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Drop genericobject.{cpp,h} (#9629)
* Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
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@ -176,7 +176,6 @@ LOCAL_SRC_FILES := \
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jni/src/environment.cpp \
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jni/src/face_position_cache.cpp \
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jni/src/filesys.cpp \
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jni/src/genericobject.cpp \
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jni/src/gettext.cpp \
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jni/src/gui/guiAnimatedImage.cpp \
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jni/src/gui/guiBackgroundImage.cpp \
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@ -384,7 +384,6 @@ set(common_SRCS
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environment.cpp
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face_position_cache.cpp
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filesys.cpp
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genericobject.cpp
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gettext.cpp
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httpfetch.cpp
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hud.cpp
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@ -55,6 +55,22 @@ struct ActiveObjectMessage
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std::string datastring;
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};
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enum ActiveObjectCommand {
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AO_CMD_SET_PROPERTIES,
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AO_CMD_UPDATE_POSITION,
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AO_CMD_SET_TEXTURE_MOD,
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AO_CMD_SET_SPRITE,
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AO_CMD_PUNCHED,
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AO_CMD_UPDATE_ARMOR_GROUPS,
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AO_CMD_SET_ANIMATION,
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AO_CMD_SET_BONE_POSITION,
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AO_CMD_ATTACH_TO,
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AO_CMD_SET_PHYSICS_OVERRIDE,
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AO_CMD_UPDATE_NAMETAG_ATTRIBUTES,
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AO_CMD_SPAWN_INFANT,
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AO_CMD_SET_ANIMATION_SPEED
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};
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/*
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Parent class for ServerActiveObject and ClientActiveObject
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*/
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@ -450,7 +450,7 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
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// Object initialized:
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if ((obj = getActiveObject(new_id))) {
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// Final step is to update all children which are already known
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// Data provided by GENERIC_CMD_SPAWN_INFANT
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// Data provided by AO_CMD_SPAWN_INFANT
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const auto &children = obj->getAttachmentChildIds();
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for (auto c_id : children) {
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if (auto *o = getActiveObject(c_id))
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@ -304,7 +304,6 @@ void TestCAO::processMessage(const std::string &data)
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GenericCAO
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*/
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#include "genericobject.h"
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#include "clientobject.h"
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GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
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@ -1421,14 +1420,23 @@ void GenericCAO::updateAttachments()
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}
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}
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void GenericCAO::readAOMessageProperties(std::istream &is)
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{
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// Reset object properties first
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m_prop = ObjectProperties();
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// Then read the whole new stream
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m_prop.deSerialize(is);
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}
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void GenericCAO::processMessage(const std::string &data)
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{
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//infostream<<"GenericCAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// command
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u8 cmd = readU8(is);
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if (cmd == GENERIC_CMD_SET_PROPERTIES) {
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m_prop = gob_read_set_properties(is);
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if (cmd == AO_CMD_SET_PROPERTIES) {
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readAOMessageProperties(is);
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m_selection_box = m_prop.selectionbox;
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m_selection_box.MinEdge *= BS;
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@ -1456,7 +1464,7 @@ void GenericCAO::processMessage(const std::string &data)
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m_prop.nametag = m_name;
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expireVisuals();
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} else if (cmd == GENERIC_CMD_UPDATE_POSITION) {
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} else if (cmd == AO_CMD_UPDATE_POSITION) {
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// Not sent by the server if this object is an attachment.
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// We might however get here if the server notices the object being detached before the client.
