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Fix potential use-after-free with item metadata (#12729)
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
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@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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int LuaItemStack::gc_object(lua_State *L)
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{
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LuaItemStack *o = *(LuaItemStack **)(lua_touserdata(L, 1));
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delete o;
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o->drop();
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return 0;
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}
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@ -152,7 +152,7 @@ int LuaItemStack::l_get_meta(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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ItemStackMetaRef::create(L, &o->m_stack);
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ItemStackMetaRef::create(L, o);
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return 1;
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}
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@ -438,15 +438,6 @@ LuaItemStack::LuaItemStack(const ItemStack &item):
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{
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}
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const ItemStack& LuaItemStack::getItem() const
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{
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return m_stack;
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}
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ItemStack& LuaItemStack::getItem()
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{
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return m_stack;
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}
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// LuaItemStack(itemstack or itemstring or table or nil)
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// Creates an LuaItemStack and leaves it on top of stack
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int LuaItemStack::create_object(lua_State *L)
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@ -21,11 +21,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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#include "inventory.h" // ItemStack
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#include "util/pointer.h"
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class LuaItemStack : public ModApiBase {
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class LuaItemStack : public ModApiBase, public IntrusiveReferenceCounted {
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private:
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ItemStack m_stack;
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LuaItemStack(const ItemStack &item);
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~LuaItemStack() = default;
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static const char className[];
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static const luaL_Reg methods[];
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@ -138,11 +142,10 @@ private:
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static int l_peek_item(lua_State *L);
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public:
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LuaItemStack(const ItemStack &item);
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~LuaItemStack() = default;
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DISABLE_CLASS_COPY(LuaItemStack)
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const ItemStack& getItem() const;
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ItemStack& getItem();
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inline const ItemStack& getItem() const { return m_stack; }
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inline ItemStack& getItem() { return m_stack; }
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// LuaItemStack(itemstack or itemstring or table or nil)
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// Creates an LuaItemStack and leaves it on top of stack
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@ -38,12 +38,12 @@ ItemStackMetaRef* ItemStackMetaRef::checkobject(lua_State *L, int narg)
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Metadata* ItemStackMetaRef::getmeta(bool auto_create)
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{
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return &istack->metadata;
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return &istack->getItem().metadata;
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}
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void ItemStackMetaRef::clearMeta()
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{
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istack->metadata.clear();
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istack->getItem().metadata.clear();
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}
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void ItemStackMetaRef::reportMetadataChange(const std::string *name)
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@ -67,6 +67,16 @@ int ItemStackMetaRef::l_set_tool_capabilities(lua_State *L)
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return 0;
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}
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ItemStackMetaRef::ItemStackMetaRef(LuaItemStack *istack): istack(istack)
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{
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istack->grab();
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}
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ItemStackMetaRef::~ItemStackMetaRef()
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{
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istack->drop();
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}
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// garbage collector
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int ItemStackMetaRef::gc_object(lua_State *L) {
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ItemStackMetaRef *o = *(ItemStackMetaRef **)(lua_touserdata(L, 1));
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@ -76,7 +86,7 @@ int ItemStackMetaRef::gc_object(lua_State *L) {
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// Creates an NodeMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void ItemStackMetaRef::create(lua_State *L, ItemStack *istack)
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void ItemStackMetaRef::create(lua_State *L, LuaItemStack *istack)
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{
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ItemStackMetaRef *o = new ItemStackMetaRef(istack);
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//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
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@ -23,13 +23,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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#include "lua_api/l_metadata.h"
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#include "lua_api/l_item.h"
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#include "irrlichttypes_bloated.h"
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#include "inventory.h"
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class ItemStackMetaRef : public MetaDataRef
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{
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private:
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ItemStack *istack = nullptr;
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LuaItemStack *istack;
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static const char className[];
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static const luaL_Reg methods[];
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@ -44,12 +44,12 @@ private:
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void setToolCapabilities(const ToolCapabilities &caps)
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{
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istack->metadata.setToolCapabilities(caps);
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istack->getItem().metadata.setToolCapabilities(caps);
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}
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void clearToolCapabilities()
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{
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istack->metadata.clearToolCapabilities();
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istack->getItem().metadata.clearToolCapabilities();
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}
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// Exported functions
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@ -58,12 +58,15 @@ private:
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// garbage collector
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static int gc_object(lua_State *L);
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public:
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ItemStackMetaRef(ItemStack *istack): istack(istack) {}
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~ItemStackMetaRef() = default;
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// takes a reference
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ItemStackMetaRef(LuaItemStack *istack);
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~ItemStackMetaRef();
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DISABLE_CLASS_COPY(ItemStackMetaRef)
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// Creates an ItemStackMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, ItemStack *istack);
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static void create(lua_State *L, LuaItemStack *istack);
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static void Register(lua_State *L);
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};
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@ -257,3 +257,17 @@ private:
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unsigned int *refcount;
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};
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// This class is not thread-safe!
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class IntrusiveReferenceCounted {
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public:
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IntrusiveReferenceCounted() = default;
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virtual ~IntrusiveReferenceCounted() = default;
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void grab() noexcept { ++m_refcount; }
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void drop() noexcept { if (--m_refcount == 0) delete this; }
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// Preserve own reference count.
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IntrusiveReferenceCounted(const IntrusiveReferenceCounted &) {}
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IntrusiveReferenceCounted &operator=(const IntrusiveReferenceCounted &) { return *this; }
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private:
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u32 m_refcount = 1;
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};
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