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Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
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@ -21,6 +21,10 @@ core.EMERGE_GENERATED = 4
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-- constants.h
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-- constants.h
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-- Size of mapblocks in nodes
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-- Size of mapblocks in nodes
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core.MAP_BLOCKSIZE = 16
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core.MAP_BLOCKSIZE = 16
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-- Default maximal HP of a player
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core.PLAYER_MAX_HP_DEFAULT = 20
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-- Maximal breath of a player
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core.PLAYER_MAX_BREATH = 11
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-- light.h
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-- light.h
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-- Maximum value for node 'light_source' parameter
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-- Maximum value for node 'light_source' parameter
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@ -6,7 +6,7 @@ local health_bar_definition =
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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position = { x=0.5, y=1 },
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text = "heart.png",
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text = "heart.png",
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number = 20,
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number = core.PLAYER_MAX_HP_DEFAULT,
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direction = 0,
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direction = 0,
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size = { x=24, y=24 },
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size = { x=24, y=24 },
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offset = { x=(-10*24)-25, y=-(48+24+16)},
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offset = { x=(-10*24)-25, y=-(48+24+16)},
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@ -37,39 +37,45 @@ local function initialize_builtin_statbars(player)
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return
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return
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end
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end
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if (hud_ids[name] == nil) then
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if not hud_ids[name] then
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hud_ids[name] = {}
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hud_ids[name] = {}
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-- flags are not transmitted to client on connect, we need to make sure
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-- flags are not transmitted to client on connect, we need to make sure
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-- our current flags are transmitted by sending them actively
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-- our current flags are transmitted by sending them actively
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player:hud_set_flags(player:hud_get_flags())
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player:hud_set_flags(player:hud_get_flags())
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end
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end
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local hud = hud_ids[name]
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if player:hud_get_flags().healthbar and enable_damage then
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if player:hud_get_flags().healthbar and enable_damage then
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if hud_ids[name].id_healthbar == nil then
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if hud.id_healthbar == nil then
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health_bar_definition.number = player:get_hp()
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local hp = player:get_hp()
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hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
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local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
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math.max(player:get_properties().hp_max, hp))
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-- Limit width of health bar: Scale to the default maximal HP
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health_bar_definition.number =
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hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
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hud.id_healthbar = player:hud_add(health_bar_definition)
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end
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end
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else
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else
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if hud_ids[name].id_healthbar ~= nil then
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if hud.id_healthbar ~= nil then
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player:hud_remove(hud_ids[name].id_healthbar)
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player:hud_remove(hud.id_healthbar)
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hud_ids[name].id_healthbar = nil
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hud.id_healthbar = nil
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end
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end
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end
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end
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if (player:get_breath() < 11) then
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if player:get_breath() < core.PLAYER_MAX_BREATH then
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if player:hud_get_flags().breathbar and enable_damage then
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if player:hud_get_flags().breathbar and enable_damage then
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if hud_ids[name].id_breathbar == nil then
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if hud.id_breathbar == nil then
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hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
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hud.id_breathbar = player:hud_add(breath_bar_definition)
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end
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end
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else
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else
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if hud_ids[name].id_breathbar ~= nil then
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if hud.id_breathbar ~= nil then
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player:hud_remove(hud_ids[name].id_breathbar)
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player:hud_remove(hud.id_breathbar)
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hud_ids[name].id_breathbar = nil
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hud.id_breathbar = nil
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end
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end
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end
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end
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elseif hud_ids[name].id_breathbar ~= nil then
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elseif hud.id_breathbar ~= nil then
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player:hud_remove(hud_ids[name].id_breathbar)
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player:hud_remove(hud.id_breathbar)
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hud_ids[name].id_breathbar = nil
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hud.id_breathbar = nil
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end
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end
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end
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end
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@ -101,7 +107,12 @@ local function player_event_handler(player,eventname)
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initialize_builtin_statbars(player)
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initialize_builtin_statbars(player)
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if hud_ids[name].id_healthbar ~= nil then
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if hud_ids[name].id_healthbar ~= nil then
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player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
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local hp = player:get_hp()
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local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
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math.max(player:get_properties().hp_max, hp))
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-- Limit width of health bar: Scale to the default maximal HP
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local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
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player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
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return true
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return true
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end
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end
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end
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end
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@ -3276,6 +3276,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `0`: player is drowning,
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* `0`: player is drowning,
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* `1`-`10`: remaining number of bubbles
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* `1`-`10`: remaining number of bubbles
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* `11`: bubbles bar is not shown
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* `11`: bubbles bar is not shown
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* See constant: `minetest.PLAYER_MAX_BREATH`
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* `set_attribute(attribute, value)`:
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* `set_attribute(attribute, value)`:
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* Sets an extra attribute with value on player.
