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script: Fix add_entity returning unusable ref if object deleted in on_activate
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@ -589,19 +589,19 @@ int ModApiEnvMod::l_add_entity(lua_State *L)
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{
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{
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GET_ENV_PTR;
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GET_ENV_PTR;
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// pos
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v3f pos = checkFloatPos(L, 1);
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v3f pos = checkFloatPos(L, 1);
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// content
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const char *name = luaL_checkstring(L, 2);
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const char *name = luaL_checkstring(L, 2);
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// staticdata
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const char *staticdata = luaL_optstring(L, 3, "");
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const char *staticdata = luaL_optstring(L, 3, "");
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// Do it
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
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int objectid = env->addActiveObject(obj);
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int objectid = env->addActiveObject(obj);
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// If failed to add, return nothing (reads as nil)
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// If failed to add, return nothing (reads as nil)
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if(objectid == 0)
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if(objectid == 0)
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return 0;
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return 0;
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// Return ObjectRef
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// If already deleted (can happen in on_activate), return nil
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if (obj->isGone())
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return 0;
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getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
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getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
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return 1;
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return 1;
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}
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}
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