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m_position = readV3F32(is);
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@ -1490,7 +1498,7 @@ void GenericCAO::processMessage(const std::string &data)
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}
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rot_translator.update(m_rotation, false, update_interval);
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updateNodePos();
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} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
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} else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
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std::string mod = deSerializeString(is);
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// immediatly reset a engine issued texture modifier if a mod sends a different one
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@ -1499,7 +1507,7 @@ void GenericCAO::processMessage(const std::string &data)
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updateTextures(m_previous_texture_modifier);
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}
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updateTextures(mod);
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} else if (cmd == GENERIC_CMD_SET_SPRITE) {
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} else if (cmd == AO_CMD_SET_SPRITE) {
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v2s16 p = readV2S16(is);
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int num_frames = readU16(is);
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float framelength = readF32(is);
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@ -1511,7 +1519,7 @@ void GenericCAO::processMessage(const std::string &data)
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m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
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updateTexturePos();
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} else if (cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
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} else if (cmd == AO_CMD_SET_PHYSICS_OVERRIDE) {
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float override_speed = readF32(is);
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float override_jump = readF32(is);
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float override_gravity = readF32(is);
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@ -1531,7 +1539,7 @@ void GenericCAO::processMessage(const std::string &data)
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player->physics_override_sneak_glitch = sneak_glitch;
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player->physics_override_new_move = new_move;
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}
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} else if (cmd == GENERIC_CMD_SET_ANIMATION) {
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} else if (cmd == AO_CMD_SET_ANIMATION) {
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// TODO: change frames send as v2s32 value
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v2f range = readV2F32(is);
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if (!m_is_local_player) {
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@ -1565,17 +1573,17 @@ void GenericCAO::processMessage(const std::string &data)
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updateAnimation();
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}
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}
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} else if (cmd == GENERIC_CMD_SET_ANIMATION_SPEED) {
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} else if (cmd == AO_CMD_SET_ANIMATION_SPEED) {
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m_animation_speed = readF32(is);
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updateAnimationSpeed();
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} else if (cmd == GENERIC_CMD_SET_BONE_POSITION) {
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} else if (cmd == AO_CMD_SET_BONE_POSITION) {
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std::string bone = deSerializeString(is);
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v3f position = readV3F32(is);
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v3f rotation = readV3F32(is);
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m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
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updateBonePosition();
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} else if (cmd == GENERIC_CMD_ATTACH_TO) {
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} else if (cmd == AO_CMD_ATTACH_TO) {
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u16 parent_id = readS16(is);
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std::string bone = deSerializeString(is);
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v3f position = readV3F32(is);
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@ -1586,7 +1594,7 @@ void GenericCAO::processMessage(const std::string &data)
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// localplayer itself can't be attached to localplayer
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if (!m_is_local_player)
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m_is_visible = !m_attached_to_local;
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} else if (cmd == GENERIC_CMD_PUNCHED) {
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} else if (cmd == AO_CMD_PUNCHED) {
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u16 result_hp = readU16(is);
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// Use this instead of the send damage to not interfere with prediction
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@ -1624,7 +1632,7 @@ void GenericCAO::processMessage(const std::string &data)
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if (!m_is_player)
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clearChildAttachments();
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}
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} else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
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} else if (cmd == AO_CMD_UPDATE_ARMOR_GROUPS) {
