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[CSM] Add event on_connect player API lua (#5540)
* Add event on_connect player API lua
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@ -60,6 +60,7 @@ end
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core.registered_globalsteps, core.register_globalstep = make_registration()
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core.registered_globalsteps, core.register_globalstep = make_registration()
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core.registered_on_shutdown, core.register_on_shutdown = make_registration()
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core.registered_on_shutdown, core.register_on_shutdown = make_registration()
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core.registered_on_connect, core.register_on_connect = make_registration()
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core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration()
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core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration()
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core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration()
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core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration()
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core.registered_on_death, core.register_on_death = make_registration()
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core.registered_on_death, core.register_on_death = make_registration()
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@ -6,6 +6,10 @@ core.register_on_shutdown(function()
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print("[PREVIEW] shutdown client")
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print("[PREVIEW] shutdown client")
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end)
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end)
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core.register_on_connect(function()
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print("[PREVIEW] Player connection completed")
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_receiving_chat_messages(function(message)
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core.register_on_receiving_chat_messages(function(message)
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print("[PREVIEW] Received message " .. message)
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print("[PREVIEW] Received message " .. message)
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@ -639,6 +639,8 @@ Call these functions only at load time!
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* **Warning**: If the client terminates abnormally (i.e. crashes), the registered
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* **Warning**: If the client terminates abnormally (i.e. crashes), the registered
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callbacks **will likely not be run**. Data should be saved at
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callbacks **will likely not be run**. Data should be saved at
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semi-frequent intervals as well as on server shutdown.
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semi-frequent intervals as well as on server shutdown.
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* `minetest.register_on_connect(func())`
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* Called at the end of client connection (when player is loaded onto map)
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* `minetest.register_on_receiving_chat_message(func(name, message))`
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* `minetest.register_on_receiving_chat_message(func(name, message))`
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* Called always when a client receive a message
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* Called always when a client receive a message
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* Return `true` to mark the message as handled, which means that it will not be shown to chat
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* Return `true` to mark the message as handled, which means that it will not be shown to chat
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@ -1864,6 +1864,10 @@ void Client::afterContentReceived(IrrlichtDevice *device)
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m_state = LC_Ready;
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m_state = LC_Ready;
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sendReady();
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sendReady();
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if (g_settings->getBool("enable_client_modding"))
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m_script->on_connect();
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text = wgettext("Done!");
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text = wgettext("Done!");
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draw_load_screen(text, device, guienv, 0, 100);
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draw_load_screen(text, device, guienv, 0, 100);
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infostream<<"Client::afterContentReceived() done"<<std::endl;
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infostream<<"Client::afterContentReceived() done"<<std::endl;
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@ -35,6 +35,17 @@ void ScriptApiClient::on_shutdown()
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runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
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runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
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}
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}
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void ScriptApiClient::on_connect()
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{
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SCRIPTAPI_PRECHECKHEADER
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// get registered connect hooks
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_connect");
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// Call callback
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runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
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}
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bool ScriptApiClient::on_sending_message(const std::string &message)
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bool ScriptApiClient::on_sending_message(const std::string &message)
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{
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{
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SCRIPTAPI_PRECHECKHEADER
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SCRIPTAPI_PRECHECKHEADER
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@ -36,6 +36,8 @@ class ScriptApiClient : virtual public ScriptApiBase
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public:
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public:
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// Calls on_shutdown handlers
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// Calls on_shutdown handlers
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void on_shutdown();
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void on_shutdown();
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void on_connect();
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// Chat message handlers
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// Chat message handlers
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bool on_sending_message(const std::string &message);
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bool on_sending_message(const std::string &message);
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