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Re-add missing shaders setting. (Generate normalmaps)
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@ -104,7 +104,7 @@ local function formspec(tabview, name, tabdata)
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.. dump(core.setting_getbool("bilinear_filter")) .. "]"..
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"checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
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.. dump(core.setting_getbool("trilinear_filter")) .. "]"..
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"box[7.75,0;4,3.5;#999999]" ..
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"box[7.75,0;4,4;#999999]" ..
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"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
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.. dump(core.setting_getbool("enable_shaders")) .. "]"..
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"button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
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@ -129,21 +129,24 @@ local function formspec(tabview, name, tabdata)
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tab_string = tab_string ..
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"checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
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.. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
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"checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
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"checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
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.. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
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"checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
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.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
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"checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
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"checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
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.. dump(core.setting_getbool("enable_waving_water")) .. "]"..
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"checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
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"checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
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.. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
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"checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
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"checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
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.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
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else
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tab_string = tab_string ..
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"textlist[8.33,0.7;3,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
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"textlist[8.33,1.2;3,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
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"textlist[8.33,1.7;3,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
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"textlist[8.33,2.2;3,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
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"textlist[8.33,2.7;3,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
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"textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
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"textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
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"textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
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"textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
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"textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
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"textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
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end
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return tab_string
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end
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@ -206,6 +209,9 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
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if fields["cb_bumpmapping"] then
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core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
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end
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if fields["cb_generate_normalmaps"] then
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core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
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end
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if fields["cb_parallax"] then
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core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
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return true
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