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Fix local animation not instantly updating after being set
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@ -1815,6 +1815,7 @@ void GenericCAO::processMessage(const std::string &data)
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{
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updateAnimation();
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}
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// FIXME: ^ This code is trash. It's also broken.
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}
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} else if (cmd == AO_CMD_SET_ANIMATION_SPEED) {
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m_animation_speed = readF32(is);
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@ -1404,6 +1404,8 @@ void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt)
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*pkt >> player->local_animations[2];
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*pkt >> player->local_animations[3];
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*pkt >> player->local_animation_speed;
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player->last_animation = -1;
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}
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void Client::handleCommand_EyeOffset(NetworkPacket* pkt)
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