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m_armor_groups.clear();
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int armor_groups_size = readU16(is);
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for(int i=0; i<armor_groups_size; i++)
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@ -1633,7 +1641,7 @@ void GenericCAO::processMessage(const std::string &data)
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int rating = readS16(is);
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m_armor_groups[name] = rating;
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}
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} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
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} else if (cmd == AO_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
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// Deprecated, for backwards compatibility only.
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readU8(is); // version
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m_prop.nametag_color = readARGB8(is);
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@ -1643,7 +1651,7 @@ void GenericCAO::processMessage(const std::string &data)
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pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f;
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m_nametag->nametag_pos = pos;
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}
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} else if (cmd == GENERIC_CMD_SPAWN_INFANT) {
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} else if (cmd == AO_CMD_SPAWN_INFANT) {
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u16 child_id = readU16(is);
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u8 type = readU8(is); // maybe this will be useful later
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(void)type;
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@ -68,6 +68,7 @@ struct SmoothTranslatorWrappedv3f : SmoothTranslator<v3f>
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class GenericCAO : public ClientActiveObject
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{
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private:
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void readAOMessageProperties(std::istream &is);
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// Only set at initialization
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std::string m_name = "";
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bool m_is_player = false;
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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "remoteplayer.h"
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#include "server.h"
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#include "scripting_server.h"
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#include "genericobject.h"
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#include "settings.h"
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#include <algorithm>
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#include <cmath>
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@ -289,6 +288,120 @@ void UnitSAO::notifyObjectPropertiesModified()
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m_properties_sent = false;
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}
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std::string UnitSAO::generateUpdateAttachmentCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_ATTACH_TO);
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// parameters
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writeS16(os, m_attachment_parent_id);
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os << serializeString(m_attachment_bone);
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writeV3F32(os, m_attachment_position);
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writeV3F32(os, m_attachment_rotation);
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return os.str();
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}
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std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone,
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const v3f &position, const v3f &rotation)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_BONE_POSITION);
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// parameters
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os << serializeString(bone);
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writeV3F32(os, position);
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writeV3F32(os, rotation);
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return os.str();
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}
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std::string UnitSAO::generateUpdateAnimationSpeedCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_ANIMATION_SPEED);
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// parameters
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writeF32(os, m_animation_speed);
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return os.str();
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}
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std::string UnitSAO::generateUpdateAnimationCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_ANIMATION);
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// parameters
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writeV2F32(os, m_animation_range);
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writeF32(os, m_animation_speed);
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writeF32(os, m_animation_blend);
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// these are sent inverted so we get true when the server sends nothing
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writeU8(os, !m_animation_loop);
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return os.str();
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}
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std::string UnitSAO::generateUpdateArmorGroupsCommand() const
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, m_armor_groups.size());
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for (const auto &armor_group : m_armor_groups) {
