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Add the default.lua script
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bfc68d3151
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184
data/scripts/default.lua
Normal file
184
data/scripts/default.lua
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--[[function basicSerialize(o)
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if type(o) == "number" then
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return tostring(o)
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else -- assume it is a string
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return string.format("%q", o)
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end
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end
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function dump2(name, value, saved)
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saved = saved or {} -- initial value
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io.write(name, " = ")
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if type(value) == "number" or type(value) == "string" then
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io.write(basicSerialize(value), "\n")
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elseif type(value) == "table" then
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if saved[value] then -- value already saved?
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io.write(saved[value], "\n") -- use its previous name
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else
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saved[value] = name -- save name for next time
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io.write("{}\n") -- create a new table
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for k,v in pairs(value) do -- save its fields
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local fieldname = string.format("%s[%s]", name,
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basicSerialize(k))
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save(fieldname, v, saved)
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end
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end
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else
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error("cannot save a " .. type(value))
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end
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end]]
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--[[function dump(o, name, dumped, s)
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name = name or "_"
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dumped = dumped or {}
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s = s or ""
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s = s .. name .. " = "
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if type(o) == "number" then
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s = s .. tostring(o)
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elseif type(o) == "string" then
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s = s .. string.format("%q", o)
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elseif type(o) == "boolean" then
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s = s .. tostring(o)
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elseif type(o) == "function" then
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s = s .. "<function>"
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elseif type(o) == "nil" then
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s = s .. "nil"
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elseif type(o) == "table" then
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if dumped[o] then
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s = s .. dumped[o]
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else
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dumped[o] = name
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local t = {}
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for k,v in pairs(o) do
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t[#t+1] = dump(v, k, dumped)
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end
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s = s .. "{" .. table.concat(t, ", ") .. "}"
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end
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else
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error("cannot dump a " .. type(o))
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return nil
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end
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return s
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end]]
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function basic_serialize(o)
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if type(o) == "number" then
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return tostring(o)
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elseif type(o) == "string" then
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return string.format("%q", o)
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elseif type(o) == "boolean" then
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return tostring(o)
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elseif type(o) == "function" then
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return "<function>"
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elseif type(o) == "nil" then
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return "nil"
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else
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error("cannot dump a " .. type(o))
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return nil
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end
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end
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function serialize(o, name, dumped)
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name = name or "_"
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dumped = dumped or {}
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io.write(name, " = ")
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if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
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or type(o) == "function" or type(o) == "nil" then
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io.write(basic_serialize(o), "\n")
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elseif type(o) == "table" then
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if dumped[o] then
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io.write(dumped[o], "\n")
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else
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dumped[o] = name
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io.write("{}\n") -- new table
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for k,v in pairs(o) do
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local fieldname = string.format("%s[%s]", name, basic_serialize(k))
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serialize(v, fieldname, dumped)
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end
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end
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else
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error("cannot dump a " .. type(o))
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return nil
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end
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end
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function dump(o, dumped)
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dumped = dumped or {}
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if type(o) == "number" then
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return tostring(o)
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elseif type(o) == "string" then
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return string.format("%q", o)
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elseif type(o) == "table" then
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if dumped[o] then
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return "<circular reference>"
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end
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dumped[o] = true
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local t = {}
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for k,v in pairs(o) do
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t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
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end
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return "{" .. table.concat(t, ", ") .. "}"
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elseif type(o) == "boolean" then
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return tostring(o)
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elseif type(o) == "function" then
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return "<function>"
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else
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error("cannot dump a " .. type(o))
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return nil
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end
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end
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print("omg lol")
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print("minetest dump: "..dump(minetest))
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minetest.register_object("a", "dummy string");
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local TNT = minetest.new_entity {
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-- Maybe handle gravity and collision this way? dunno
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physical = true,
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weight = 5,
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boundingbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "box",
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textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
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-- Initial value for our timer
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timer = 0,
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-- List names of state variables, for serializing object state
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state_variables = {"timer"},
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}
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-- Called after object is created
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function TNT:on_create(env)
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end
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-- Called periodically
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function TNT:on_step(env, dtime)
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self.timer = self.timer + dtime
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if self.timer > 4.0 then
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self.to_be_deleted = true -- Environment will delete this object at a suitable point of execution
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env:explode(self.pos, 3) -- Uh... well, something like that
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end
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end
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-- Called when object is punched
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function TNT:on_punch(env, hitter)
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-- If tool is bomb defuser, revert back to being a block
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local item = hitter.inventory.get_current()
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if item.itemtype == "tool" and item.param == "bomb_defuser" then
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env:add_node(self.pos, 3072)
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self.to_be_deleted = true
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end
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end
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-- Called when object is right-clicked
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function TNT:on_rightclick(self, env, hitter)
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end
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print("TNT dump: "..dump(TNT))
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print("Registering TNT");
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minetest.register_object("TNT", TNT)
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--print("minetest.registered_objects: "..dump(minetest.registered_objects))
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print("minetest.registered_objects:")
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serialize(minetest.registered_objects)
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