 15
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#define LIGHT_SUN 15
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inline u8 diminish_light(u8 light)
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{
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if (light == 0)
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return 0;
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if (light >= LIGHT_MAX)
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return LIGHT_MAX - 1;
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return light - 1;
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}
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inline u8 diminish_light(u8 light, u8 distance)
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{
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if (distance >= light)
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return 0;
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return light - distance;
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}
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inline u8 undiminish_light(u8 light)
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{
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assert(light <= LIGHT_SUN);
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// We don't know if light should undiminish from this particular 0.
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// Thus, keep it at 0.
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if (light == 0)
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return 0;
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if (light >= LIGHT_MAX)
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return light;
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return light + 1;
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}
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#ifndef SERVER
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#ifndef SERVER
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/**
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/**
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@ -130,18 +130,8 @@ static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
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const NodeDefManager *ndef)
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const NodeDefManager *ndef)
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{
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{
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u8 light = n.getLight(bank, ndef);
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u8 light = n.getLight(bank, ndef);
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if (light > 0)
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while(increment > 0)
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light = rangelim(light + increment, 0, LIGHT_SUN);
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{
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light = undiminish_light(light);
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--increment;
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}
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while(increment < 0)
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{
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light = diminish_light(light);
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++increment;
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}
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return decode_light(light);
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return decode_light(light);
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}
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}
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