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Scripting: Allow multiple global step callbacks and improve documentation
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@ -72,13 +72,47 @@ function dump(o, dumped)
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end
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end
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-- Global functions:
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-- minetest.register_entity(name, prototype_table)
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-- minetest.register_globalstep(func)
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--
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-- Global objects:
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-- minetest.env - environment reference
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--
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-- Global tables:
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-- minetest.registered_entities
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-- ^ List of registered entity prototypes, indexed by name
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-- minetest.object_refs
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-- ^ List of object references, indexed by active object id
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-- minetest.luaentities
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-- ^ List of lua entities, indexed by active object id
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--
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-- EnvRef methods:
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-- - add_node(pos, content); pos={x=num, y=num, z=num}
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--
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-- ObjectRef methods:
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-- - remove(): remove object (after returning from Lua)
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-- - getpos(): returns {x=num, y=num, z=num}
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-- - setpos(pos); pos={x=num, y=num, z=num}
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-- - moveto(pos, continuous=false): interpolated move
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-- - add_to_inventory(itemstring): add an item to object inventory
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--
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-- Registered entities:
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-- - Functions receive a "luaentity" as self:
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-- - It has the member .object, which is an ObjectRef pointing to the object
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-- - The original prototype stuff is visible directly via a metatable
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--
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print("omg lol")
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print("minetest dump: "..dump(minetest))
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-- Global environment step function
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function on_step(dtime)
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-- print("on_step")
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end
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minetest.register_globalstep(on_step)
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local TNT = {
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-- Maybe handle gravity and collision this way? dunno
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physical = true,
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@ -112,6 +146,15 @@ function TNT:on_rightclick(clicker)
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pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
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self.object:moveto(pos, false)
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end
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print("TNT dump: "..dump(TNT))
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print("Registering TNT");
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minetest.register_entity("TNT", TNT)
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print("minetest.registered_entities:")
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dump2(minetest.registered_entities)
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--[[
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function TNT:on_rightclick(clicker)
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print("TNT:on_rightclick()")
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@ -125,15 +168,6 @@ function TNT:on_rightclick(clicker)
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end
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--]]
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print("TNT dump: "..dump(TNT))
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print("Registering TNT");
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minetest.register_entity("TNT", TNT)
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--print("minetest.registered_entities: "..dump(minetest.registered_entities))
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print("minetest.registered_entities:")
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dump2(minetest.registered_entities)
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--[=[
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register_block(0, {
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@ -170,8 +170,35 @@ static int l_register_entity(lua_State *L)
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return 0; /* number of results */
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}
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// Register a global step function
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// register_globalstep(function)
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static int l_register_globalstep(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TFUNCTION);
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infostream<<"register_globalstep"<<std::endl;
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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// Get minetest.registered_globalsteps
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_globalsteps");
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luaL_checktype(L, -1, LUA_TTABLE);
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int registered_globalsteps = lua_gettop(L);
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// table.insert(registered_globalsteps, func)
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, registered_globalsteps);
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lua_pushvalue(L, 1); // push function from argument 1
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// Call insert
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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return 0; /* number of results */
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}
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static const struct luaL_Reg minetest_f [] = {
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{"register_entity", l_register_entity},
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{"register_globalstep", l_register_globalstep},
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{NULL, NULL}
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};
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@ -566,6 +593,9 @@ void scriptapi_export(lua_State *L, Server *server)
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lua_newtable(L);
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lua_setfield(L, -2, "registered_entities");
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lua_newtable(L);
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lua_setfield(L, -2, "registered_globalsteps");
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lua_newtable(L);
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lua_setfield(L, -2, "object_refs");
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@ -684,12 +714,22 @@ void scriptapi_environment_step(lua_State *L, float dtime)
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//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
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StackUnroller stack_unroller(L);
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lua_getglobal(L, "on_step");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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return; // If no on_step function exist, do nothing
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// Get minetest.registered_globalsteps
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_globalsteps");
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luaL_checktype(L, -1, LUA_TTABLE);
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int table = lua_gettop(L);
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// Foreach
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call function
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lua_pushnumber(L, dtime);
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if(lua_pcall(L, 1, 0, 0))
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script_error(L, "error: %s\n", lua_tostring(L, -1));
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// value removed, keep key for next iteration
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}
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}
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/*
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