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os<<serializeString(armor_group.first);
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writeS16(os, armor_group.second);
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}
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return os.str();
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}
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std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
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const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end,
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f32 update_interval)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_UPDATE_POSITION);
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// pos
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writeV3F32(os, position);
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// velocity
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writeV3F32(os, velocity);
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// acceleration
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writeV3F32(os, acceleration);
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// rotation
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writeV3F32(os, rotation);
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// do_interpolate
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writeU8(os, do_interpolate);
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// is_end_position (for interpolation)
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writeU8(os, is_movement_end);
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// update_interval (for interpolation)
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writeF32(os, update_interval);
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return os.str();
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}
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std::string UnitSAO::generateSetPropertiesCommand(const ObjectProperties &prop) const
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, AO_CMD_SET_PROPERTIES);
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prop.serialize(os);
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return os.str();
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}
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std::string UnitSAO::generatePunchCommand(u16 result_hp) const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_PUNCHED);
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// result_hp
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writeU16(os, result_hp);
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return os.str();
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}
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void UnitSAO::sendPunchCommand()
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{
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m_messages_out.emplace(getId(), true, generatePunchCommand(getHP()));
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}
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/*
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LuaEntitySAO
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*/
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@ -500,17 +613,13 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if (!m_armor_groups_sent) {
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m_armor_groups_sent = true;
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std::string str = gob_cmd_update_armor_groups(
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m_armor_groups);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand());
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}
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if (!m_animation_sent) {
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m_animation_sent = true;
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std::string str = gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
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std::string str = generateUpdateAnimationCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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@ -518,7 +627,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if (!m_animation_speed_sent) {
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m_animation_speed_sent = true;
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std::string str = gob_cmd_update_animation_speed(m_animation_speed);
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std::string str = generateUpdateAnimationSpeedCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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@ -528,7 +637,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_bone_position_sent = true;
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
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std::string str = gob_cmd_update_bone_position((*ii).first,
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std::string str = generateUpdateBonePositionCommand((*ii).first,
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(*ii).second.X, (*ii).second.Y);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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@ -538,7 +647,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if (!m_attachment_sent) {
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m_attachment_sent = true;
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std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
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std::string str = generateUpdateAttachmentCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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@ -560,16 +669,14 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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std::ostringstream msg_os(std::ios::binary);
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msg_os << serializeLongString(getPropertyPacket()); // message 1
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msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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msg_os << serializeLongString(gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
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msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
