mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Add player inventory callbacks
This commit is contained in:
parent
12edb200eb
commit
f6eff57f7c
@ -593,6 +593,8 @@ core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration
|
||||
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
|
||||
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
|
||||
core.registered_on_auth_fail, core.register_on_auth_fail = make_registration()
|
||||
core.registered_on_player_inventory_actions, core.register_on_player_inventory_action = make_registration()
|
||||
core.registered_allow_player_inventory_actions, core.register_allow_player_inventory_action = make_registration()
|
||||
|
||||
--
|
||||
-- Compatibility for on_mapgen_init()
|
||||
|
@ -2880,6 +2880,22 @@ Call these functions only at load time!
|
||||
* `minetest.register_craft_predict(func(itemstack, player, old_craft_grid, craft_inv))`
|
||||
* The same as before, except that it is called before the player crafts, to
|
||||
make craft prediction, and it should not change anything.
|
||||
* `minetest.register_allow_player_inventory_action(func(player, inventory, action, inventory_info))`
|
||||
* Determinates how much of a stack may be taken, put or moved to a
|
||||
player inventory.
|
||||
* `player` (type `ObjectRef`) is the player who modified the inventory
|
||||
`inventory` (type `InvRef`).
|
||||
* List of possible `action` (string) values and their
|
||||
`inventory_info` (table) contents:
|
||||
* `move`: `{from_list=string, to_list=string, from_index=number, to_index=number, count=number}`
|
||||
* `put`: `{listname=string, index=number, stack=ItemStack}`
|
||||
* `take`: Same as `put`
|
||||
* Return a numeric value to limit the amount of items to be taken, put or
|
||||
moved. A value of `-1` for `take` will make the source stack infinite.
|
||||
* `minetest.register_on_player_inventory_action(func(player, inventory, action, inventory_info))`
|
||||
* Called after a take, put or move event from/to/in a player inventory
|
||||
* Function arguments: see `minetest.register_allow_player_inventory_action`
|
||||
* Does not accept or handle any return value.
|
||||
* `minetest.register_on_protection_violation(func(pos, name))`
|
||||
* Called by `builtin` and mods when a player violates protection at a
|
||||
position (eg, digs a node or punches a protected entity).
|
||||
|
@ -314,6 +314,33 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
}
|
||||
}
|
||||
|
||||
// Query player inventories
|
||||
|
||||
// Move occurs in the same player inventory
|
||||
if (from_inv.type == InventoryLocation::PLAYER &&
|
||||
to_inv.type == InventoryLocation::PLAYER &&
|
||||
from_inv.name == to_inv.name) {
|
||||
src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove(
|
||||
from_inv, from_list, from_i,
|
||||
to_list, to_i, try_take_count, player);
|
||||
dst_can_put_count = src_can_take_count;
|
||||
} else {
|
||||
// Destination is a player
|
||||
if (to_inv.type == InventoryLocation::PLAYER) {
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = try_take_count;
|
||||
dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut(
|
||||
to_inv, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is a player
|
||||
if (from_inv.type == InventoryLocation::PLAYER) {
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = try_take_count;
|
||||
src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake(
|
||||
from_inv, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
int old_count = count;
|
||||
|
||||
/* Modify count according to collected data */
|
||||
@ -482,12 +509,34 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
to_inv.p, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is nodemeta
|
||||
else if (from_inv.type == InventoryLocation::NODEMETA) {
|
||||
if (from_inv.type == InventoryLocation::NODEMETA) {
|
||||
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
|
||||
from_inv.p, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
// Player inventories
|
||||
|
||||
// Both endpoints are same player inventory
|
||||
if (from_inv.type == InventoryLocation::PLAYER &&
|
||||
to_inv.type == InventoryLocation::PLAYER &&
|
||||
from_inv.name == to_inv.name) {
|
||||
PLAYER_TO_SA(player)->player_inventory_OnMove(
|
||||
from_inv, from_list, from_i,
|
||||
to_list, to_i, count, player);
|
||||
} else {
|
||||
// Destination is player inventory
|
||||
if (to_inv.type == InventoryLocation::PLAYER) {
|
||||
PLAYER_TO_SA(player)->player_inventory_OnPut(
|
||||
to_inv, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is player inventory
|
||||
if (from_inv.type == InventoryLocation::PLAYER) {
|
||||
PLAYER_TO_SA(player)->player_inventory_OnTake(
|
||||
from_inv, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
mgr->setInventoryModified(from_inv, false);
|
||||
if (inv_from != inv_to)
|
||||
mgr->setInventoryModified(to_inv, false);
|
||||
|
@ -22,6 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "debug.h"
|
||||
#include "inventorymanager.h"
|
||||
