[CSM] Add event on_connect player API lua (#5540)

* Add event on_connect player API lua
This commit is contained in:
Vincent Glize 2017-04-08 08:20:30 +02:00 committed by Loïc Blot
parent ff4fef570e
commit f73534640a
6 changed files with 24 additions and 0 deletions

@ -60,6 +60,7 @@ end
core.registered_globalsteps, core.register_globalstep = make_registration() core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration() core.registered_on_shutdown, core.register_on_shutdown = make_registration()
core.registered_on_connect, core.register_on_connect = make_registration()
core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration() core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration()
core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration() core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration()
core.registered_on_death, core.register_on_death = make_registration() core.registered_on_death, core.register_on_death = make_registration()

@ -6,6 +6,10 @@ core.register_on_shutdown(function()
print("[PREVIEW] shutdown client") print("[PREVIEW] shutdown client")
end) end)
core.register_on_connect(function()
print("[PREVIEW] Player connection completed")
end)
-- This is an example function to ensure it's working properly, should be removed before merge -- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_messages(function(message) core.register_on_receiving_chat_messages(function(message)
print("[PREVIEW] Received message " .. message) print("[PREVIEW] Received message " .. message)

@ -639,6 +639,8 @@ Call these functions only at load time!
* **Warning**: If the client terminates abnormally (i.e. crashes), the registered * **Warning**: If the client terminates abnormally (i.e. crashes), the registered
callbacks **will likely not be run**. Data should be saved at callbacks **will likely not be run**. Data should be saved at
semi-frequent intervals as well as on server shutdown. semi-frequent intervals as well as on server shutdown.
* `minetest.register_on_connect(func())`
* Called at the end of client connection (when player is loaded onto map)
* `minetest.register_on_receiving_chat_message(func(name, message))` * `minetest.register_on_receiving_chat_message(func(name, message))`
* Called always when a client receive a message * Called always when a client receive a message
* Return `true` to mark the message as handled, which means that it will not be shown to chat * Return `true` to mark the message as handled, which means that it will not be shown to chat

@ -1864,6 +1864,10 @@ void Client::afterContentReceived(IrrlichtDevice *device)
m_state = LC_Ready; m_state = LC_Ready;
sendReady(); sendReady();
if (g_settings->getBool("enable_client_modding"))
m_script->on_connect();
text = wgettext("Done!"); text = wgettext("Done!");
draw_load_screen(text, device, guienv, 0, 100); draw_load_screen(text, device, guienv, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl; infostream<<"Client::afterContentReceived() done"<<std::endl;

@ -35,6 +35,17 @@ void ScriptApiClient::on_shutdown()
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST); runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
} }
void ScriptApiClient::on_connect()
{
SCRIPTAPI_PRECHECKHEADER
// get registered connect hooks
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_connect");
// Call callback
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
}
bool ScriptApiClient::on_sending_message(const std::string &message) bool ScriptApiClient::on_sending_message(const std::string &message)
{ {
SCRIPTAPI_PRECHECKHEADER SCRIPTAPI_PRECHECKHEADER

@ -36,6 +36,8 @@ class ScriptApiClient : virtual public ScriptApiBase
public: public:
// Calls on_shutdown handlers // Calls on_shutdown handlers
void on_shutdown(); void on_shutdown();
void on_connect();
// Chat message handlers // Chat message handlers
bool on_sending_message(const std::string &message); bool on_sending_message(const std::string &message);