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msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
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msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first,
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(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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}
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msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
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m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
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msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
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int message_count = 4 + m_bone_position.size();
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for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
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(ii != m_attachment_child_ids.end()); ++ii) {
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@ -577,12 +684,11 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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message_count++;
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// TODO after a protocol bump: only send the object initialization data
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// to older clients (superfluous since this message exists)
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msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
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obj->getClientInitializationData(protocol_version)));
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msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version));
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}
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}
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msg_os << serializeLongString(gob_cmd_set_texture_mod(m_current_texture_modifier));
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msg_os << serializeLongString(generateSetTextureModCommand());
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message_count++;
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writeU8(os, message_count);
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@ -655,10 +761,8 @@ u16 LuaEntitySAO::punch(v3f dir,
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setHP((s32)getHP() - result.damage,
|
||||
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
|
||||
|
||||
std::string str = gob_cmd_punched(getHP());
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
sendPunchCommand();
|
||||
}
|
||||
}
|
||||
|
||||
@ -750,11 +854,9 @@ v3f LuaEntitySAO::getAcceleration()
|
||||
|
||||
void LuaEntitySAO::setTextureMod(const std::string &mod)
|
||||
{
|
||||
std::string str = gob_cmd_set_texture_mod(mod);
|
||||
m_current_texture_modifier = mod;
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
m_messages_out.emplace(getId(), true, generateSetTextureModCommand());
|
||||
}
|
||||
|
||||
std::string LuaEntitySAO::getTextureMod() const
|
||||
@ -762,18 +864,42 @@ std::string LuaEntitySAO::getTextureMod() const
|
||||
return m_current_texture_modifier;
|
||||
}
|
||||
|
||||
|
||||
std::string LuaEntitySAO::generateSetTextureModCommand() const
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_SET_TEXTURE_MOD);
|
||||
// parameters
|
||||
os << serializeString(m_current_texture_modifier);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
|
||||
f32 framelength, bool select_horiz_by_yawpitch)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_SET_SPRITE);
|
||||
// parameters
|
||||
writeV2S16(os, p);
|
||||
writeU16(os, num_frames);
|
||||
writeF32(os, framelength);
|
||||
writeU8(os, select_horiz_by_yawpitch);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
|
||||
bool select_horiz_by_yawpitch)
|
||||
{
|
||||
std::string str = gob_cmd_set_sprite(
|
||||
std::string str = generateSetSpriteCommand(
|
||||
p,
|
||||
num_frames,
|
||||
framelength,
|
||||
select_horiz_by_yawpitch
|
||||
);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
m_messages_out.emplace(getId(), true, str);
|
||||
}
|
||||
|
||||
std::string LuaEntitySAO::getName()
|
||||
@ -783,7 +909,7 @@ std::string LuaEntitySAO::getName()
|
||||
|
||||
std::string LuaEntitySAO::getPropertyPacket()
|
||||
{
|
||||
return gob_cmd_set_properties(m_prop);
|
||||
return generateSetPropertiesCommand(m_prop);
|
||||
}
|
||||
|
||||
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
||||
@ -802,7 +928,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
||||
|
||||
float update_interval = m_env->getSendRecommendedInterval();
|
||||
|
||||
std::string str = gob_cmd_update_position(
|
||||
std::string str = generateUpdatePositionCommand(
|
||||
m_base_position,
|
||||
m_velocity,
|
||||
m_acceleration,
|
||||
@ -812,8 +938,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
||||
update_interval
|
||||
);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, str);
|
||||
m_messages_out.push(aom);
|
||||
m_messages_out.emplace(getId(), false, str);
|
||||
}
|
||||
|
||||
bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
|
||||
@ -949,28 +1074,23 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
|
||||
|
||||
std::ostringstream msg_os(std::ios::binary);
|
||||
msg_os << serializeLongString(getPropertyPacket()); // message 1
|
||||
msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
||||
msg_os << serializeLongString(gob_cmd_update_animation(
|
||||
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
|
||||
msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
|
||||
msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
|
||||
for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
|
||||
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
|
||||
msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
|
||||
msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first,
|
||||
(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
|
||||
}
|
||||
msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
|
||||
m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
|
||||
msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
|
||||
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
|
||||
m_physics_override_sneak_glitch, m_physics_override_new_move)); // 5
|
||||
