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Fix a m_camera not used warning fix pointed by clang
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@ -546,7 +546,6 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
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//
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m_smgr(NULL),
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m_irr(NULL),
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m_camera(NULL),
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m_gamedef(NULL),
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m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
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m_meshnode(NULL),
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@ -804,7 +803,7 @@ void GenericCAO::removeFromScene(bool permanent)
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}
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}
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void GenericCAO::addToScene(scene::ISceneManager *smgr,
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void GenericCAO::addToScene(scene::ISceneManager *smgr,
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ITextureSource *tsrc, IrrlichtDevice *irr)
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{
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m_smgr = smgr;
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@ -68,7 +68,6 @@ private:
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//
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scene::ISceneManager *m_smgr;
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IrrlichtDevice *m_irr;
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Camera* m_camera;
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IGameDef *m_gamedef;
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aabb3f m_selection_box;
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scene::IMeshSceneNode *m_meshnode;
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@ -206,7 +205,7 @@ public:
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float time_from_last_punch=1000000);
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std::string debugInfoText();
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std::string infoText()
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{
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return m_prop.infotext;
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