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* Sets an extra attribute with value on player.
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* `value` must be a string.
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* `value` must be a string.
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@ -3980,6 +3981,7 @@ Definition tables
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{
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{
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hp_max = 1,
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hp_max = 1,
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-- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
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physical = true,
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physical = true,
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collide_with_objects = true, -- collide with other objects if physical = true
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collide_with_objects = true, -- collide with other objects if physical = true
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weight = 5,
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weight = 5,
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@ -90,7 +90,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define PLAYER_INVENTORY_SIZE (8 * 4)
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#define PLAYER_INVENTORY_SIZE (8 * 4)
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// Maximum hit points of a player
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// Maximum hit points of a player
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#define PLAYER_MAX_HP 20
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#define PLAYER_MAX_HP_DEFAULT 20
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// Maximal breath of a player
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// Maximal breath of a player
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#define PLAYER_MAX_BREATH 11
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#define PLAYER_MAX_BREATH 11
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@ -782,7 +782,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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{
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{
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assert(m_peer_id != 0); // pre-condition
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assert(m_peer_id != 0); // pre-condition
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m_prop.hp_max = PLAYER_MAX_HP;
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m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
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m_prop.physical = false;
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m_prop.physical = false;
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m_prop.weight = 75;
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m_prop.weight = 75;
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m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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@ -799,7 +799,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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m_prop.is_visible = true;
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m_prop.is_visible = true;
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m_prop.makes_footstep_sound = true;
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m_prop.makes_footstep_sound = true;
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m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
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m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
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m_hp = PLAYER_MAX_HP;
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m_hp = m_prop.hp_max;
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}
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}
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PlayerSAO::~PlayerSAO()
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PlayerSAO::~PlayerSAO()
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@ -1235,8 +1235,8 @@ void PlayerSAO::setHP(s16 hp)
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if (hp < 0)
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if (hp < 0)
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hp = 0;
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hp = 0;
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else if (hp > PLAYER_MAX_HP)
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else if (hp > m_prop.hp_max)
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hp = PLAYER_MAX_HP;
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hp = m_prop.hp_max;
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if (hp < oldhp && !g_settings->getBool("enable_damage")) {
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if (hp < oldhp && !g_settings->getBool("enable_damage")) {
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return;
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return;
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@ -100,7 +100,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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try {
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try {
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sao->setHPRaw(args.getS32("hp"));
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sao->setHPRaw(args.getS32("hp"));
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} catch(SettingNotFoundException &e) {
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} catch(SettingNotFoundException &e) {
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sao->setHPRaw(PLAYER_MAX_HP);
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sao->setHPRaw(PLAYER_MAX_HP_DEFAULT);
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}
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}
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try {
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try {
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@ -183,7 +183,9 @@ void read_object_properties(lua_State *L, int index,
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if(!lua_istable(L, index))
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if(!lua_istable(L, index))
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return;
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return;
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prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
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int hp_max = 0;
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if (getintfield(L, -1, "hp_max", hp_max))
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prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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@ -751,6 +751,11 @@ int ObjectRef::l_set_properties(lua_State *L)
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if (!prop)
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if (!prop)
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return 0;
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return 0;
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read_object_properties(L, 2, prop, getServer(L)->idef());
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read_object_properties(L, 2, prop, getServer(L)->idef());
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if (prop->hp_max < co->getHP()) {
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co->setHP(prop->hp_max);
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
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}
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co->notifyObjectPropertiesModified();
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co->notifyObjectPropertiesModified();
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return 0;
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return 0;
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}
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}
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@ -2588,7 +2588,7 @@ void Server::RespawnPlayer(u16 peer_id)
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<< playersao->getPlayer()->getName()
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<< playersao->getPlayer()->getName()
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<< " respawns" << std::endl;
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<< " respawns" << std::endl;
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playersao->setHP(PLAYER_MAX_HP);
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playersao->setHP(playersao->accessObjectProperties()->hp_max);
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playersao->setBreath(PLAYER_MAX_BREATH);
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playersao->setBreath(PLAYER_MAX_BREATH);
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bool repositioned = m_script->on_respawnplayer(playersao);
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bool repositioned = m_script->on_respawnplayer(playersao);
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