// (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
|
||||
msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6
|
||||
msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
|
||||
msg_os << serializeLongString(generateUpdatePhysicsOverrideCommand()); // 5
|
||||
// (AO_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
|
||||
msg_os << serializeLongString(generateUpdateNametagAttributesCommand(m_prop.nametag_color)); // 6
|
||||
int message_count = 6 + m_bone_position.size();
|
||||
for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
|
||||
ii != m_attachment_child_ids.end(); ++ii) {
|
||||
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
|
||||
message_count++;
|
||||
msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
|
||||
obj->getClientInitializationData(protocol_version)));
|
||||
msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1116,7 +1236,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
||||
else
|
||||
pos = m_base_position;
|
||||
|
||||
std::string str = gob_cmd_update_position(
|
||||
std::string str = generateUpdatePositionCommand(
|
||||
pos,
|
||||
v3f(0.0f, 0.0f, 0.0f),
|
||||
v3f(0.0f, 0.0f, 0.0f),
|
||||
@ -1126,61 +1246,63 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
||||
update_interval
|
||||
);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, str);
|
||||
m_messages_out.push(aom);
|
||||
m_messages_out.emplace(getId(), false, str);
|
||||
}
|
||||
|
||||
if (!m_armor_groups_sent) {
|
||||
m_armor_groups_sent = true;
|
||||
std::string str = gob_cmd_update_armor_groups(
|
||||
m_armor_groups);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand());
|
||||
}
|
||||
|
||||
if (!m_physics_override_sent) {
|
||||
m_physics_override_sent = true;
|
||||
std::string str = gob_cmd_update_physics_override(m_physics_override_speed,
|
||||
m_physics_override_jump, m_physics_override_gravity,
|
||||
m_physics_override_sneak, m_physics_override_sneak_glitch,
|
||||
m_physics_override_new_move);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
m_messages_out.emplace(getId(), true, generateUpdatePhysicsOverrideCommand());
|
||||
}
|
||||
|
||||
if (!m_animation_sent) {
|
||||
m_animation_sent = true;
|
||||
std::string str = gob_cmd_update_animation(
|
||||
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
m_messages_out.emplace(getId(), true, generateUpdateAnimationCommand());
|
||||
}
|
||||
|
||||
if (!m_bone_position_sent) {
|
||||
m_bone_position_sent = true;
|
||||
for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
|
||||
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
|
||||
std::string str = gob_cmd_update_bone_position((*ii).first,
|
||||
std::string str = generateUpdateBonePositionCommand((*ii).first,
|
||||
(*ii).second.X, (*ii).second.Y);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
m_messages_out.emplace(getId(), true, str);
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_attachment_sent) {
|
||||
m_attachment_sent = true;
|
||||
std::string str = gob_cmd_update_attachment(m_attachment_parent_id,
|
||||
m_attachment_bone, m_attachment_position, m_attachment_rotation);
|
||||
std::string str = generateUpdateAttachmentCommand();
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
}
|
||||
}
|
||||
|
||||
std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_SET_PHYSICS_OVERRIDE);
|
||||
// parameters
|
||||
writeF32(os, m_physics_override_speed);
|
||||
writeF32(os, m_physics_override_jump);
|
||||
writeF32(os, m_physics_override_gravity);
|
||||
// these are sent inverted so we get true when the server sends nothing
|
||||
writeU8(os, !m_physics_override_sneak);
|
||||
writeU8(os, !m_physics_override_sneak_glitch);
|
||||
writeU8(os, !m_physics_override_new_move);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
void PlayerSAO::setBasePosition(const v3f &position)
|
||||
{
|
||||
if (m_player && position != m_base_position)
|
||||
@ -1284,10 +1406,8 @@ u16 PlayerSAO::punch(v3f dir,
|
||||
// No effect if PvP disabled or if immortal
|
||||
if (isImmortal() || !g_settings->getBool("enable_pvp")) {
|
||||
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
std::string str = gob_cmd_punched(getHP());
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
sendPunchCommand();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@ -1307,10 +1427,8 @@ u16 PlayerSAO::punch(v3f dir,
|
||||
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
|
||||
} else { // override client prediction
|
||||
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
std::string str = gob_cmd_punched(getHP());
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
sendPunchCommand();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1408,7 +1526,7 @@ void PlayerSAO::unlinkPlayerSessionAndSave()
|
||||
std::string PlayerSAO::getPropertyPacket()
|
||||
{
|
||||
m_prop.is_visible = (true);
|
||||
return gob_cmd_set_properties(m_prop);
|
||||
return generateSetPropertiesCommand(m_prop);
|
||||
}
|
||||
|
||||
void PlayerSAO::setMaxSpeedOverride(const v3f &vel)
|
||||
|
@ -67,6 +67,19 @@ public:
|
||||
ServerActiveObject *getParent() const;
|
||||
ObjectProperties* accessObjectProperties();
|
||||
void notifyObjectPropertiesModified();
|
||||
|
||||
std::string generateUpdateAttachmentCommand() const;
|
||||
std::string generateUpdateAnimationSpeedCommand() const;
|
||||
std::string generateUpdateAnimationCommand() const;
|
||||
std::string generateUpdateArmorGroupsCommand() const;
|
||||
static std::string generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
|
||||
const v3f &acceleration, const v3f &rotation, bool do_interpolate,
|
||||
bool is_movement_end, f32 update_interval);
|
||||
std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
|
||||
void sendPunchCommand();
|
||||
static std::string generateUpdateBonePositionCommand(const std::string &bone,
|
||||
const v3f &position, const v3f &rotation);
|
||||
|
||||
protected:
|
||||
u16 m_hp = 1;
|
||||
|
||||
@ -98,6 +111,8 @@ protected:
|
||||
private:
|
||||
void onAttach(int parent_id);
|
||||
void onDetach(int parent_id);
|
||||
|
||||
std::string generatePunchCommand(u16 result_hp) const;
|
||||
};
|
||||
|
||||
/*
|
||||
@ -155,6 +170,9 @@ public:
|
||||
private:
|
||||
std::string getPropertyPacket();
|
||||
void sendPosition(bool do_interpolate, bool is_movement_end);
|
||||
std::string generateSetTextureModCommand() const;
|
||||
static std::string generateSetSpriteCommand(v2s16 p, u16 num_frames, f32 framelength,
|
