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Math mapgen fix, ip show on connect, pathfinder segfault fix
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75b8c13b00
commit
f764297be2
@ -145,7 +145,7 @@ double sphere(double x, double y, double z, double d, int ITR = 1) {
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}
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}
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//////////////////////// Mapgen Singlenode parameter read/write
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//////////////////////// Mapgen Math parameter read/write
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bool MapgenMathParams::readParams(Settings *settings) {
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bool MapgenMathParams::readParams(Settings *settings) {
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//params = settings->getJson("mg_math");
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//params = settings->getJson("mg_math");
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@ -171,6 +171,8 @@ void MapgenMathParams::writeParams(Settings *settings) {
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MapgenMath::MapgenMath(int mapgenid, MapgenMathParams *params_, EmergeManager *emerge) : MapgenV7(mapgenid, params_, emerge) {
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MapgenMath::MapgenMath(int mapgenid, MapgenMathParams *params_, EmergeManager *emerge) : MapgenV7(mapgenid, params_, emerge) {
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mg_params = params_;
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mg_params = params_;
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this->lighting = 0;
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this->ridges = 0;
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Json::Value & params = mg_params->params;
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Json::Value & params = mg_params->params;
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invert = params["invert"].empty() ? 1 : params["invert"].asBool(); //params["invert"].empty()?1:params["invert"].asBool();
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invert = params["invert"].empty() ? 1 : params["invert"].asBool(); //params["invert"].empty()?1:params["invert"].asBool();
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@ -238,7 +240,7 @@ MapgenMath::~MapgenMath() {
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void MapgenMath::generateTerrain() {
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void MapgenMath::generateTerrain() {
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MapNode n_air(CONTENT_AIR), n_water_source(c_water_source, LIGHT_SUN);
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MapNode n_air(CONTENT_AIR, LIGHT_SUN), n_water_source(c_water_source, LIGHT_SUN);
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MapNode n_stone(c_stone, LIGHT_SUN);
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MapNode n_stone(c_stone, LIGHT_SUN);
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u32 index = 0;
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u32 index = 0;
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v3s16 em = vm->m_area.getExtent();
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v3s16 em = vm->m_area.getExtent();
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@ -263,6 +265,7 @@ void MapgenMath::generateTerrain() {
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if (vm->m_data[i].getContent() == CONTENT_IGNORE)
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if (vm->m_data[i].getContent() == CONTENT_IGNORE)
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vm->m_data[i] = (y > water_level + biome->filler_height) ?
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vm->m_data[i] = (y > water_level + biome->filler_height) ?
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MapNode(biome->c_filler) : n_stone;
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MapNode(biome->c_filler) : n_stone;
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// vm->m_data[i] = n_stone;
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} else if (y <= water_level) {
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} else if (y <= water_level) {
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vm->m_data[i] = n_water_source;
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vm->m_data[i] = n_water_source;
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} else {
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} else {
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@ -42,8 +42,6 @@ class MapgenMath : public MapgenV7 {
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MapgenMath(int mapgenid, MapgenMathParams *mg_params, EmergeManager *emerge);
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MapgenMath(int mapgenid, MapgenMathParams *mg_params, EmergeManager *emerge);
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~MapgenMath();
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~MapgenMath();
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//void makeChunk(BlockMakeData *data);
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void generateTerrain();
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void generateTerrain();
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int getGroundLevelAtPoint(v2s16 p);
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int getGroundLevelAtPoint(v2s16 p);
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@ -77,6 +77,9 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
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this->seed = (int)params->seed;
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this->seed = (int)params->seed;
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this->water_level = params->water_level;
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this->water_level = params->water_level;
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this->flags = params->flags;
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this->flags = params->flags;
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this->lighting = 1;
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this->ridges = 1;
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this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
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this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
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this->ystride = csize.X; //////fix this
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this->ystride = csize.X; //////fix this
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@ -183,6 +186,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_lava_source = ndef->getId("mapgen_lava_source");
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generateTerrain();
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generateTerrain();
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if (this->ridges)
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carveRidges();
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carveRidges();
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if (flags & MG_CAVES)
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if (flags & MG_CAVES)
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@ -211,6 +215,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
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updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
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if (this->lighting)
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calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
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calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
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node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
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node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
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//setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
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//setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
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@ -60,6 +60,8 @@ public:
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int ystride;
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int ystride;
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v3s16 csize;
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v3s16 csize;
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u32 flags;
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u32 flags;
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bool lighting;
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bool ridges;
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u32 blockseed;
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u32 blockseed;
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v3s16 node_min;
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v3s16 node_min;
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@ -880,7 +880,7 @@ bool pathfinder::update_cost_heuristic( v3s16 ipos,
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/******************************************************************************/
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/******************************************************************************/
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void pathfinder::build_path(std::vector<v3s16>& path,v3s16 pos, int level) {
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void pathfinder::build_path(std::vector<v3s16>& path,v3s16 pos, int level) {
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level ++;
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level ++;
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if (level > 1000) {
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if (level > 700) {
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ERROR_TARGET
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ERROR_TARGET
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<< LVL "Pathfinder: path is too long aborting" << std::endl;
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<< LVL "Pathfinder: path is too long aborting" << std::endl;
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return;
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return;
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@ -2154,7 +2154,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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os<<player->getName()<<" ";
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os<<player->getName()<<" ";
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}
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}
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actionstream<<player->getName()<<" joins game. List of players: "
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actionstream<<player->getName()<<" ["<<addr_s<<"] "<<" joins game. List of players: "
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<<os.str()<<std::endl;
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<<os.str()<<std::endl;
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}
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}
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@ -185,32 +185,11 @@ void Address::Resolve(const char *name)
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// IP address -> textual representation
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// IP address -> textual representation
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std::string Address::serializeString() const
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std::string Address::serializeString() const
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{
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{
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if(m_addr_family == AF_INET)
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char str[INET6_ADDRSTRLEN];
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{
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if (inet_ntop(m_addr_family, (m_addr_family == AF_INET) ? (void*)&(m_address.ipv4.sin_addr) : (void*)&(m_address.ipv6.sin6_addr), str, INET6_ADDRSTRLEN) == NULL) {
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u8 a, b, c, d, addr;
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addr = ntohl(m_address.ipv4.sin_addr.s_addr);
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a = (addr & 0xFF000000) >> 24;
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b = (addr & 0x00FF0000) >> 16;
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c = (addr & 0x0000FF00) >> 8;
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d = (addr & 0x000000FF);
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return itos(a) + "." + itos(b) + "." + itos(c) + "." + itos(d);
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}
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else if(m_addr_family == AF_INET6)
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{
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std::ostringstream os;
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for(int i = 0; i < 16; i += 2)
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{
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u16 section =
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(m_address.ipv6.sin6_addr.s6_addr[i] << 8) |
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(m_address.ipv6.sin6_addr.s6_addr[i + 1]);
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os << std::hex << section;
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if(i < 14)
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os << ":";
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}
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return os.str();
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}
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else
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return std::string("");
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return std::string("");
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}
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return std::string(str);
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}
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}
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struct sockaddr_in Address::getAddress() const
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struct sockaddr_in Address::getAddress() const
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