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Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
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@ -391,8 +391,8 @@ void Client::step(float dtime)
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Player *myplayer = m_env.getLocalPlayer();
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Player *myplayer = m_env.getLocalPlayer();
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FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
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FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
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// Send TOSERVER_INIT
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// Send TOSERVER_INIT_LEGACY
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// [0] u16 TOSERVER_INIT
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// [0] u16 TOSERVER_INIT_LEGACY
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// [2] u8 SER_FMT_VER_HIGHEST_READ
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// [2] u8 SER_FMT_VER_HIGHEST_READ
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// [3] u8[20] player_name
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// [3] u8[20] player_name
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// [23] u8[28] password (new in some version)
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// [23] u8[28] password (new in some version)
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@ -616,7 +616,7 @@ enum ToServerCommand
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/*
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/*
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Sent first after connected.
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Sent first after connected.
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[0] u16 TOSERVER_INIT
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[0] u16 TOSERVER_INIT_LEGACY
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[2] u8 SER_FMT_VER_HIGHEST_READ
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[2] u8 SER_FMT_VER_HIGHEST_READ
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[3] u8[20] player_name
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[3] u8[20] player_name
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[23] u8[28] password (new in some version)
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[23] u8[28] password (new in some version)
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