||||
bool select_horiz_by_yawpitch);
|
||||
|
||||
std::string m_init_name;
|
||||
std::string m_init_state;
|
||||
@ -350,6 +368,7 @@ public:
|
||||
private:
|
||||
std::string getPropertyPacket();
|
||||
void unlinkPlayerSessionAndSave();
|
||||
std::string generateUpdatePhysicsOverrideCommand() const;
|
||||
|
||||
RemotePlayer *m_player = nullptr;
|
||||
session_t m_peer_id = 0;
|
||||
|
@ -1,207 +0,0 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "genericobject.h"
|
||||
#include <sstream>
|
||||
#include "util/serialize.h"
|
||||
|
||||
std::string gob_cmd_set_properties(const ObjectProperties &prop)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, GENERIC_CMD_SET_PROPERTIES);
|
||||
prop.serialize(os);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
ObjectProperties gob_read_set_properties(std::istream &is)
|
||||
{
|
||||
ObjectProperties prop;
|
||||
prop.deSerialize(is);
|
||||
return prop;
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_position(
|
||||
v3f position,
|
||||
v3f velocity,
|
||||
v3f acceleration,
|
||||
v3f rotation,
|
||||
bool do_interpolate,
|
||||
bool is_movement_end,
|
||||
f32 update_interval
|
||||
){
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_UPDATE_POSITION);
|
||||
// pos
|
||||
writeV3F32(os, position);
|
||||
// velocity
|
||||
writeV3F32(os, velocity);
|
||||
// acceleration
|
||||
writeV3F32(os, acceleration);
|
||||
// rotation
|
||||
writeV3F32(os, rotation);
|
||||
// do_interpolate
|
||||
writeU8(os, do_interpolate);
|
||||
// is_end_position (for interpolation)
|
||||
writeU8(os, is_movement_end);
|
||||
// update_interval (for interpolation)
|
||||
writeF32(os, update_interval);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_set_texture_mod(const std::string &mod)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
|
||||
// parameters
|
||||
os<<serializeString(mod);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_set_sprite(
|
||||
v2s16 p,
|
||||
u16 num_frames,
|
||||
f32 framelength,
|
||||
bool select_horiz_by_yawpitch
|
||||
){
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_SPRITE);
|
||||
// parameters
|
||||
writeV2S16(os, p);
|
||||
writeU16(os, num_frames);
|
||||
writeF32(os, framelength);
|
||||
writeU8(os, select_horiz_by_yawpitch);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_punched(u16 result_hp)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_PUNCHED);
|
||||
// result_hp
|
||||
writeU16(os, result_hp);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
|
||||
writeU16(os, armor_groups.size());
|
||||
for (const auto &armor_group : armor_groups) {
|
||||
os<<serializeString(armor_group.first);
|
||||
writeS16(os, armor_group.second);
|
||||
}
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump,
|
||||
float physics_override_gravity, bool sneak, bool sneak_glitch, bool new_move)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
|
||||
// parameters
|
||||
writeF32(os, physics_override_speed);
|
||||
writeF32(os, physics_override_jump);
|
||||
writeF32(os, physics_override_gravity);
|
||||
// these are sent inverted so we get true when the server sends nothing
|
||||
writeU8(os, !sneak);
|
||||
writeU8(os, !sneak_glitch);
|
||||
writeU8(os, !new_move);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_ANIMATION);
|
||||
// parameters
|
||||
writeV2F32(os, frames);
|
||||
writeF32(os, frame_speed);
|
||||
writeF32(os, frame_blend);
|
||||
// these are sent inverted so we get true when the server sends nothing
|
||||
writeU8(os, !frame_loop);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_animation_speed(float frame_speed)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_ANIMATION_SPEED);
|
||||
// parameters
|
||||
writeF32(os, frame_speed);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
|
||||
v3f rotation)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
|
||||
// parameters
|
||||
os<<serializeString(bone);
|
||||
writeV3F32(os, position);
|
||||
writeV3F32(os, rotation);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
|
||||
v3f position, v3f rotation)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_ATTACH_TO);
|
||||
// parameters
|
||||
writeS16(os, parent_id);
|
||||
os<<serializeString(bone);
|
||||
writeV3F32(os, position);
|
||||
writeV3F32(os, rotation);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_nametag_attributes(video::SColor color)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES);
|
||||
// parameters
|
||||
writeU8(os, 1); // version for forward compatibility
|
||||
writeARGB8(os, color);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_infant(u16 id, u8 type,
|
||||
const std::string &client_initialization_data)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SPAWN_INFANT);
|
||||
// parameters
|
||||
writeU16(os, id);
|
||||
writeU8(os, type);
|
||||
os<<serializeLongString(client_initialization_data);
|
||||
return os.str();
|
||||
}
|
@ -1,87 +0,0 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "irrlichttypes_bloated.h"
|
||||
#include <iostream>
|
||||
#include "itemgroup.h"
|
||||
|
||||
enum GenericCMD {
|
||||
GENERIC_CMD_SET_PROPERTIES,
|
||||
GENERIC_CMD_UPDATE_POSITION,
|
||||
GENERIC_CMD_SET_TEXTURE_MOD,
|
||||
GENERIC_CMD_SET_SPRITE,
|
||||
GENERIC_CMD_PUNCHED,
|
||||
GENERIC_CMD_UPDATE_ARMOR_GROUPS,
|
||||
GENERIC_CMD_SET_ANIMATION,
|
||||
GENERIC_CMD_SET_BONE_POSITION,
|
||||
GENERIC_CMD_ATTACH_TO,
|
||||
GENERIC_CMD_SET_PHYSICS_OVERRIDE,
|
||||
GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES,
|
||||
GENERIC_CMD_SPAWN_INFANT,
|
||||
GENERIC_CMD_SET_ANIMATION_SPEED
|
||||
};
|
||||
|
||||
#include "object_properties.h"
|
||||
std::string gob_cmd_set_properties(const ObjectProperties &prop);
|
||||
ObjectProperties gob_read_set_properties(std::istream &is);
|
||||
|
||||
std::string gob_cmd_update_position(
|
||||
v3f position,
|
||||
v3f velocity,
|
||||
v3f acceleration,
|
||||
v3f rotation,
|
||||
bool do_interpolate,
|
||||
bool is_movement_end,
|
||||
f32 update_interval
|
||||
);
|
||||
|
||||
std::string gob_cmd_set_texture_mod(const std::string &mod);
|
||||
|
||||
std::string gob_cmd_set_sprite(
|
||||
v2s16 p,
|
||||
u16 num_frames,
|
||||
f32 framelength,
|
||||
bool select_horiz_by_yawpitch
|
||||
);
|
||||
|
||||
std::string gob_cmd_punched(u16 result_hp);
|
||||
|
||||
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
|
||||
|
||||
std::string gob_cmd_update_physics_override(float physics_override_speed,