#include "lua_api/l_inventory.h"
|
||||
#include "lua_api/l_item.h"
|
||||
#include "util/string.h"
|
||||
|
||||
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
|
||||
@ -225,3 +228,146 @@ void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string
|
||||
lua_pushstring(L, ip.c_str());
|
||||
runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::pushMoveArguments(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
{
|
||||
lua_State *L = getStack();
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
lua_pushstring(L, "move"); // action
|
||||
InvRef::create(L, loc); // inventory
|
||||
lua_newtable(L);
|
||||
{
|
||||
// Table containing the action information
|
||||
lua_pushstring(L, from_list.c_str());
|
||||
lua_setfield(L, -2, "from_list");
|
||||
lua_pushstring(L, to_list.c_str());
|
||||
lua_setfield(L, -2, "to_list");
|
||||
|
||||
lua_pushinteger(L, from_index + 1);
|
||||
lua_setfield(L, -2, "from_index");
|
||||
lua_pushinteger(L, to_index + 1);
|
||||
lua_setfield(L, -2, "to_index");
|
||||
|
||||
lua_pushinteger(L, count);
|
||||
lua_setfield(L, -2, "count");
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::pushPutTakeArguments(
|
||||
const char *method, const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
lua_State *L = getStack();
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
lua_pushstring(L, method); // action
|
||||
InvRef::create(L, loc); // inventory
|
||||
lua_newtable(L);
|
||||
{
|
||||
// Table containing the action information
|
||||
lua_pushstring(L, listname.c_str());
|
||||
lua_setfield(L, -2, "listname");
|
||||
|
||||
lua_pushinteger(L, index + 1);
|
||||
lua_setfield(L, -2, "index");
|
||||
|
||||
LuaItemStack::create(L, stack);
|
||||
lua_setfield(L, -2, "stack");
|
||||
}
|
||||
}
|
||||
|
||||
// Return number of accepted items to be moved
|
||||
int ScriptApiPlayer::player_inventory_AllowMove(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
|
||||
pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
|
||||
|
||||
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : count;
|
||||
}
|
||||
|
||||
// Return number of accepted items to be put
|
||||
int ScriptApiPlayer::player_inventory_AllowPut(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
|
||||
pushPutTakeArguments("put", loc, listname, index, stack, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
|
||||
|
||||
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
|
||||
}
|
||||
|
||||
// Return number of accepted items to be taken
|
||||
int ScriptApiPlayer::player_inventory_AllowTake(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
|
||||
pushPutTakeArguments("take", loc, listname, index, stack, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
|
||||
|
||||
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
|
||||
}
|
||||
|
||||
// Report moved items
|
||||
void ScriptApiPlayer::player_inventory_OnMove(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_player_inventory_actions");
|
||||
pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
// Report put items
|
||||
void ScriptApiPlayer::player_inventory_OnPut(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_player_inventory_actions");
|
||||
pushPutTakeArguments("put", loc, listname, index, stack, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
// Report taken items
|
||||
void ScriptApiPlayer::player_inventory_OnTake(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_player_inventory_actions");
|
||||
pushPutTakeArguments("take", loc, listname, index, stack, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "irr_v3d.h"
|
||||
#include "util/string.h"
|
||||
|
||||
struct InventoryLocation;
|
||||
struct ItemStack;
|
||||
struct ToolCapabilities;
|
||||
struct PlayerHPChangeReason;
|
||||
|
||||
@ -48,4 +50,47 @@ public:
|
||||
void on_playerReceiveFields(ServerActiveObject *player,
|
||||
const std::string &formname, const StringMap &fields);
|
||||
void on_auth_failure(const std::string &name, const std::string &ip);
|
||||
|
||||
// Player inventory callbacks
|
||||
// Return number of accepted items to be moved
|
||||
int player_inventory_AllowMove(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
// Return number of accepted items to be put
|
||||
int player_inventory_AllowPut(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Return number of accepted items to be taken
|
||||
int player_inventory_AllowTake(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report moved items
|
||||
void player_inventory_OnMove(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
// Report put items
|
||||
void player_inventory_OnPut(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report taken items
|
||||
void player_inventory_OnTake(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
private:
|
||||
void pushPutTakeArguments(
|
||||
const char *method, const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
void pushMoveArguments(const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user