|
||||
float physics_override_jump, float physics_override_gravity,
|
||||
bool sneak, bool sneak_glitch, bool new_move);
|
||||
|
||||
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);
|
||||
|
||||
std::string gob_cmd_update_animation_speed(float frame_speed);
|
||||
|
||||
std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
|
||||
v3f rotation);
|
||||
|
||||
std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
|
||||
v3f position, v3f rotation);
|
||||
|
||||
std::string gob_cmd_update_nametag_attributes(video::SColor color);
|
||||
|
||||
std::string gob_cmd_update_infant(u16 id, u8 type,
|
||||
const std::string &client_initialization_data);
|
@ -70,8 +70,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
PROTOCOL_VERSION 14:
|
||||
Added transfer of player pressed keys to the server
|
||||
Added new messages for mesh and bone animation, as well as attachments
|
||||
GENERIC_CMD_SET_ANIMATION
|
||||
GENERIC_CMD_SET_BONE_POSITION
|
||||
AO_CMD_SET_ANIMATION
|
||||
AO_CMD_SET_BONE_POSITION
|
||||
GENERIC_CMD_SET_ATTACHMENT
|
||||
PROTOCOL_VERSION 15:
|
||||
Serialization format changes
|
||||
@ -87,7 +87,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
damageGroups added to ToolCapabilities
|
||||
sound_place added to ItemDefinition
|
||||
PROTOCOL_VERSION 19:
|
||||
GENERIC_CMD_SET_PHYSICS_OVERRIDE
|
||||
AO_CMD_SET_PHYSICS_OVERRIDE
|
||||
PROTOCOL_VERSION 20:
|
||||
TOCLIENT_HUDADD
|
||||
TOCLIENT_HUDRM
|
||||
@ -131,7 +131,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
Add TOCLIENT_HELLO for presenting server to client after client
|
||||
presentation
|
||||
Add TOCLIENT_AUTH_ACCEPT to accept connection from client
|
||||
Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
|
||||
Rename GENERIC_CMD_SET_ATTACHMENT to AO_CMD_ATTACH_TO
|
||||
PROTOCOL_VERSION 26:
|
||||
Add TileDef tileable_horizontal, tileable_vertical flags
|
||||
PROTOCOL_VERSION 27:
|
||||
|
@ -35,7 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "filesys.h"
|
||||
#include "mapblock.h"
|
||||
#include "serverobject.h"
|
||||
#include "genericobject.h"
|
||||
#include "settings.h"
|
||||
#include "profiler.h"
|
||||
#include "log.h"
|
||||
@ -721,7 +720,7 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
// Go through every message
|
||||
for (const ActiveObjectMessage &aom : *list) {
|
||||
// Send position updates to players who do not see the attachment
|
||||
if (aom.datastring[0] == GENERIC_CMD_UPDATE_POSITION) {
|
||||
if (aom.datastring[0] == AO_CMD_UPDATE_POSITION) {
|
||||
if (sao->getId() == player->getId())
|
||||
continue;
|
||||
|
||||
@ -1819,9 +1818,7 @@ void Server::SendPlayerHP(session_t peer_id)
|
||||
m_script->player_event(playersao,"health_changed");
|
||||
|
||||
// Send to other clients
|
||||
std::string str = gob_cmd_punched(playersao->getHP());
|
||||
ActiveObjectMessage aom(playersao->getId(), true, str);
|
||||
playersao->m_messages_out.push(aom);
|
||||
playersao->sendPunchCommand();
|
||||
}
|
||||
|
||||
void Server::SendPlayerBreath(PlayerSAO *sao)
|
||||
|
@ -1420,10 +1420,7 @@ void ServerEnvironment::step(float dtime)
|
||||
// Step object
|
||||
obj->step(dtime, send_recommended);
|
||||
// Read messages from object
|
||||
while (!obj->m_messages_out.empty()) {
|
||||
this->m_active_object_messages.push(obj->m_messages_out.front());
|
||||
obj->m_messages_out.pop();
|
||||
}
|
||||
obj->dumpAOMessagesToQueue(m_active_object_messages);
|
||||
};
|
||||
m_ao_manager.step(dtime, cb_state);
|
||||
}
|
||||
|
@ -81,3 +81,34 @@ bool ServerActiveObject::setWieldedItem(const ItemStack &item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string ServerActiveObject::generateUpdateInfantCommand(u16 infant_id, u16 protocol_version)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_SPAWN_INFANT);
|
||||
// parameters
|
||||
writeU16(os, infant_id);
|
||||
writeU8(os, getSendType());
|
||||
os << serializeLongString(getClientInitializationData(protocol_version));
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string ServerActiveObject::generateUpdateNametagAttributesCommand(const video::SColor &color) const
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_UPDATE_NAMETAG_ATTRIBUTES);
|
||||
// parameters
|
||||
writeU8(os, 1); // version for forward compatibility
|
||||
writeARGB8(os, color);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
void ServerActiveObject::dumpAOMessagesToQueue(std::queue<ActiveObjectMessage> &queue)
|
||||
{
|
||||
while (!m_messages_out.empty()) {
|
||||
queue.push(m_messages_out.front());
|
||||
m_messages_out.pop();
|
||||
}
|
||||
}
|
@ -113,7 +113,7 @@ public:
|
||||
The return value of this is passed to the client-side object
|
||||
when it is created
|
||||
*/
|
||||
virtual std::string getClientInitializationData(u16 protocol_version){return "";}
|
||||
virtual std::string getClientInitializationData(u16 protocol_version) {return "";}
|
||||
|
||||
/*
|
||||
The return value of this is passed to the server-side object
|
||||
@ -192,6 +192,10 @@ public:
|
||||
m_attached_particle_spawners.erase(id);
|
||||
}
|
||||
|
||||
std::string generateUpdateInfantCommand(u16 infant_id, u16 protocol_version);
|
||||
std::string generateUpdateNametagAttributesCommand(const video::SColor &color) const;
|
||||
|
||||
void dumpAOMessagesToQueue(std::queue<ActiveObjectMessage> &queue);
|
||||
|
||||
/*
|
||||
Number of players which know about this object. Object won't be
|
||||
@ -236,11 +240,6 @@ public:
|
||||
*/
|
||||
v3s16 m_static_block = v3s16(1337,1337,1337);
|
||||
|
||||
/*
|
||||
Queue of messages to be sent to the client
|
||||
*/
|
||||
std::queue<ActiveObjectMessage> m_messages_out;
|
||||
|
||||
protected:
|
||||
virtual void onAttach(int parent_id) {}
|
||||
virtual void onDetach(int parent_id) {}
|
||||
@ -255,6 +254,11 @@ protected:
|
||||
v3f m_base_position;
|
||||
std::unordered_set<u32> m_attached_particle_spawners;
|
||||
|
||||
/*
|
||||
Queue of messages to be sent to the client
|
||||
*/
|
||||
std::queue<ActiveObjectMessage> m_messages_out;
|
||||
|
||||
private:
|
||||
// Used for creating objects based on type
|
||||
static std::map<u16, Factory> m_types;
|
||||
|
@ -151,8 +151,6 @@ src/fontengine.h
|
||||
src/game.cpp
|
||||
src/gamedef.h
|
||||
src/game.h
|
||||
src/genericobject.cpp
|
||||
src/genericobject.h
|
||||
src/gettext.cpp
|
||||
src/gettext.h
|
||||
src/gui/guiAnimatedImage.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user